
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Divinity: Dragon Commander seems to be one of the least, if not the least popular of Larian Studios games. Even though it may not be as groundbreaking like the recent Baldur's Gate 3, or any of the Divinity titles, it is still a fun game worth experiencing. The main selling point of Dragon Commander is that it's a mixture of several genres. The game literally combines a grand strategy, real time strategy, an RPG, adventure game, a card game and an action game, into one surprisingly decent package. This also turned out to be the game's biggest criticism, in that, the genre blend was fun, but none of the systems was particularly fleshed out. And while it may be true to some extent, I personally was still very much impressed with the end result. I won't go too much into the details of any of Dragon Commander's gameplay elements. You could watch one of the game trailers to check all the game's features in more detail. I'll just say I had lots of fun with the freedom the game offers, and I was engaged in many of the characters' storylines and their multiple endings. The genre blend was a breath of fresh air, especially since the game is paced really well, so none of the different "modes" or "segments" outstay their welcome. Don't expect to spend dozens of hours with Dragon Commander, like with any of the other Larian games. The story campaign may take you about 10 hours or so. You can engage in several other game modes or non-story campaigns if you're interested in checking out other character interactions and dialogues. Some of them are really worth it, as they raise many real life moral dilemmas, or are simply funny and interesting to engage in. I really do recommend Dragon Commander. It may not be a top tier game, or anything groundbreaking, but it's honestly fun and underappreciated.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная задумка.
Soo much potential and soo little done. It could have been an awsome RTS but in the end i tried to be everyithng and ended up almost sh*t. What was is ? A jack of all trades is a master of none. I'd recomend the game if its on sale for 2-3$ like i bought it.
I am a late bloomer to becoming a fan of the Divinity Saga. So I tried a couple of the games then found out there was so many in the same timeline just scattered about. I decided in the end to play them in Chronological Timeline order for the story. The combination of RPG RTS is unique and it really doesnt matter what difficulty you play as there is no bonus or extended ending. Its just straight cut for how the Divinity story starts. It's a simple RTS game with unique features, such as the General (you) being a Half Dragon of your choosing thats also a playable hero on its own to support your troops. It combines the game of Risk in the world map so when you attack, you can have your troops play Risk in one region while you actually play the RTS-RPG in another as its own game. So strategy is involved with winning the game as well as Diplomacy with other races. I married the Redhead Dwarf in my game, thought about marrying the undead skeleton woman but she apparently has no interest in the hero. Its not a long game and can easily be beaten in a weekend. Its meant for the Prologue story that starts the Divinity Series. Current Timeline of Chronological Order of Event's / Games. [i][b]Divinity Dragon Commander[/b][/i] Divinity Original Sin Divine Divinity Divinity Original Sin 2 Beyond Divinity Divinity 2: Ego Draconis / Director's Cut rating - 6.5/10
In a single campaign I was able to: Turn my vegan wife into a burger-loving alcoholic; Weigh in on genocide; Ban dwarven nudists; Preserve lesbian statues; Legalize medicinal weed; Piss off Yennefer so badly and so often that she founded a school for women to keep them away from me. A forgotten gem with some surprisingly dark themes. Charming voice acting and endearing characters. Simple RTS that's easy to cheese - come for the choices and the factions involved.
