
In this colorful cartoon world, you will never think that math can be boring! Solve ever-changing puzzles with our fluffy sheep, divide like never before and get the most of an adventure full of riddles! Can you conquer the evil grim reaper from flooding the sheep and become the ultimate math hero?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
[H1]想方设法带走一定数量的小羊[/h1] 清新画风的小羊过河谜题为核心玩法的《羊群分割法》的续作来了,本作继承了前作的核心玩法部分,以更清新可爱的画风和更多的关卡以及更多方式的解谜构成了这部优秀的续作。看似简单又易操作却带给玩家相当硬核的难度解谜。量大管饱的百余个关卡等待玩家解谜。 [H1]核心是数学谜题[/h1] 本作游戏的玩法,就是通过利用河上的多个方格组成的小岛,以直观的画面的形式进行四则运算,让小羊在几个小岛之间进行跳跃。从而获得最终要求的小羊数量。小河上的每个小岛最多9个方块,也就是说游戏中的四则运算也不过都是个位数之间的,因此难度似乎并不高。基本上每只小羊都会占用一个方格,9格的小岛最多就能容纳9只小羊,而操纵小羊在小岛之间进行跳跃移动,假设其他的小岛上只有8个方格,那么小羊移动过去就会只剩下8只,多的那只会掉到小河里面淹死。不过只要打成最终需求的小羊数量即可过关,其他的小羊死活跟我们没有半毛钱的关系。 [H1]游戏内容有一点地狱[/h1] 因此,游戏的玩法上也就只能专注于数字,不要太在意游戏的内容。毕竟游戏内容细思极恐,有一点地狱。掉下小河的小羊的死活暂且不说,在游戏的过程中为了控制小羊的数量,玩家往往需要使用各种方法来减少羊群的数量。使用饥饿的狼去吃羊是最基本的玩法了。饥饿的狼也可以在小岛上进行跳跃移动,一旦与羊群接触,一只狼就会吃掉一只羊。而吃饱了的狼就不能再次跳跃移动了,也不能再吃羊,但是所在的位置会占用一个方格,如果羊群跳过来就会挤出去一只羊。小岛之间还会有一些陷阱,也会间接地改变羊群的数量。例如激光会把小羊切割成两块,每一个方格的小羊会变成0.5,这时候小羊肯定是活不了了,但是0.5+0.5还是能够算一只羊,最终到小船上会把两只半羊拼成一整只羊,这画面看上去太地狱了。所以,游戏只需要考虑数字,不用在乎小羊的死活。 [H1]总结[/h1] 总体来说本作就是一款图像画的四则运算的数字游戏。核心玩法相对比较简单,而随着关卡的推进,后续的运算逐渐增大,难度也随之增大,所以本作游戏也是非常烧脑的。并且本作游戏关卡数量众多,量大管饱,喜欢数学的玩家一定不要错过。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
I loved Divide by Sheep so much that it's the first game I gifted to multiple people, and I didn't expect the sequel to be the first game I would ever request a refund for. Divide by Sheep 2 is missing most of the charm the first game had while amplifying all of the issues, adding poorly explained features, turning it further into a 3D game with loading screens, and dumbing down the puzzles (at least the first 30). The only "nice" thing about my playthrough was that it lasted 69 minutes. I didn't enjoy any part of the game.
