
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I know this is an older game, but Larian is still around and they should get their stuff together. really disappointed but the game crashes with the graphine error every time i enter combat mode. i tried to pursue the recommeded fix but Larians website no longer hosts the dll files that their own support says will fix this issue. i dont want my money back but the game is unplayable so i requested a refund. looks fun, oh well.
Cool little game. It tries to do a lot at the same time, and, sadly, fails more often than not. I finished the game and I'm honestly disappointed to see so much potential squandered. Pros: + Ok graphics + You can transform into a dragon and interact with the RTS section from within + Cool game concept + Your diplomacy influences the game almost as much as winning/losing a battle + Battle auto-resolve Cons: - RTS controls are VERY limited once you transform in a dragon - Game "twists" are predictable - The politics side is laughable...I mean....we are at war....holding on by the skin of our teeth, people need food/shelter/security, but our diplomats argue and bicker about whether same-sex marriage should be allowed, whether abortions should be legal and if we want to make sure that women and men are paid the same....like....really? I get the "modern" twist, but...we're at war for f***s sake...could we focus on politics that a cornered, outnumbered and outgunned faction would focus on? - After a (short) while, the battles all seem the same, just like the maps and the "strategy" - I know I said "RTS", but the strategy part is just as laughable as the politics part, where, you basically just rush resource points, set buildings to release units directly into the enemy base, while you, in your dragon form, do as much damage as you can, so that your units are not overwhelmed - At the end, I got so bored and frustrated with the "problems" my diplomats kept bringing up, that I kept auto-resolving everything. The game doesn't really tie into the "Divinity" universe, at least, nothing you'd miss out by skipping it. If you want to get it, despite it's shortcomings, my advice is get it on sale. I do not believe it's worth the full price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gay, alcoholic, racist, sexist and necrophil unite to take over the world. Nice!
There are so many good ideas brewing here, but the game feels like it was rushed out while still a third of the game was missing. Still, I love the mix of diplomacy and action RTS that is going on in this game. Also dragon with jetpack.
Divinity - Dragon Commander is the most ambitious game ever since... forever. Seriously, this is a turn base strategy board game, with real time strategy battle, and third person action as a flying, fire breathing lizard with jetpack, all in one. While try to balance the political infighting between your vassals with decisions that may or may not screw you over later down the line. Thanks Angry Joe. Without his review years ago i would never know this masterpiece.
- Ты великолепный, сильный и прекрасный дракон, повелитель всего и вся, огромный как язь, мощный как Двейн Джонсон, красивый как Барбара Стрейзанд. А еще ты королевский бастард в погоне за царством, потому что твой батя в печали забухал и все просрал. Ты можешь как карать врагов, так и исцелять союзников. Тебе подчиняется огонь, лед, кислота и жопная тяга ускорения. Ты бессмертен. Ты - само совершенство. - Тебе надо спасти мир, дав звездюлей злобным братцам и подлому демону с помощью разных механических машинок и собственной блевоты. Ты владеешь самым продвинутым стимпанковым кораблем. У тебя в шестерках самый крутой маг Ривеллона и все расы этого мира. Твои командиры - лучшее, что может предоставить эта вселенная. Ничто тебя не остановит. - Ты заступаешь на стратегическую карту, надеясь на свой тактический гений и, потирая руки, ждешь, что весь мир скоро будет твоим. - Простите, господин, у нас бунтуют импы, так как позавчера вы поддержали эльфов - теперь ваш автобой провален и ваша армия обосралась. - Я смотрю на вас через призму моего монокля, дракон, и думаю, что вы, простите мой ящерский, chmoshniy govnoed. Я с удовольствием об этом с вами подискутирую. - Вам надо срочно жениться на принцессе. Без этого нельзя. Вот вам тощая эльфийка с разумом репки, пафосная жаба, дварфийка с обложки порножурнала вашего бати и скелет с накрашенными губками. Нет, нормальных баб в королевстве нет, только эти. Ах да, была еще импка, но она сдохла. - Я ТРЕБУЮ ЗАПРЕТИТЬ НАРКОТУ! - А Я ТРЕБУЮ ЗАПРЕТИТЬ ЗАПРЕТИТЬ НАРКОТУ! - Казнить всех мужиков! Они подлые спермобаки! Ряяя, ненавижу мужиков! - Кустики! Нужно больше кустиков! Спасем саранчу от вымирания! Дварфы козлы! - Я ЛЕСБИЯНКА! - Мы хотим жрать орков! Орки вкусные! - Не разговаривай с этим демоном, он злой. Да, вот с этим. Вот за этой дверью. Да-да, именно за этой. - Продай мне свою душу, а? Ну пожалуйста. Очень хочется. - Можно я пересплю с вашей женой, чтобы вылечить ее от страшной болезни? - СКОРМИ МОЕГО БАТЮ СВИНЬЯМ, СУКАМЛЯ *декольте в камеру*. - В ужасе ты понимаешь, что местная сантабарбара намного интереснее стратегии, тактики и волшебных драконьих выкрутасов, а уже с пятой битвы ты играешь на автобое, отвлекаясь только на то, чтобы почитать, какой пи@дец происходит на твоем корабле. - Прошла пара сюжетных глав. Ни разу ты не видел себя в действии. За тебя все решают командиры. Ты жиреешь на харчах любимой дварфийской женушки, тупешь от вина и устало гоняешь тряпками злобного демона, который уже не вылезает из своей комнаты. - Твои братья сдались, потому что ты поставил сложность пониже, так как там автобой имеет большие шансы и не нужно часто перегружаться. - Нежить все еще бухтит, но зато нас любят эльфы. Кажется, это дало тебе +1% к автобою, но это не точно. Автобой это хорошо - мы же в стратегию играем, тактическую. Интересную. - Наконец демон повержен автобоем, ты спас Ривеллон. - Хорошая игра.
