
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is yet another hybrid action / strategy game that I wanted to like, but found to be a frustrating slog. The story is like bad fan fiction, so let's just skip past that. The large scale strategy is severely lacking and bare-bones. If you wanted a Master of Magic or Heroes of Might and Magic - look elsewhere. It's Risk Lite. If you wanted to enjoy the RTS battles, well, that's a frantic mess with God-Mode / Idiot-Mode AI, that can micro infinite units (which can make it impossible to beat in some scenarios) but has no strategy other than to zerg all of your front doors repeatedly. How quickly the AI can set up new bases on multiple fronts would make a Korean Star Craft II player blush, but, when it comes to actual battles it's like smashing baby spiders. That brings me to another complaint: the units all look like little spider robots. I was expecting traditional fantasy units. Nope - you get extremely samey looking spider bots with human voices (!?!?). I get it, they are steam-punk mecha or something ... it's still a turn off, especially since the scale of units and buildings is wonky. The "action / shooter" part of the game is actually just a bad remix of Magic Carpet, circa 1994. Google that game if you're too young to know what that is - that's what the dragon part of this game is. You spam fireballs and a handful of cooldown based abilities, zip around the map to apply pressure, and maybe (MAYBE) fight an interesting unit. It's really not very interesting or rewarding. The battles are all extremely samey as well, with no variety. It's your basic base vs their basic base or so - with 2 neutral bases on each side of some arbitrary geographic divide (be it water, mountains or just empty land). You and your opponent scramble to get the side bases to start cranking out spider bots to flick at each other, then you zoom into one of the really bland, 2.5D looking skirmishes, then pew pew a few units, then go back to cranking out more units. There's not much strategy as much as there is micro clicky click. I really wanted to enjoy this! It's like the game was fighting me on every front, and tried it's hardest to be frustrating and/or boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Divinity : Dragon commander est un jeu alliant différents genres en un seul. La partie simulation politique qui est, à mon sens, le plus intéressant, une partie carte de campagne au tour par tour un peu à la Total War, et une partie Stratégie ne temps réel où vous créez vos unités et où vous pouvez combattre vous-même en temps que dragon pour aider vos unités à prendre l'avantage. Les plus gros points forts sont assurément les personnages, tous aussi atypiques les uns que les autres, et les dialogues et prises de décision stratégiques et politiques, essayer de ne pas favoriser plus une race que l'autre, le choix d'une future femme, les discussions avec vos différents lieutenants,... Le soucis, c'est que cette partie est tellement immersive et forte qu'elle éclipse un peu le reste du jeu qui est lui très sympa également mais n'arrive pas à nous emballer autant que cette partie. De plus, le niveau de difficulté est très relevé (pour moi en tout cas) dès que vous essayez de l'augmenter, ce qui dénote d'un problème de d'équilibrage entre les différents niveaux. Graphiquement, le jeu est très beau et immersif. Bref, un jeu à tester dès que vous le pouvez et que je recommande !
Сперва хотел перечислить всё, что меня бесит в этой игре, а потом подумал: - "А нафиг надо, игра не новая, всё конспектировали другие обзорщики". Играть нам предстоит за дракона (который умеет принимать обличие человека), игра пошаговая (на глобалке) и в режиме реального времени (в битвах). Дракон до середины игры - это мощное создание, способное в одиночку уничтожить юнитов и строения врага. Начиная с 3 главы, ваш дракон становиться дрищём, способным лишь уничтожать не атакующие здания и пехоту не умеющую "стрелять в небеса", цели миссии однообразны: захвати контрольные строения и уничтожь всю технику, пехоту, строения врага на подконтрольных ему точек. С 3 главы всё решают юниты "на глобалке", так как во время боя юниты врага стремятся сразу уничтожить твои не защищённые строения, а до вызова дракона нужно продержаться 1.5 минуты, что не всегда получается, да и дракон бесполезен против противника, так как ИИ прокачивает технику соперника и наделяет её демонической силой. Игра на одно прохождения и даже не из-за скучности боя или бесполезности героя на последних миссиях, а потому, что на корабле, с которого вы обозреваете поля боя есть генералы и послы разных рас, у которых вечно зудит в заду, они постоянно ноют о своих проблемах, которые нужно решать, но "правильного", верного и безболезненного решения нет, делая выбор - мы улучшаем отношения с одной расой и ухудшаем с другой, вот только о результатах своих решений мы сможем узнать на следующий день. Игра взяла свои "инструменты" с таких игр как Масс Эффект 2 и Империя 3 (но только капитанским мостиком с проблемами экипажа и развитием на глобалке). Моя оценка 5/10 баллов, прошёл и забыл.
Good game, with some fun humour and diplomatic decisions. Definetly worth a buy
Very nice :D
Overworld strategic gameplay: 10/10. This is perfect and I love it. Please make more games with this sort of strategic layer. RPG / influence / command ship gameplay: 8/10. This only isn't perfect because some of the writing is cringey (e.g. man-hating strong woman stereotype) and I would like to see it expanded. I really like it. RTS / core gameplay: 6/10. It's pretty fun to smash around as a dragon but honestly I mostly just wanted to get back to the other parts. tl;dr I sure would like a sequel.
Crashed. Again.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 316 | 74% | $39.99 | |
| $22.4M | 45.1K | 68% | $20.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $8.9M | 13.4K | 87% | $29.99 | |
| $22.2M | 14K | 88% | $49.99 | |
| $328.6K | 2.1K | 76% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.1K | 87% | $19.99 | |
| $3.1M | 17.8K | 82% | $12.99 | |
| $3.1M | 7.9K | 88% | $14.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $3.1M | 7.8K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 |