
Walk the thin white line between good and evil as FLAKE, a mystical creature in a hand-drawn point-and-click adventure. Inspired by classic gems, experience frame-by-frame animation, smart puzzles, and witty humor. Can you use your wits to save this chilling universe?
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About
Step into the frost.
FLAKE is a mystical, hand-drawn point-and-click adventure that transports you back to the golden age of gaming. Step into the frozen shoes of Flake, an extraordinary creature thrust into a world hanging by a thread. As ancient forces stir beneath the ice, you must walk the thin white line between good and evil. Every choice you make shapes Flake's destiny—and uncovers first chapter in a much grander, unfolding saga.
Pour a hot cup of tea, pack your pipe, and prepare for long, sleepless nights. This is a nostalgic, frozen tribute to classics — re-imagined with a chillingly unique style.
Key Features
A Grand Lore: Dive into a rich, story-driven world that serves as a vital piece of a larger, epic universe.
Golden Age Nostalgia: Experience classic point-and-click gameplay packed with smart puzzles and witty humor.
Pure Craftsmanship: Featuring entirely hand-drawn art and classic frame-by-frame animation. Perfect on 4K display.
A Living World: Meet and interact with over 20 fully voiced, eccentric characters.
Atmospheric Audio: Lose yourself in the coldness with a completely original, immersive soundtrack.
Single Creator: Seven years of creative efforts from a mind of a single creator, 3 x father, husband, architect, designer and point and clicker.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
FLAKE The Legend of Snowblind is a game about Flake, a creature made of snow who ends up on a planet of eternal night and snow. That’s how the adventure begins. Essentially this is a classic point & click game so you should be ready for LucasArts’ and some other references :) As for the upsides: more or less classic point & click in-game controls (the modern one, not that SCUMM Engine-like), fully voiced characters and extremely low Lunar Logic™ level, I only found maybe a couple of examples of that during ~7 hours of gameplay. The storyline may not be overcomplicated, though it raises some questions and has some funny twists. As for what could be improved, I’d add the ability to pause the game cause some of the dialogues can literally last for minutes, which was OK in the 90’s but today many devs try to avoid that. Also I saw someone writing about the inventory only showing 5 items at a time, and would agree that it may not be very convenient. But those are minor flaws and they don’t affect the game experience too much. Overall, I would recommend the game to the slow-pace classic style point & click adventure games fans.
Wow, what a wonderful ride as a special (and rather cute) adventurer in this game! Flake has a lot of not easy tasks to fulfill in a beautifully drawn world of ice and fire. Not more - one has to experience ! We find a lot of features, we loved in classics, for example the word duels of Monkey Island. A well told story with a cute and clever hero ... don't miss this gem! Highly recommended!
[h1]The Little Snowflake That Could[/h1] My first real exposure to this game was through a YouTube video called “FLAKE The Legend of Snowblind – Adventure Game Geek – Episode 105” where the YouTuber, AdventureGameGeek, makes an excellent interview with the developer, Duje Segvic. I kind of hate even mentioning the video, since it often reduces reviews into feeling like indirect YouTube promotions, but I genuinely believe this one is worth a watch before or after finishing the game, as it helps with giving proper context to some potentially confusing design choices. All in all, I’m pleased to say that this game is a genuine labor of love, with a lot of passion and effort put into it and a considerate developer willing to hear out the fans. But that’s only half of what’s required for a game to be good. How well does the developer implement his ideas to bring out his vision? Let’s find out! [h2]The Good[/h2] [list] [*] A lovely point-and-click adventure that dates back to a 2005 prototype. Surprisingly enough, it’s retro approach, both in regards to gameplay and stylistically, is still present! If you were a fan of 2000’s point-and-clicks with vector graphics, you’re bound to be hit by a wave of nostalgia. [*] The story is surprisingly complex and thoughtfully crafted, with darker themes and lessons that resonate with all ages. Even material that hasn’t been used in the game yet hint at the wonderful direction that the developer wants to take the story, and I really hope he will be able to do so. [*] A very interesting morality system influenced by the actions of your character. Good actions cause warm feelings, slowly turning Flake, our character, into water. Bad deeds make him feel cold-hearted, transforming him into an ice monster. I also really liked how, sometimes, the actions were completely optional, and didn’t interfere with your given objectives: You could find