
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played it for a few hours once I bought it and I honestly can't wait to get back into it!
Seems ok as a simple Risk style game. I'll give it the beneffit of the doubt for now because I like the art, character design and the story so far. [b]The RTS aspect is really as bad as they say it is[/b]. "Can't be that bad" I thought. Boy was I mistaken. Had to Alt F4 the ♥♥♥♥ out of it. But to be completely fair and honest, I actually bought it out of a morbid curiosity to see it for myself. I can't recommend to buy it at full price when such a big part of it is essentially broken, I got it at 90% off. if you are a hardcore RTS fan, do yourself a favour and stay away from this title even if you get it for free, unless you too have a morbid curiosity to check it out. Also, the music is a bit annoying, I'm playing Stellaris soundtrack instead. Works fine under Proton/Wine on Ubuntu 18.04. It runs even on low end hardware (a bit sluggish).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein sehr gutes Strategiespiel für mich aber es sind einige Bugs die aber mit dem Neustart des Spieles behoben sind für den Moment .
This game was good.
Eine sehr glückliche Ehe aus RTS und Drachen-Luftkampfsimulator, allerdings mit vorbehalt an einigen Stellen. Als leidenschaftlicher Spieler von Stronghold Crusader, Tabletop Tavern, Outpost: Infinity Siege, Iron Brigade, Sanctum 2, Total War: Warhammer 2 und 3 und ehemaliger Starcraft 2 und Warhammer Tabletop-Spieler, massiert das Spiel bei mir einige sehr angenehme Stellen. Die Rollenspielelemente, Upgrade-Optionen in der Kampagne und die Echtzeitschlachten mit mitteltiefem Schere-Stein-Papier Prinzip der Einheiten haben mich trotz großer Schwierigkeiten im späteren Spielverlauf am Spiel festgehalten. Ursprünglich gelockt wurde ich mit der Option, jederzeit als Drache selbst an der Schlacht teilzunehmen und damit eine eigentlich ausweglose Situation mit gelegentlich schockierender Leichtigkeit zu retten. Allerdings hat das Spiel drei große Probleme, die mich es schließlich haben aufgeben lassen: Die Steuerung der eigenen Einheiten in der Drachengestalt, die Schwierigkeitskurve und die Weltkarte. - Die Kontrolle über die eigenen Einheiten in der Drachengestalt ist unintuitiv und ich bin bis zum Schluss nicht damit zurecht gekommen, weswegen ich es weitestgehend ignoriert habe. - Das Spiel zieht die Schwierigkeit der Schlachten nach der Hochzeit der ausgewählten Frau derart abrupt an, dass ich irgendwann in jeder Schlacht meistens knapp am verlieren war und als Drache ständig vom Himmel geholt wurde. - Dazu kam enormer Druck auf der Weltkarte, der meinen Abstieg nur noch beschleunigt hat. Das wurde dann sehr schnell so schlimm, dass ich nicht weiter gekommen bin und die Fehler vergebens bei falscher Reihenfolge der Forschung, schlechten Upgrades und fehlerhaftem Weltkarten-Management gesucht habe. Nach insgesamt 10 Spielstunden deinstalliert. Mir ist bewusst, dass das ein Einzelfall war und das Spiel bestimmt mit den richtigen Upgrades seinen Reiz behalten hätte. Allerdings ist es ehr frustrierend, wenn man auf der Weltkarte immer mehr Gebiet verliert und nicht weiß, wo das Problem liegt.
Niestety w obecnym stanie Divinity: Dragon Commander jest dla mnie praktycznie niegrywalne. Nie działa zapis gry, więc postęp po prostu przepada, chyba że liczycie na automatyczne zapisy, które są tworzone bardzo nieregularnie (a nie co turę lub co walkę, jak logika by nakazywała). Menu jest zbugowane i trudno się po nim poruszać, bo wybór każdej opcji otwiera okno przejścia do głównego menu, które to też nie działa, a do tego pojawia się sporo błędów technicznych podczas normalnej rozgrywki. W ustawieniach dostępna jest opcja 4K, ale w praktyce nie działa ona poprawnie - znikają wszystkie czcionki. Co więcej, gry nie da się nawet normalnie zamknąć — musiałem używać Alt+F4, właśnie przez problemy z menu. To szczególnie rozczarowujące, bo uwielbiam uniwersum Divinity i jego lore, dlatego bardzo liczyłem na powrót do tej odsłony. W obecnym stanie musiałem skorzystać z refundacji. Jeśli problemy techniczne zostaną naprawione (co raczej się nie stanie, bo Larian przeszedł już dawno do bardziej ambitniejszych projektów, chociaż będę obserwować sytuację), chętnie dam grze drugą szansę, ale teraz nie mogę jej polecić.
