
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i would rate this merely OK. All of its many positives are outweighed by tedium and unforeseen complexity. Its more work than fun for me. The intro quest was super boring and I played it before in Ultima 7. If you are a die hard fan of this genre, you will not regret a playthrough to add it your collection. If you are less than zealous for this genre, skip this title and go straight to Divinity II.
PEAK PEAK PEAK PEAK PEAK PEAK PEAK
RPG muito promissor apesar de sua época de lançamento, vale a pena se nunca jogou algo do gênero
The events and story of this game have next to zero impact on the second game. You do not need to play this. Divinity Original Sin 1 feels like a VERY early alpha test branch of the second game, and has numerous, numerous issues. One word description: Annoying. Two word description: Crowd control. The entire game, start to finish. Massive fixation with crowd control. If you don't hard CC every group of enemies you will be CC'd. Every single boss uses adds as crutches. Usually large numbers of adds, every single one of which will stun/freeze/knockdown etc. Item progression is painfully slow. My gear at level 20 was half comprised of gear I got around level 6-8 because nothing better ever dropped or was available to buy. "Puzzles" in this game are painfully generic and very restrictive. There are not multiple ways to solve them, and just require brute force problem solving, exploring and interacting with literally everything in the environment. They do not encourage thoughtful examination or critical thinking. They have a single, arbitrary method to resolve any given situation, and many rely on instant-kill mechanics. Case and point, to open a specific magical door you must interact with a lobster on the floor of the room. One of perhaps a dozen random objects in the room, and no there is no reason, correlation, or hints of any kind given. In short: Almost every quest is painfully restrictive and just requires brute force methods for problem solving, there is zero use for critical thinking here. Every fight is either kiting around line of sight, or using hard crowd control because the only way that difficulty could be achieved was ensuring that every group of enemies could fully incapacitate an entire group of four "usually with multiple forms of CC simultaneously," unless either CC'd themselves or forced to play hide and seek with the players. Two lone wolf characters, an aero/hydro mage and a warrior, with extreme emphasis on initiative for the mage utterly trivializes the entire game. 3/4 of engagements we didn't get hit once.
Pek sabırlı biri değilseniz bulaşmayın.
nice story, voice acted, nice mechanic but.. bad input response, especially.. Slow.. everything is slow
[h1] Путешествие ради ничего [/h1] После того как вам продали original sin 2, очень хочется поиграть в первую часть. Несмотря на то, что скелет игры один, это все же разная игра. Она чуть глуповата, чуть отличается сбором ресурсов, чуть больше используется очков ОД, где в целом все по другому. Как будто первая часть это всё ещё отголоски старой школы, где заставляют запоминать и искать самостоятельно продвижение. Дальше не пройдешь, потому что нужно искать кого-то там за тридевять земель. Здесь также нет глав, всегда можно вернуться в первую локацию и что-то выполнить, достать, убить, залутать. В этом игра сильно уступает второй части, но тем не менее она приносит удовольствие. Здесь также дают огромную свободу действий, но без вариативности прохождения с ограниченным функционалом, чем во второй части. Если ты не качал навык телепортация, то свитков с телепортом насыпят горсть. Если где-то затупишь, то считай нужно откатываться полностью назад, так как иначе другого выбора не будет и ты дальше не пройдешь. Да ты все также сам строишь свою историю и доходишь до финала под приятный саундтрек.
Sürükleyici..
Fantastic game. I definitely recommend this game, even if it is not your first Larian game.
Скоро я допишу свою книгу. Она называется "Бордель изнутри: свидетельство очевидца" 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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