
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
meu, que vibe indescritível meu
Да ♥♥♥♥♥, я ♥♥♥♥♥ обосрал ♥♥♥♥♥! Я накодил ♥♥♥♥♥ и обосрал свои эти... локации ♥♥♥♥♥. И пришлось мне их от говна ещё немножко торнадо оттереть ♥♥♥♥♥ и перезагружаться ♥♥♥♥♥ и потом ловушки ещё разминировать ♥♥♥♥♥ и всё это заняло время ♥♥♥. Вооот, сейчас надо пойти что-то другое поиграть ♥♥♥♥♥, такая вот ♥♥♥♥♥. Это всё из-за ларинов ♥♥♥♥♥! Ларианы срут, типа насируют, во всех смыслах этого слова ♥♥♥♥♥! [hr][/hr] Как же в этой игре все ИЗМАЗАНО ловушками, минами, огнем, магмой, ядом, электричеством. Да всем на свете! У меня несколько раз случался нервный срыв и я хотел дропнуть эту игру. Только на силе воли смог доиграть, и даже в конце было НАСРАНО ♥♥♥♥♥. Я еще не говорю о багах, о дебильном юморе, о сюжете где вся заварушка началась с того что две телки не поделили престарелого мага который владеет тремя заклинаниями первого лвла Крайне не рекомендую проходить эту игру, тем более на хонор моде Я всё сказал
absoluter mist, musste hin und wieder cheaten weil das game seine eigenen regeln nicht respektiert (und meine zeit) 1. am anfang dedektiv und ewiges suchen und raten, dann schwerfälliger kampf, dann eine belanglose story 2. leveln ist mehr stress als alles andere, monster töten bring fast nix, nur quests, das spiel zwingt dir im kampf und im spiel SEINE regeln auf ohne deinen spaß zu respektieren 3. fähigkeiten gibts nur über bücher die du kaufen musst...das sagt schon alles 2/10 bin ehrlich hab hin und wieder gecheatet weil es nicht mehr anders ging und nur noch anstrengend war
худшая игра в мире никому не советую, советую тока разрабам полечиться
This game likes to waste your time. I really enjoy 50% of the game. The other 50% is some boring time-wasting activities that you HAVE to do like watching combat animations play out (yes, it's really annoying when you're trying out a new tactic and have to rewatch everything from beginning) and crafting-trading-repairing that distract you from the core loop. Cannot recommend this to people with limited time.
nice story, voice acted, nice mechanic but.. bad input response, especially.. Slow.. everything is slow
Мадора-осеменить
RPG muito promissor apesar de sua época de lançamento, vale a pena se nunca jogou algo do gênero
The events and story of this game have next to zero impact on the second game. You do not need to play this. Divinity Original Sin 1 feels like a VERY early alpha test branch of the second game, and has numerous, numerous issues. One word description: Annoying. Two word description: Crowd control. The entire game, start to finish. Massive fixation with crowd control. If you don't hard CC every group of enemies you will be CC'd. Every single boss uses adds as crutches. Usually large numbers of adds, every single one of which will stun/freeze/knockdown etc. Item progression is painfully slow. My gear at level 20 was half comprised of gear I got around level 6-8 because nothing better ever dropped or was available to buy. "Puzzles" in this game are painfully generic and very restrictive. There are not multiple ways to solve them, and just require brute force problem solving, exploring and interacting with literally everything in the environment. They do not encourage thoughtful examination or critical thinking. They have a single, arbitrary method to resolve any given situation, and many rely on instant-kill mechanics. Case and point, to open a specific magical door you must interact with a lobster on the floor of the room. One of perhaps a dozen random objects in the room, and no there is no reason, correlation, or hints of any kind given. In short: Almost every quest is painfully restrictive and just requires brute force methods for problem solving, there is zero use for critical thinking here. Every fight is either kiting around line of sight, or using hard crowd control because the only way that difficulty could be achieved was ensuring that every group of enemies could fully incapacitate an entire group of four "usually with multiple forms of CC simultaneously," unless either CC'd themselves or forced to play hide and seek with the players. Two lone wolf characters, an aero/hydro mage and a warrior, with extreme emphasis on initiative for the mage utterly trivializes the entire game. 3/4 of engagements we didn't get hit once.
I was stuck in the first town doing sidequest to lvl up. 22 hours and I'm still doing the same thing in the same town and it triggered my mid-life crisis. WTF
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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