
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Просто перестань просматривать обзоры и признай что играешь в эту игру чтобы заромансить ящерку или женскую версию Ленина из мавзолея. А теперь - я отпускаю тебя. Ты волен идти и искать правило 34 с принцессами...
It's not a good game, but I think it's a great idea for a game. I really like the idea of a hybrid RTS/action game like this (or Brütal Legend) but so far nobody has made one of those that I find fun. The map strategy parts are pretty boring and the RTS gameplay isn't all that fun. Being a dragon is fun, but not fun enough to lift up the rest of the game. The politics are interesting, having to balance the different races and their opinions on various issues, but it feeds back into the map strategy which is boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay? Fire (no pun intended). Writing? Bioware would be proud... the new-age Bioware, that is, because this game was ahead of its time, deserving a spot right next to the likes of Dragon Age: Veilguard and Forspoken. At this point, the authors might as well just write essays on what they think is bad and what the proper behavior should be, and then just put snippets from it in place of actual dialogue. Hotel? Trivago. Edit: Decided to go a bit more in-depth because this really was more of just an insult than a review lol. Gameplay is repetitive but becoming a dragon is fun enough. Hotel is Trivago. The main issues with the writing are that 1) it feels like whether you get a proper political problem or some pointless personal predicament of one of your officers is determined by a coin toss, and 2) the "decisions" just give quantitative returns. The second point is because the game's politics runs on a favor system checking how much a race likes you, and your decisions increase or decrease those values and that's it--you're looking at the world from such a macro perspective that you don't see the qualitative changes to your nation. The only decision I found interesting was the choice of spouse because that at least gives you a wholly different character and a storyline based on who you pick. The first point is what really made me eventually drop the game. On one hand, you get issues related to how to fund the war you are in or whether you should conscripts people or if building more and more roads (cutting down trees and upsetting elves) is really necessary for your demanding logistics. These are great (but ultimately just numbers on a digital paper due to the second point.) The other problems, however, range from "This other officer got drunk," to "I'm gay and want to come out of the closet publicly." When half your officers' problems are about the soap opera lives they are having while you're in the middle of a war of succession, and when the writers don't have any sort of nuance to their writing, the whole thing feels so stupid, I wanted to send all my officers on a parachute-less skydive from the (admittedly sick) zeppelin. Like, the first guy I spoke to might as well have written me a report on all his personal beliefs and what he thought of my late father, the Emperor, as well as all the politics behind his thoughts and unfortunately, I'm not even exaggerating.
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It's been a long time since I played this game, but going back and looking through my library, I figured it deserved a recommendation, if purely for its uniqueness - I have never quite played a game like this and would have much liked some kind of Sequel. It's an Action game/RTS Hybrid, wherein you can transform into the eponymous Dragon commander to support your troops around an RTS map, though of course you cannot be everywhere at once. The Dragon part is probably a bit better than the RTS part, as the latter is relatively basic, but the combination is still unique. Outside of the map, there is a poltical layer where you can balance factions against each other to get advantages on the campaign map. Many of the choices you can choose to make in this layer are quite humorous, though sometimes they are also dark in tone - there is good balance. Or you can simply throw it out and simply play according to whatever your political leanings are - the options for both ends of the spectrum are there.
i review games on steam after i 100% complete them! check out my reviews to see all the games i have completed! divinity: dragon commander is a real-time strategy/rpg and is the fourth divinity game from larian studios. dragon commander is a spinoff from their main divinity series and was released in august 2013. there's solid rts strategy here but the dragon gameplay from divinity II returns as you can drop in and out of combat as a dragon in the middle of your RTS battle. i was blown away because this is a really cool concept that i wasn't aware existed before starting this game. even though the RTS battles are fun, my favorite element of the game is the RPG elements and the risk-like map gameplay where you position troops and what not, and go around your ship talking to characters in your army or deal with the representatives of each race before going into battles at the end of each turn. as a fan who started playing through larians's original divinity games because of divinity: original sin 2, you can see what eventually became the 3D models used in the D:OS games start to take form here in the character models you talk to on your ship. i like how it all wraps together with the previous divinity games made up until this point. while divinity II was a huge change from divine divinity & beyond divinity, dragon commander as a spin off is entirely different from all three previous divinity games. dragon commander (and divinity II at the time) was a nice change of pace from what you expected from the games that came before. one thing i do wish they did was expand more on the rpg stuff away from the battlefield. another minor negative is that normal difficulty is way, way too easy, as i quickly made the jump to hard after completing the first chapter on normal quite easily after learning literally just the basics. i'm curious what the two difficulties under normal are like. again, one last negative is that on all the different policy decisions in the game, you can only ever say yes or no to each proposal. obviously this game came out ten years ago at the time of this review (feb. 2023) but a little more depth or advanced mechanics would've been nice in this aspect of the game, which is nice as is, but still pretty simplistic. overall, this is a fun and light hearted RTS from a really solid developer that i respect and support, so i recommend grabbing this on sale for 90% off, which i definitely consider a steal at that price.
This game does so much well. Story is a bit basic/predictable, but I enjoyed it a lot. Board game elements are also super nice. I don't like the RTS mechanics, nor do I like the dragon mechanics. Flying around as a dragon feels pretty bad and so does shooting... And thats like a third of the game. With that being said, consider bumping the difficulty down and just enjoying yourself. Huge reccomendation for people who want to make their own strategy/narrative/action hybrid games. So many systems, and it does so much wrong.
The AI has a pretenity towards doomstacking rushes that beat your army, your defences, and your dragon in a handful of moments. Use many cheats if you must play this. Also, no Imp wife. You cowards.
My little Dreamativity I'm your [b]dragon[/b] You - my [b]commander[/b] Let's blow this wagon With our role-play thunder I want to start by saying that I don't like the Steam review system for many reasons and one of them is that you can either recommend the game or not, there is only 'light and dark' and no gray zone. So, if I could, I would write a review about this game, putting it exactly in this gray zone. But, yet, I don't have such an option, so I decided that the game has some cool ideas and positive moments that mean to me more than a negative side of it. It's a nice addition to the Divinity universe in my opinion. I like the 'story' side. Let's call it this way. The main plot is simple and there is nothing special about it. But... The communication between you and your advisers and generals + decisions about the future of your kingdom... It's awesome, fun, and cool! You can be a tyrant, a conservator or some liberator, a progressive ruler, to help save nature or to side with tycoons, etc. These events are randomly generated, and you can choose your way, though keep in mind that the people of the kingdom will react to it in different ways, as well as your advisers and generals, and it will open even more dialogues and interactions. And these are the main game and interesting points for me. All of these are going on at your personal ship. And here you can also get some improvements. I like how it's done as well. You can upgrade your army or the dragon form, or go for kingdom general improvements. All in all, I like it, it's interesting, and it's good to have several progression systems! All that I described above made me like the game and even have a thought to re-play it in the future to try different options. What I didn't like? The strategy part. The game consists of several chapters, and each chapter has its own map. They are small. And the kingdom building is middle air. Not bad, not good. Nothing you couldn't see if you played global strategies, moreover, it's simplified and cut. The same about the battles. They are boring and unbalanced. It's easier to upgrade your dragon form and focus on winning the game with it than doing it using your army as well. And the visual... The ship part looks great and beautiful, while the battle part's visual is terrible to my taste. So, I recommend the game to see those interactions and try to be the ruler you want. And I do not recommend it in any way to play as strategy, main point. It's a dull and poor game from this point of view.
Dragon Commander is a boring RTS with excellent story and worldbuilding, which is standard for Larian. Get it during a sale for 5$
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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