
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3.1M — a different platform, not this one.
You are the Dragon Commander. Your mission is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon. More than 'just another' strategy game, Dragon Commander seamlessly blends turn-based and real-time strategy, action gameplay and roleplaying into a grand adventure. Plot the political course of your empire, move your armies into key locations in the world, command troops on the battlefield, and decimate the opposition as a ferocious dragon. “Personally, we’re glad that Larian took the time to make sure they got it right. With its Total War-esque grand strategy interface, to its tactical mode that proves to be extremely engaging, this is going to be a really interesting spin-off title to a much-loved franchise.” - Strategy Informer “Divinity: Dragon Commander contains two distinct components and in just over an hour of playing, I found much to like in both.” - Rock, Paper, Shotgun "I greatly enjoyed my time with Divinity: Dragon Commander, and it promises to be an amazing and fresh take on the genre. It will also feature some very innovative cooperative play elements that can lead to some very epic battles." - Co-Optimus “I was amazed about how much fun it was to play and experience Divinity: Dragon Commander” - RPGWatch Real-time Strategy : Command your sea, land, and air forces in real-time. Combined operations and determining the perfect locations and times to strike are crucial to every victory. Dragon Combat : During real-time strategy mode, transform into a dragon to support your troops in combat and obliterate the enemy using powerful dragon abilities. Turn-based Campaign : Direct your conquest on the turn-based world map; plan several moves ahead, build formidable armies and invest in the right upgrades for technology and magic.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $39.99 | 316ratings | 74% | — | not modelled |
| $39.99 | 2.5Kreviews | 74% | — | $3.1M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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