如果你是龙,也好。 这游戏确实挺弱的,但感觉又不是说弱到要红评。 只能说,不打折别买,想好了再买。 既有回合策略,又有RTS,还能化身为龙亲自下场吐火球,什么都有一点,什么都不咋好玩。 RTS系统比较原始,轻型快,重型猛,简单的相克猜拳,只要学会爆兵然后F2A就行。 第二章,轰炸气球很猛,尽快点出来,龙形态到中后期学会了攻击回血之后可以打得很惬意。 战略大地图部分就是建造和调动,不喜欢手操的多造几个议会、酒馆,用卡片去操作爆兵。 打得多了之后就不太想玩RTS模式了,中期就开始偷懒自动战斗,后期龙光环和被动点的多了直接凯瑞游戏。 唯一比较好的地方是指挥舰上的内政以及事件,也看起来像是拉瑞安做的最用力的地方。 四个公主候补新娘各自有不同的故事线,还有什么能比让一个精灵恶堕到喝大酒更令人快乐的呢。 不过最有意思的大概是骨头妹,推荐大家要看得长远,不要看一时的得失,要做价值投资。 几个将军也有一些自己的故事,Henry和两个姑娘飓风营救自己女儿的小故事很酷。 比较烦人的就是议会五个种族的政策导致支持度改变,继而导致该种族地区自动战斗的概率受到影响,属实是有点呕心。只能说如果是为了通关,可以考虑多牺牲一下精灵,毕竟也就第一章比较多。 整体运行没有任何问题,帧数也比较稳定, 唯一一次遇到比较离谱的bug是RTS模式里,建造进度条直接捅穿了那个槽,然后兵造不出来。属实是有点整蛊。 OST里面,战略大地图有两个曲子我非常喜欢 一首是钢琴曲,Watching The Clouds 一首混音异域风情的, For The Hand Of A Princess 没打通,感觉打不通了,不太想花时间在上面了……
A mediocre RTS that is attached to a very fun CYOA empire and dating sim and is saved by fun writing. So if you want to bully elves, marry a cute skeleton and annoy lizards then this game is great. If you want DoW, Starcraft, Battle Realms or something like that then you should avoid this title, the actual strategy parts are not very involved and not very fun to play, very unpolished too in some areas.
Gameplay? Fire (no pun intended). Writing? Bioware would be proud... the new-age Bioware, that is, because this game was ahead of its time, deserving a spot right next to the likes of Dragon Age: Veilguard and Forspoken. At this point, the authors might as well just write essays on what they think is bad and what the proper behavior should be, and then just put snippets from it in place of actual dialogue. Hotel? Trivago. Edit: Decided to go a bit more in-depth because this really was more of just an insult than a review lol. Gameplay is repetitive but becoming a dragon is fun enough. Hotel is Trivago. The main issues with the writing are that 1) it feels like whether you get a proper political problem or some pointless personal predicament of one of your officers is determined by a coin toss, and 2) the "decisions" just give quantitative returns. The second point is because the game's politics runs on a favor system checking how much a race likes you, and your decisions increase or decrease those values and that's it--you're looking at the world from such a macro perspective that you don't see the qualitative changes to your nation. The only decision I found interesting was the choice of spouse because that at least gives you a wholly different character and a storyline based on who you pick. The first point is what really made me eventually drop the game. On one hand, you get issues related to how to fund the war you are in or whether you should conscripts people or if building more and more roads (cutting down trees and upsetting elves) is really necessary for your demanding logistics. These are great (but ultimately just numbers on a digital paper due to the second point.) The other problems, however, range from "This other officer got drunk," to "I'm gay and want to come out of the closet publicly." When half your officers' problems are about the soap opera lives they are having while you're in the middle of a war of succession, and when the writers don't have any sort of nuance to their writing, the whole thing feels so stupid, I wanted to send all my officers on a parachute-less skydive from the (admittedly sick) zeppelin. Like, the first guy I spoke to might as well have written me a report on all his personal beliefs and what he thought of my late father, the Emperor, as well as all the politics behind his thoughts and unfortunately, I'm not even exaggerating.
It's not a good game, but I think it's a great idea for a game. I really like the idea of a hybrid RTS/action game like this (or Brütal Legend) but so far nobody has made one of those that I find fun. The map strategy parts are pretty boring and the RTS gameplay isn't all that fun. Being a dragon is fun, but not fun enough to lift up the rest of the game. The politics are interesting, having to balance the different races and their opinions on various issues, but it feeds back into the map strategy which is boring.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 316 | 74% | $39.99 | |
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