Divinity: Dragon Commander, developed and published by Larian Studios, is one of the most unusual and ambitious strategy games of its generation. Set in the same universe as the Divinity role-playing series, it boldly combines grand strategy, real-time strategy, political simulation, and third-person dragon combat into a single experience. Rather than following conventional genre formulas, it experiments with structure, mechanics, and storytelling, resulting in a hybrid that feels unlike anything else. The game places you in the role of the Dragon Commander, the half-human, half-dragon offspring of a fallen emperor, tasked with uniting a divided empire under your banner. From the start, it’s clear that this is not a typical strategy title—the tone mixes humor, moral choices, and high fantasy with a dose of steampunk absurdity that only Larian could deliver. The game’s core structure is split into three distinct but interconnected layers: political management, grand strategy, and real-time battle. Aboard your flying command ship, the Raven, you hold council with a collection of advisers representing the empire’s various factions, each embodying the ideals and prejudices of their races. The elves campaign for environmentalism and social equality, the dwarves favor industrial progress and greed, the undead represent strict religiosity, and the imps serve as mad scientists of chaos. Between missions, you’re asked to make decisions on issues such as same-sex marriage, universal healthcare, censorship, or the rights of workers—each choice affects your relationships with these factions and alters the empire’s support for your rule. It’s a surprisingly clever narrative device that blends political satire with fantasy storytelling, presenting moral dilemmas with no clean answers. The writing, full of wit and personality, gives the game a unique flavor that’s both funny and surprisingly insightful. When the time comes to expand your empire, the game shifts into a board game-like strategic layer. The campaign map is divided into provinces that you conquer, fortify, or defend, deploying units and managing resources to strengthen your position. Each turn, you construct buildings, recruit troops, and decide which territories to invade or protect. The system evokes classics like Risk or Total War but operates with a lighter touch—fewer mechanics but enough depth to make each decision meaningful. The rhythm between politics and strategy feels natural; the choices you make aboard the Raven influence your resources and alliances on the map, while your success on the battlefield determines how long your political goodwill lasts. The synergy between these layers creates a satisfying sense of continuity, as if every part of the empire is connected to your leadership style. Combat is where Divinity: Dragon Commander fully embraces its eccentricity. When a conflict arises, you can either auto-resolve the battle or take command personally in real-time strategy mode. Here, you manage units, capture resource points, and construct factories and recruitment centers to maintain your army’s presence. The twist is your ability to transform into a dragon mid-battle, soaring above the field and raining destruction on enemy forces. Armed with a jetpack and breath weapons, your dragon form gives you both power and vulnerability—you can sway a fight dramatically, but poor positioning or reckless use of abilities can cost you dearly. This mechanic is exhilarating at first, giving battles a cinematic sense of chaos and scale, though over time it can feel more like spectacle than strategy. The RTS mechanics, while serviceable, lack the tactical complexity of genre heavyweights, but the thrill of taking direct control as a dragon compensates for some of that simplicity. Aesthetically, the game is a feast for the senses. The art direction merges fantasy and steampunk influences, presenting ornate airships, mechanical dragons, and glittering cities against vividly painted backdrops. The character designs are colorful and exaggerated, fitting the satirical tone of the story, while the voice acting is consistently strong, bringing personality to even minor characters. The soundtrack, composed by Kirill Pokrovsky, enhances the atmosphere with a mix of orchestral grandeur and whimsical flair, perfectly matching the game’s blend of humor and heroism. The presentation makes every interaction aboard the Raven feel alive, and even when the strategic mechanics show their limits, the charm of the world keeps the experience engaging. Despite its creativity, Divinity: Dragon Commander isn’t without flaws. The RTS combat, while fun in short bursts, can feel shallow after repeated encounters, relying on simple unit compositions and brute force rather than nuanced tactics. The campaign’s length is also relatively short, and once the novelty of its multi-genre approach wears off, the repetition becomes noticeable. Some players may find that the political and strategic layers overshadow the battles, while others might wish for more depth in those very systems. Yet even with these shortcomings, the game’s ambition and personality make it hard to dismiss. It’s the kind of title that dares to take risks, even if not all of them pay off, and that daring spirit defines its identity. In the end, Divinity: Dragon Commander stands as a testament to Larian Studios’ willingness to defy convention and experiment with form. It’s a game that embraces contradiction—a political simulator where you play as a dragon, a war epic with comedy and heart, and a strategy title as much about conversation as conquest. While it doesn’t reach the mechanical refinement of genre giants, its creative vision and distinctive personality make it unforgettable. For players willing to look past its unevenness and embrace its quirks, it offers an experience that’s as daring as it is entertaining, proving that sometimes the most memorable games are those that fly furthest from the norm—on wings of fire and imagination. Rating: 7/10
I love Larian and I played through this game. But this is not a game that you play for RTS. The dialogue and political dynamics in-between the gameplay was fantastic. I also liked the idea of being able to turn into Dragon and literally wipe out the opposing force yourself instead of subjecting yourself to the RTS game itself. I did this the entire way through the game. Only had a little difficulty in the very last mission. Your partner for the game is part of the most fun and I love the way the relationships can develop. I wouldn't recommend this for playing an RTS. But it is a fun experience aside from that and you don't really need to actually play the RTS.
Прикольный дейт-сим и душнейшая RTS. Я хз на каких кибер-котлет это рассчитано, но контролить всю эту армию в реал-тайме невыносимо и неудобно. P.S. Обучалка в виде 360p видосиков в игре, вкуснятина.
Pssst! Hey...pick the undead wife. I know it sounds crazy, but just trust me on this.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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