
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 206.1Kreviews | 96% | — | $37.4M |
| $59.99 | 11.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After Baldur's Gate 3, I got hooked on CRPGs, because they gave me a similar feel to tabletop roleplaying and board gaming. DOS2 satisfied everything that I was looking for in a CRPG - a cool story (with intriguing romanceable companions), the option to employ different strategies and tactics to overcome encounters, and a wide and interesting world to explore. I liked DOS2's system, which was intuitive enough for me to meaningfully engage with the game from the get-go - I never felt overwhelmed or lost enough to continuously rely on a walkthrough guide. I see why this game was highly praised during its year of release, and playing it has made me more excited for the upcoming Divinity!
Есть только режим Доблесть. Остальные режимы не позволительная роскошь, когда играешь с другом - мазахистом.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #41, worst US #97 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Sep 15 → 25.4/day in the week after.
Reviews, worldwide (the counter carries no country): 22.86/day in the week to Sep 14 → 24.17/day in the week after.
Reviews, worldwide (the counter carries no country): 24.67/day in the week to Aug 4 → 38.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Polish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Korean, Czech, Portuguese - Brazil +1 more
| $44.99 |
| 3.9Kratings |
| 90% |
| — |
| not modelled |
| $49.99 | 3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,不要选喜欢的角色当主控。。没有TA个人的结局并且少挺多互动剧情 不过还是推荐选起源角色,不然少剧情 物法双甲但是物法都可以玩的,怪物甲一般有一个比较薄,不限定纯物理或纯法术,有的职业本来就带混伤和混伤控制
absolute tragedy of a game. the only redeeming quality is the abcense of dnd dice jerking
This game was OK at first then becomes a bit disappointing. Although the graphics and storyline are good, the combat is tedious. Every major battle turns into an inferno of acid and fire, and relies on pixel-accurate positioning just to stand a chance. Levelling up makes a huge difference to you party's power, so if you attempt any battle outside the proper sequence of encounters your party just gets obliterated, so I found that I was wandering around the map trying various battles until eventually you come across one that you can win. Even then, after a while I ran out of winnable encounters so in the end I was just getting killed by every available encounter, and eventually just ran out of patience.
666
Jogasso
100 из 10
This is a fun game. And it's way more fun if you're a smart person - which I am not. The storyline is intriguing just like the first, and there are all sorts of things to learn about from books, characters, and playing the game. But, alas, I am not a smart person. So I struggled immensely to enjoy this game for what it offered because the game is like Magica on steroids: If you understand how combing this thing with that thing will create another thing that can then be added to that random object that you learned about from some random book, then all of a sudden you can perform this big, powerful attack. Or you fight like most other games and die, over, and over, and over again. This is designed for people who understand min-maxing to the absolute limit. This is designed by people who know players will fight dirty and legally cheat their way through interactions, and so the difficulty is geared towards those people, making the rest of us unintelligent players suffer through horribly broken fights that take near an hour to complete just to suddenly suffer a TPK from a lingering condition. And the game didn't autosave for the fight. But it DID autosave for the tiny fight forty minutes prior that you didn't even struggle with. Oh, and you'll die to almost every fight. By the time you sufficiently level up to enjoy the fights, it's time for the journey to continue to the next chapter where you're back to dying every fight. I have a lot of gripes with the game. But I still sunk in 112 hours to beat it. And I didn't even complete all the fights or find all the quests. Like everything Larian does, the game was made with their love and passion. But like Larian tends to do, they struggle with balance. Just like Divinity 1, this game has extreme highs that make me burn hours into the game because the voice acting, music, and gameplay is so much fun. And then you get to the boss fights that make you want to rage quit because they're so horribly busted. I recommend this only because there is so much good on this game, just know you're going to have to suffer for it. There's a reason so few people have actually beaten this game to completion. And something else I've realized is that Larian gives you the option of creating your own character. But Divinity isn't about your character. It's about their characters. If I ever play this again, should pick one of them instead.
Its just too fiddly. Story overall is good and fighting etc all hit the mark, but theres just too many instances of look for this tiny hidden switch to unlock this trap door. It doesn't add to the story, only your frustration, as you waste time not doing anything other than searching rooms over and over, and consulting the internet a few times an hour.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $3.7M | 2.9K | 75% | $31.99 | |
| $3.2M | 22.5K | 87% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.4M | 36.1K | 97% | $16.24 | |
| $37.3M | 270K | 95% | $11.99 | |
| $37.2M | 40.2K | 57% | $23.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.1M | 87.7K | 96% | $19.99 |