an item meant to solve a main objective’s puzzle that the game indirectly guides you towards, but if you care enough about the in-game world, inspecting various points of interest, you learn about other characters’ struggles. With that knowledge, the game leaves room to the player to figure out for themselves potential optional uses of those items mentioned to solve the “side-quests” without resorting to hand-holding or tying them to an achievement. If you’re successful, you’re rewarded with morality points, which feel much more earned that way. I hope that the developer takes full advantage of this very promising system, even extending into the achievements’ implications that “no good deed goes unpunished”. [*] Puzzles, for the most part, have logical solutions and aren’t too frustrating or time consuming to figure out. If they are tougher, the game often gives you optional hints if you look for them, and worst case scenario you can always resort to a walkthrough if you end up feeling stuck or you’re not having fun. [*] The developer already addressed the issue regarding the lack of a pause function, adding one and proving willingness to listen to the community. [*] Aside from the music composed for the game and some voice acting from friends and family, this game is almost entirely a one-person project. The effort needed to pull this through should be congratulated, and it should also be acknowledged that this allows the final product to be as close to the developer’s artistic vision as possible! [*] Likeable characters and charming humor. [h2]The Not-So-Good[/h2] [list] [*] Despite it’s pretty lengthy duration for a point-and-click adventure of a solo developer (who mentioned in the aforementioned interview that it should take around 4-5 hours to complete, but judging from the reviews it seems it’s closer to 10 on a leisure playthrough), it is the complete first chapter of a larger story. People who are going in expecting full closure might be disappointed. [*] While the concept of the morality system and some of its implementations are great, the game often forces the player into either positive or negative actions. You don’t get to choose between a positive or negative approach when problem-solving in these scenarios; instead, you are forced into an action to progress further into the game, which sometimes turns out to positively or negatively affect Flake. On one hand, this makes sense: it’s the first game in the series and the player needs to be introduced to the important mechanics going forward. However, it makes you feel that you’re passively witnessing Flake’s character growth instead of actively shaping it. I hope that this will be limited to the more important story beats in the following entries. Sometimes the game might offer the option to choose between a negative and a positive action, but the negative feels like it goes against the objective you’re trying to complete so you can’t really go in that route except if you’re actively trying to [spoiler] (for example, when you can insult the gate statue instead of choosing a name for him) [/spoiler]. I would personally prefer if the choices were more ambiguous, leaving room to the player to think about the potential positive or negative impacts of their actions on Flake and the supporting characters: for example, a one-time-use item you’d need to solve a puzzle could fall off the pocket of a walking character. Flake could pick it up and use it on the puzzle, but it would make him feel bad. But the player could also choose to talk to the walking character instead and try to return the item, making Flake feel good when the character lets him keep it. [*] A few repeating animations and voice lines, with only two or three ever really being a minor issue because they add a few seconds of delay between dialogue skips (Flake making a snowball, one of Leonidis’ laugh tracks and scanning items). [*] More profanity than what I would expect from an all-ages game. Thankfully, the profanity used here is rather light (mostly utilizing non-particularly offensive words such as “shut up”), especially compared to what children are subjected to in most media nowadays. Still, parents who don’t want any profanity in their children’s games should be aware of this. [*] At least three puzzle solutions, while having logical thinking behind them, can go against the players’ logical thinking if it’s based on pre-established, real world rules, to the point that they might feel frustrated or almost cheated when they find them out [spoiler] (creating a huge snowball big enough to break a shed by rolling a small snowball from the top of a seemingly small slope, sticking a metallic seeming nail into a device with sparks of electricity jumping out of it, disguising a photograph as a pirate map) [/spoiler]. [*] This one is both a positive and a negative, depending on the person. I chose to include it in the “negatives” list, as it could have more negative consequences to the game’s sales. The dialogue is delivered by the developer and his friends and family. While it’s both charming and faithful to the game genre and era it’s referencing and the budgetary constraints are understandable, some players, especially the younger ones, might expect professional voice acting. [h3]Conclusion[/h3] FLAKE The Legend of Snowblind is a surprisingly good, nostalgic and lovingly crafted game with incredible potential going forward. However, as the first entry of a series and due to budgetary and human constraints, it also leaves a lot to be desired. For this game to come to full fruition and for the rest of the series to be made in the first place, it needs more exposure and support. Fortunately, this is a project that’s very much worth supporting. [b]Final Score:[/b] 8.5/10
