
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Polish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Korean, Czech, Portuguese - Brazil +1 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 686 reviews with recorded playtime.
Reviews
Themes across 680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
can cause Head pain accompanied by weakness, numbness, or difficulty speaking
Uno de los mejores rpg que he jugado, si bien el inicio es un poco adificil y la curva de dificultad te hace querer dejarlo, creeme que vale la pena con el tiempo para disfrutar de tremenda historia con muchas posibilidades
Ta bueno
норм
This game is quite O.K. and if you absolutely love this genre then you will find this game satisfying. Im old and I am utterly intolerant of games anymore and am just going to let my biases from the entire industry affect how I rate individual games. For me, this game isnt fun. It has great qualities, graphics, systems, mechanics, loot/items/gear, economy, lore, whatever. I find nearly every encounter annoying and requiring too much setup and min/maxing of tactics to be fun, its too much work for me. Anytime something novel happens, which is very often (and a merit of its own), I am totally confused and have no idea why nearly all of my party is out of health but whatever I have to figure yet another encounter out from the beginning again. At all times I seem to have no idea what to do, and have had to rely on an AI companion to walk me through the quests - and I still dont know whats going on. The quests are also incredibly boring, reading the text is a chore given how boring and bland and generic all the fantasy and lore is. I also cannot stand how they work evil/vile/negative characteristics into every detail of the game, I couldnt even roll a cleric without having some stupid necro skills auto given to my character. Its jsut kind of immature, in terms of blood, gore, and necro/vampire stuff. I find this game frustrating as it has all the hallmarks of a good game, its just either boring, confusing, or anxiety-inducing. I am going to try a few more hours and see if it gets interesting, and may come back and change this review if it starts to get fun at some point. Games need to be fun. What the heck is the point of playing games otherwise? Its like the whole industry forgot about that part. Also I played this on steam deck which was pretty cool except it makes the very boring text even harder to read (no way to make text bigger).
АХУЕННО. МОЙ ДРУГ ВЫЕБАЛ ЯЩЕРА ГЕЯ ПОСЛЕ ЧЕГО Я ПРИШЕЛ СПАСАТЬ ЕГО ИБО К ДВУМ ГОЛЫМ МУЖИКАМ ПРИШЛИ НАЕМНИКИ И ОНИ ОТ НИХ ОТБИВАЛИСЬ. 10 ЯЩЕРОК ГЕЕВ ИЗ 10
这双盾机制是人能想出来的?数数又值值,当你用魔法把敌人打倒剩两位数的血时战士一看还有三位数的物理盾哈哈。而且控制技要没盾才生效,但是一部分又没伤害。一代地震术一倒一大片二代就魔法护盾抵御一大片。敌人玩战士和蛆一样持盾弹盾牌持盾弹盾牌然后全力空一击。一看攻略三四个弓箭手战术位移咦哈1ap自己想去哪就去哪,法师传送都要2ap,肾上腺素接biubiubiu,变形学派额外属性点提供数值基础。秘源点只在导师家找到无限供应,然后被敌人吸吸吸md什么招啊没见过啊。还有这战斗不是被埋伏就是被埋伏的路上,地形总不利,队伍站一坨。召唤物狗都不理,当前排吊用没有,就盯着洛斯打体质差活该被欺负呗。还有任务指引也一坨还不如一代主线支线分不清。四处走走呗怪基本高我三四级来个巨魔一拳打死洛斯,看蜥蜴人ccb又凭空刷一堆怪一套打死洛斯,去黑井进了个遗迹解谜又看不懂看攻略放了个boss出来召个b三狼全军出击四个小身板几套没了。我说白了不选弓箭手不用玩了,不选三个弓箭手轮椅是别想了。法师不玩死灵尸爆也不用怎么想了,后面会来几个火土双免油怪,水电双免冰冷怪。物理顶多盾厚点,弓箭手还有穿刺箭无视物理盾。法师弓箭手一堆传送位移隐身闪避这b战士就死一边去吧看敌人电脑老空技能我都绷不住了。最后读档还偶尔闪退。真不如一代
Buen juego, buenos personajes y mecánicas divertidas.
Музыка божественная. Как и игра.
强盗模拟器
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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