
DJMAX RESPECT V is the latest installment from the creators of the critically acclaimed rhythm game franchise ‘DJMAX.’ Experience tracks from popular artists such as Marshmello, Porter Robinson, and Yukika, exclusive Full HD Music Videos, online multiplayer, new game modes, and more!
Modeled estimate, not a reported figure. How we estimate →
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About
DJMAX RESPECT V delivers an unrivaled rhythm game experience, introducing new modes, new artists, more than 150 unique tracks, exclusive music videos, and for the first time in franchise history, competitive online-multiplayer!
Experience new tracks and music videos from world renowned artists like Marshmello, Porter Robinson, and Yukika, as well as the return of friendly names including BEXTER, ND LEE, Paul Bazooka, and Makou, among others.
Whether you crave a casual freeplay session, or desire to crush your friend’s recent high score in real time, DJMAX RESPECT V has you covered. ‘AIR Mode’ will allow you to enjoy a continuous, random playlist, during which you can choose to play or simply listen, as well as leave comments for other players! But if bragging rights and glory are what you crave, new ‘Online Modes’ will put your skills to the test, pairing you against friends and rivals around the world.
Featuring both keyboard and full controller support (Coming Soon™), and an extensive tracklist spanning numerous genres, like Pop, Rock, Electronic, Ambient, Jazz and even Easy Listening, DJMAX RESPECT V will leave no rhythm gamer wanting!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] *绝对值得一玩的音乐游戏* [/h2] 总结我数千小时的音乐游戏时长,DJMAX RESPECT是我玩过最有沉浸感的那款,也是最喜欢的那款。别纠结,138原价买了不亏,打折买了血赚。接下来讲几个我觉得优秀的方面 第一:我最想夸的美术方面。整个游戏非常的好看,每首歌都有精心制作的MV,并且每个赛季、每个曲包都有专属的UI皮肤,大多数都非常好看,非常赏心悦目,这一点我认为比同行做的好的多 第二:多种按键模式以及DJ CLASS机制 在选歌界面按Tab可以切换按键模式,游戏包含4B、5B、6B以及8B四种按键模式,提供了多样的选项。而DJ CLASS相当于maimai的rating机制(或者phigros的rks机制等等),在每个赛季结束时结算,越高的分数会获得越多游戏币奖励,这些游戏币可以在商店里兑换各种个性化装扮。每种按键模式都会有一个独立的DJ CLASS分数,在赛季结束时会根据你4种模式里最高的分数进行结算,所以只玩一种模式也能拿到想要的东西,可以说很照顾人了 第三:联机功能相当完善 游戏内ONLINE模式分为排位赛(Ladder Match)和公开赛(Open Match)两种。 进入公开赛界面后,可以看到一个世界大厅,所有公开赛房间会在大厅进行展示,一个房间最多支持7人同时游玩。[b] 公开赛房间内拥有聊天室 [/b],可以实时和朋友们一起聊天。并且游戏中内置数不清的有趣表情包,涵盖绝大多数社交使用场景,完全支持玩家各种休闲游玩的需求。 排位赛模式在众多音游里出类拔萃。赛制完善,拥有BP系统,对战过程中可以实时看到与对手的分数差距,有完整的排行榜功能,也有全面的对战记录功能,记录如胜率、各模式准确率等数据,好用 第四 :主要游玩区域的高定制化 连击数、精准度、总体精准度、快/慢指示器等等元素全部可调整位置、图层;手台背景透明度和MV亮度可调;侧键、8B按键颜色可调;音符流动速度在局内可调,十分方便。而且游戏内有着大量的手台,按键皮肤可以更换 以上。总之狠狠推荐了 [spoiler] 我超级喜欢V EXTENSION II包里面的Sweet On You [/spoiler]
15년 전 PSP로 처음 시작한 게임인데 지금까지 장수하고 있다는 게 놀랍다. 사후 지원도 꾸준하게 해주고 있고, PC 게임 시장에서 이 정도의 분량의 리듬 게임 찾기 힘듦. 용량이 크지만 하드 드라이브에도, 외장 드라이브에도 잘 돌아가서 너무나 좋다. 난이도도 다양해서 초보도 고수도 재밌게 싸우지 않고 할 수 있는 게 큰 장점이라고 생각함. 근데 싸우지 않으면 뭐하냐 내가 1삑 할 때마다 존1나 빡치는데.
garbage cash grab
가끔 생각나면 들어와서 하는데 뭔 업데이트를 몇십기가씩 맨날 쳐 다운받게하고 업데이트 안하면 실행도 안됨 dlc 산거도 없고 바뀐것도 없는데 접속할때마다 ㅈㄴ 짜증나서 ㅈ같음 업데이트 안해도 걍 오프라인으로 접속할수있게 바꾸길 ㅄ같은 게임 pc로 하다가 스팀덱으로 하려고 하면 또 패치 몇십기가 쳐 다운받아야되는데 할때마다 개빡쳐서 부셔버리고싶음 ㅇㅇ
不推荐没钱买全DLC的人买,但如果你还是买了,你就会发现一件事,那就是在联机房间里,只要房主选了你没买的DLC歌曲你就只能观战!!!!!!我他妈刚才还寻思我为啥只能观战,Tab键按半天没点上准备,让房主踢了!我草泥马的,真是穷逼不配玩你们这破b游戏了我操,我有那买全DLC的b钱我干嘛不去蜜雪冰城给自己喝成巨人观
내가 손가락이 느려서 못 치면 인정한다. 8별 부터 아예 노트가 눈에 보이지도 않는데 어떻게 하라는거냐 대체!!!!!!!!!!!!!!!! 선천적 동체시력을 대체 어떻게 극복하란거냐........................................
Great game but jesus ♥♥♥♥ 86GB FOR A RHYTHM GAME??
Пианино онлайн ПЛАТНО
87.7 gb btw without 85% of the dlcs just play quaver
十分好玩的音游,就是自己太菜不敢打多人
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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