Divinity Dragon Commander is one of those goofy games that has a ton of heart, but is not something is a great amount of depth and staying power. After about 13 hours, I beat the story campaign. Apart from the story campaign, the game has secondary campaigns that play more like a traditional 4x game, which I may go back and play later. Overall, I was charmed by its steampunk style, its cheeky political simulations, its funny dialogue, and its grand strategy game map. It plays much like your standard total war like game where you have a large turn based 4x map in which you can build, research, create and move units, and collect and play various cards that impact that game. But in between turns on the 4x map, you return to your ship and engage NPCs in dialogue. This could be a meeting between delegates where you choose policy like “should we instate a “don’t ask don’t tell” policy?” or “should we allow civilians the right to bear arms?” or “Should we allow recreational drug use?” etc. You can confer with your various advisors on the matters and the back and forth can be a fun read. Its all relatively simple, and dodges the dreaded “ 4x game faction management via pop up and spreadsheet simulator” vibe that plagues the genre. I like the 4x gameplay. Its was satisfying and intuitive to create units, create buildings, move units around and attack. It’s the real time battles that eventually became a drag. The first few battles were amazing, I loved controlling my dragon, capturing building spaces, building production facilities, and commanding my units in the field. But eventually that turned sour. Now I admit I didn’t understand what was happening, but towards the mid-late game, the RTS battles became increasingly sloggy and difficult. Here’s an example. I invade a new territory with a strong army. The pre-battle screen pops up and I have the overwhelming advantage in units. After all cards are played, I have like 80% of the power bar filled, the enemy has 20%. But when we start the RTS battle, the enemy suddenly has a billon units and during the first confrontation, absolutely smashes my army. I lose. I reload my save and I auto-battle the fight. During the auto-battle, I smash the enemy, only losing one unit and eliminating all enemy units. This happened more and more, until eventually I just auto-battle all the battles. I do not find this to be fun. If it is easier and more accurate to auto-battle, why even RTS battle at all? I’ve read online that the RTS battles can be very difficult, but since this is kind of a dead game, there wasn’t much chatter about the specifics. All in all, I enjoyed this game. I like Larian studios and I think this one is ambitious and fun, even if the RTS battles were a slog.
Divinity Dragon Commander – це RTS стратегія з елементами глобальної покрокової стратегії та RPG. + Непогані діалоги та гумор. + Цікаві та різношерстні персонажі, з яскраво вираженими характерами. + Прикольний стімпанковський сетинг. +/– Гра непогано виглядає коли ви знаходитесь на головній базі корабля, де відбувається RPG-шна частина гри. Але коли ви переходите на глобальну мапу і до битв, там все значно скромніше. +/– Цікаве поєднання жанрів та ідей, але всі вони не доведені до пуття. +/– Хороша музика, але композицій не надто багато і вони починають швидко приїдатися. +/– Можливість керувати драконом оцінив, але користі від нього не так вже й багато, особливо на початковому етапі. – Після половини проходження, гра повністю видихається і стає рутиною. – RTS-на частина гри, а саме битви під вашим управлінням, зводяться до банального рашу та швидкого захоплення стратегічних точок. Я не відчував жодного інтересу від битв. Просто спамиш війська, витягуєш на себе невеликі групи військ противника, а далі добиваєш числом і так повторюєш до кінця гри. Так, тут є різні види військ і кожен має свої переваги і слабкості над іншим, але кількість все одно вирішує (якщо ви звичайно не будуєте тільки 1 рід військ, який не може обстрілювати повітряні цілі, хоча тут може допомогти дракон). – Багато поліпшень для юнітів та дракона практично не мають сенсу. Бої настільки динамічні, що я не встигав використовувати їх відкриті здібності, тим більше, що їх можна застосувати лише на одного юніта, а не на групу (як бафф, так і дебафф). Тому, як на мене, краще витратити ці секунди інші дії. – Дипломатія та відносини швидко втрачають інтерес. Згодом, практично повністю перестаєш стежити за всією політикою, інтригами та змовами. Унікальна гра, яка, на жаль, так і не розкрила свого потенціалу. 6 з 10
Lesser-known Larian title that hasn't quite endured like Divinity: Original Sin or its sequel have, and definitely a far-cry from the more-recent and more-refined zenith that Baldur's Gate 3 is, but the same talents of quality writing, worldbuilding, and (most of) the voice acting and voice direction are prominent here as in near-every Larian title, even if the game is primarily carried with RTS combat at its center stage and the unique mechanic of playing as boss monster *on* that map moreso than by the scant RPG elements found in the still-abundant decisions you make in dialogue. Having discovered I was immensely terrible at RTS style gameplay, and struggled with Act I's tutorial and the less-than-intuitive controls for panning the map and moving units; I committed to playing through the campaign using auto-resolve results for combats, so I can't speak much to how the actual *gameplay* of the game is compared to its then-contemporaries. That said this doesn't seem like a game you would pick up for the RTS portion, over the decisions you make in interacting with generals, passing/vetoing legislative decisions, choosing a wife, how much you're willing to give to a demon for an easier gameplay experience if anything, so on. There's a abundance of different final configurations of decisions and their influences you can wind up with at the end, most pronounced around the decision of which representative of a race you choose as a spouse and how you interact with them. That variety aside though a lot of the explicitly political and council-related decisions are going to come across as very lackluster in complexity or dubiety, with a lot of them ultimately culminating between one option being sensible liberalism contrasting a choice laying something between dull authoritarianism or a cartoonish shade of blatant evil (unfortunately reminiscent of a lot of the ♥♥♥♥♥♥♥♥ queer-bashing talking points of contemporary American politics). The amount of these choices you get to make is more than enough for even a longer playthrough, but there isn't a lot of 'gray' or thought-provoking dichotomies you're going to be picking between. Can't say I would recommend it for the full $40 - especially eleven years after its initial release, that seems steep - but absolutely a very well-made and very nostalgic piece of early 2010's with minuscule but not-absent amounts of jank, and definitely worth getting on sale.
Completed the campaign on Normal difficulty. Did not obtain all achievements. The game is an interesting experiment of adding Reigns style politics and Dragon control from Divinity 2 into an RTS setting, and I think that Larian managed to do a decent job of doing it. The game has interesting units, abilities, and characters. However, the RTS part is a bit lacking. More often than not, I had to use the cheapest units, because the fights would usually have unfavourable odds, thus causing the enemy to rush you during the battle. The idea of sending generals seemed interesting as well, but they are just too expensive to use, so I either fought enemies myself, or auto-resolved without the generals. The politics aspect is also interesting, but the issues seemed stretched if I can call them that. Overall, this is a fun game worthy of being a Divinity game, an interesting spin-off that didn't have the best execution. And I wouldn't mind Dragon Commander 2 if they made one.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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