the [url=https://steamcommunity.com/id/dohi64/recommended/252130]first game[/url] is one of my favorite puzzlers even though it's math-based (yuck) and a lazy mobile port (ditto). this is more (well, less) of the same, 3 worlds with 50 levels each, [b]no cutscenes this time[/b], but for some reason [b]needs an internet connection for all the online and multiplayer features it doesn't have[/b]. loading time on startup is also too long for something like this. there's a level editor, unlocked after 25 levels, but no workshop or any way to share them, so what's the ♥♥♥♥♥♥♥ point? it's a pain to use too because it was designed for mobile. still doesn't have windowed mode, only a gore toggle and separate volumes, please edit the registry yourself for resolutions and windowed mode. linear progression, one level at a time, [b]no undo, no level skip, no hotkeys[/b]. these might apply to the first game too, been almost 10 years since I played it, but I don't remember having to [b]do a ♥♥♥♥♥♥♥ sliding puzzle on level select after every 5th stage to continue[/b]. no more star rating, all or nothing, [b]can't progress unless everything's perfect[/b]. levels only reset automatically after a bad move if death is waiting for souls to collect. it's buggy as ♥♥♥♥ too. [b]solving a level sometimes keeps reloading the same one instead of moving on[/b]. back to menu, level select, click next level to progress. [b]audio settings aren't saved between sessions[/b] either, and while there's very little text, it's still not without typos. I've seen a lot of lazy mobile games but taping instead of tapping (instead of clicking) was new to me. there's night and day now, some mechanics are based on that. switch manually anytime, but [b]only with tedious swiping motions around the icons on the bottom because it's mobile trash[/b]. might have to do it multiple times during a level and it's not fun at all, especially without undo. switch, platform gone with animals on it, start over. clickable ui elements and hotkeys, or simply mouse wheel to rotate would've gone a long way, but it's a ♥♥♥♥♥♥ single-button system, rmb does the same as lmb, the end. they also added a coin mining mechanic, I'm sure based on populasr demand by nobody. buy land with cash earned from levels, buy generator, collect more coins periodically, buy more land to place cosmetic crap unlocked by completing levels. does absolutely nothing, doesn't look good, so I'd ask why but it's optional, so whatever. all this time could've been spent on basic functionality and testing though. zero communication or any sort of post-release activity, and since [b]it's a step back in every possible way, I refunded it[/b]. not because I wanted my 1.24 eur back (based on other reviews I waited for 75% off) but to avoid giving a single cent to devs like these.
I really enjoyed the first Divide by Sheep. This game is a rubbish version of that. It has the same mechanics, but the puzzles are easier, the animations are worse, and they've added a bunch of superfluous mechanics with coins, xp, and stealing which look like they tried to turn it into a PvP mobile game.
Great brain challenges with cool animation on top of it.
has only 3 worlds and might not even be updated past that. as of this moment it is missing some features that it advertises itself having. it's not even early access where that'd be passable. just get the original and wait for this game to fully come out
Эта игра заставила меня вспомнить что такое настоящий хардкор, не один dark souls и рядом не стоял с этим шедевром графики и геймплея все кто играл в эту игру и не восхищается ей должны перестать играть в игры если не понимают что такое исскуство производства игры
૮꒰ ˶• ༝ •˶꒱ა Bee! ~♡︎ I_◡_◡I I_◡_◡I
THIS IS STYME'S HIDDEN MASTERPIECE! ANIME OPENING, A BUNCH OF MECHANICS, CARTOON VIOLENCE AND GORGEOUS ANIMATIONS, CLICKER AND ASYMMETRICAL MULTIPLAYER WITH BASE DEFENSE, WHAT ELSE DO YOU NEED? ЭТО СКРЫТЫЙ ШЕДЕВР СТИМА! АНИМЕ ОПЕНИНГ, КУЧА МЕХАНИК, МУЛЬТЯШНАЯ ЖЕСТОКОСТЬ И ШИКАРНЫЕ АНИМЕЦИИ, КЛИКЕР И АССИМЕТРИЧНЫЙ МУЛЬТИПЛЕЕР С ЗАЩИТОЙ БАЗЫ, ЧТО ВАМ ЕЩЁ НУЖНО?
Классная игра! Мне очень понравились механики, некоторые уровни заставляют поломать голову. Она очень хорошо работает как мобильная игра, будь на андройде - обязательно бы прошел до конца. Для ПК же хочется минимальную адаптацию управления, например смену дня и ночи колесиком мыши. Визуальный стиль заставляет влюбиться, уровни разнообразно оформлены, а аниме опенинг на странице в магазине заслуживает отельного внимания, я бы смело добавил его как заставку для первого запуска! Спасибо за эту игру, буду надеяться на мобильный релиз для ведра и ждать новостей!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Permute | $1.6K | 54 | 50% | $1.99 |
| The Construct | $1.6K | 146 | 63% | $0.49 |
| Toilet Flushing Simulator | $1.6K | 65 | 92% | $0.99 |
| Make the Burger | $1.6K | 65 | 71% | $0.99 |
| Gabenwood: 99 Hidden Bucks | $1.6K | 237 | 92% | $0.49 |
| 6N23 | $1.6K | 94 | 91% | $0.99 |