
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 206.1Kreviews | 96% | — | $37.4M |
| $59.99 | 11.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Проходила эту игру уже после ее более современного "собрата" в лице Baldur's Gate 3. И все равно не разочарована, хоть некоторых фишек из Baldur's Gate 3 и не хватало. Сюжет интересный, геймплей вполне удобный, сложность сбалансированная и вполне проходимая. Мир игры интересно исследовать до капли. Возможно, когда-то даже решусь пройти еще раз другим персом (сейчас играла за Лоусе в компании из Ифана, Себиллу и Красного Принца). Минус был только один: почему-то первая локация (форт Радости) показалась доводьно тягомотной, на ней чуть было не скипнула игру. Но после нее - восторг и интерес. Главное этот форт занудный преодолеть.
又治好了我的电子养胃
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #41, worst US #97 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Sep 15 → 25.4/day in the week after.
Reviews, worldwide (the counter carries no country): 22.86/day in the week to Sep 14 → 24.17/day in the week after.
Reviews, worldwide (the counter carries no country): 24.67/day in the week to Aug 4 → 38.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Polish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Korean, Czech, Portuguese - Brazil +1 more
| $44.99 |
| 3.9Kratings |
| 90% |
| — |
| not modelled |
| $49.99 | 3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogão. BG3 só que bem melhor
i like it
Befriedigendes Spiel mit guten Gameplay-Mechaniken und richtig guter Controller-Unterstützung, die ich Maus und Tastatur jederzeit bevorzuge. Letztere war auch der ausschlaggebende Grund, warum ich das Spiel durchgespielt und nicht vorzeitig abgebrochen habe. Denn mir fehlt es vor allem an Immersion. Es wirkt alles sehr "bunt" und wenig beklemmend, die Story zunehmend konstruiert und die Charakterentwicklung ist zwar nett, allerdings auch bedeutungslos. Ich habe hier leider keine Bindung zu meiner Party aufbauen können. Ich habe alle Haupt- und Nebenquests mit Lohse, dem Roten Prinzen, Sebille und Ifan erledigt und dafür circa 350 Stunden gebraucht. Alle Charaktere waren gegen Ende auf Level 20. Die rundenbasierten Kämpfe fand ich knackig, aber sehr gut und haben mich durchgehend bei Laune gehalten. Hin und wieder kann es allerdings recht unübersichtlich werden, vor allem wenn sich Elementarschäden auf Flächen ausbreiten. Die Dialoge können zudem sehr textlastig und anstrengend werden, während die Sprachausgabe im Hintergrund auf Englisch läuft. Die deutschen Textübersetzungen sind dabei nicht immer korrekt. Besonders bei den Charaktereigenschaften und Fähigkeiten gibt es Übersetzungsfehler, die zwar nicht spielentscheidend, aber gerade am Anfang wirklich verwirrend sind. Leider sind auch einige Fähigkeiten schlecht und unzureichend beschrieben. So kommt es vor, dass bestimmte Aktionen plötzlich Statuseffekte wie Unsichtbarkeit aufheben, ohne dass dies irgendwo erwähnt wird. Auch wie genau Statuseffekte entfernt werden können, wird bei den Fähigkeiten nicht konsistent beschrieben.
best crpg, but again, my friend love to suck ♥♥♥♥
玩过博德之门3后,还想体验拉式CRPJ的必玩之作。 联机体验:家里的弓佬脆的像张纸,他和怪只能共存两个回合,不是他秒怪就是怪秒他。家里的死灵法天天遇敌时自爆,要不就打错技能给怪回血或者加buff。家里的唤雨师经常做一些匪夷所思的战略部署浪费行动点。而我一个双手战,输出一般机动一般,敌人或者队友一旦发神经,就要在回合数里坐牢。[皱眉]没有人比我们更适配了!:mhwgood:
OK
처음 해보면 세계관에 빠져들면서 두근두근하고 재미있는데 어느순간부터 미친듯한 량의 퀘스트 때문에 손대기 꺼려짐. 어떤 방식으로 진행하던 스토리가 이어지는건 알겠는데 게임을 플레이하며 놓치는 부분을 싫어하는 성격의 유저들에겐 조금 거슬릴 요소들이 있다는 느낌을 받았다. 또한 한번 전투가 이뤄지면 짧지않은 시간이 필요한 장르의 특성상 지루한 부분도 있었다. 딸깍인 세이브 로드 시스탬은 오히려 도전욕구를 떨어트리기 까지 하더라. 전체적으로 재미있기는 한데 한번 현타오면 다시 손 대기가 꺼려짐.
Эта игра дала мне понять, что пошаговые бои могут быть захватывающими
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $3.7M | 2.9K | 75% | $31.99 | |
| $3.2M | 22.5K | 87% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.4M | 36.1K | 97% | $16.24 | |
| $37.3M | 270K | 95% | $11.99 | |
| $37.2M | 40.2K | 57% | $23.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.1M | 87.7K | 96% | $19.99 |