
In the year is 196X the Soviets won the space race and colonized Venus. Now the Americans have sent Sgt. Jon Dagger to Venus to destroy the Secret Soviet Science Facility.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Если у вас есть лишние 2000 нервных клеток, то милости прошу в эту игру Но условие меняется если вы будете проходить игру на все ачивки, вам понадобится 5043 нервных клеток
"The blood of Rasputin flows through my veins." -Ninja Master What more do I have to say?
Venusian Vengeance is a Flash game that's been dumped on Steam for unknown reasons. It's a 2D retro pixel top down arcade twin stick shooter with a painfully generic "shoot aliens" theme and painfully generic gameplay. At least Adobe Flash/Air are capable of some smooth frame rates, but that's all this has going for it. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The implementation here is of such poor quality, the developer couldn't work out how to make the game display in fullscreen, it only runs in a window. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Comically, the game was written in Adobe Flash/AIR (I'm not making this up). Talk about not using the right tools for the job. Might as well try to bake a cake with a screwdriver. The extremely poor choice of game engine here is a major contributing factor to the defects with the game. These technical defects push this game below acceptable standards for any modern PC game. Venusian Vengeance didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is defeating the first miniboss, you can do that within a few minutes of starting the game, but only around 22 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's an unusual, small spike in player counts for the game (30 concurrent players). But this only appeared around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Venusian Vengeance has the almost comically optimistic (if it wasn't so sad) price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Yeah, $4 USD for a Flash game. Amateur "indie" developers seem to think Steam is some kind of joke or something.
pixel grafik üstten bakış retro tarzıyla bir aksiyon oyunu eski atari oyunlarımıza benziyor
9/10
Hot garbage, final level is a COMPLETE JOKE. This person tried to create an "old school" NES type game and instead of tweaking it to make it fun he just figured I'll make it as hard as humanly possible and include enemies with schizophrenic attack patterns and teleporting abilities so they can swarm you and waste your time dying over and over again. I played through most of the game on hard and like most bad games it has "last level syndrome" where the game will send wave after wave of enemies whose attack patterns you cannot predict with checkpoints that are far too stretched out. This dev seemed determined to waste as much time of the player as humanly possible, never give you enough health or powerups and making your main gun a slow shooting pea shooter piece of ♥♥♥♥. Avoid if you hate games that don't care about fun and are just hard for the sake of being hard, that's not what escapist entertainment is supposed to be and I'm glad all these insanely hard games are left in the past they're god awful just like this one.
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Bright nebulae and fast paced combat make you forget the daily grind, while the soundtrack whispers: no cyber pilot can resist
You will NEVER establish the Ninja Empire!
+1
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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