This game stole my heart :D I found out about Flake from the developer, and initially thought it was going to be a cutesy adventure aimed more for kids. After playing it however I can say that it's much more than a kids game, and in fact the story and characters had much more depth than I expected. We play as Flake, a strange white creature who emerges from a crystal and doesn't know where we came from. We also don't know what we're made from exactly, and depending on our actions Flake gradually changes either into water or ice. There's a fantastic cast of characters to meet along the way, and plenty of puzzles to solve that feel organic to the environment, which is suitably snowy for the most part until we find our way to other times and places...But no spoilers here, go play this game and discover the Legend of Snowblind for yourself, it's a charming game that captures the spirit of classic point n click adventures!
Decent adventure game that doesn’t hold your hand with modern features. The story concerns a weird being who arrives on an island. It begins as an orb but transforms into a humanoid-like creature with hands and feet as soon as it touches the snow. It's not sure what it is, where it came from, or what's happening. It just knows that its name is Flake. Because this is an adventure game, you will need a mouse to click on objects. Everything is done using the left mouse button, including walking, interacting, and using objects. Although the game lacks a magic button that reveals all possible hotspots on the screen, I don't think this is a major issue. When you move the mouse pointer over an intriguing place, it changes color and displays the name of the hotspot in bright yellow. When you click on an object, you have a choice of two or three interactions. Almost each item has a »examine« and »use« option, but just a few allow you to talk with it. However, I believe gameplay would be more fluid if you could examine items with the right mouse button, which is not used at all. Now it feels like you're taking an extra step for the most basic interaction with each hotspot. An item is used by clicking on it in your inventory, holding the button, and then dragging and dropping it onto a hotspot. Again, using the right mouse button might make things easier, as a left click on an inventory item just allows you to examine it. If you're used to modern adventure games with quality-of-life elements, you won't find any here. Aside from the lack of hotspot reveal, there is no map for quick travel or even a double-click on the exit to swiftly transport you to the next area. This is a major issue due to continual backtracking and some strange logic. Old-school adventure games were notorious for having absurd situations, but this title has one that doesn't feel right. I'm referring to the snowballs you can throw at various objects in the game. You never know what the outcome will be, so you need to keep tossing them at every hotspot. Unfortunately, you can only bring one snowball. Well, you can actually carry two, because you can also make one if you have snow. What's the problem? Although there is snow all around, you can only collect snow or snowballs from a certain hotspots. Worse, snowballs do not always hit. You will miss the first time and believe this is not the correct solution, but then you will try again and succeed. Fortunately, this is a rare occurrence of a terrible puzzle, as the rest make sense and does not rely on unusual combinations. Characters have voices, but they sound very identical, as if they were recorded with only a few voice performers. They also do not show much emotion as the entire text is read in a monotonous voice. However, all this is understandable because the entire game was done by only one person. That’s why voices come from family members and friends. The game is of decent length despite backtracking. There are also a few missable achievements, but that can be prevented if you save often. Sadly, the game ends on a cliffhanger and doesn’t have a proper ending. Also, the game lets you observe interesting points on the island right at the beginning. However, you never get to visit them and you’re stuck the entire game on a mountain.
I am really enjoying this one...very cute point and clicker. Didn't finish it yet...but I wanted to share my impressions as soon as possible. Graphic is nice and colorful, I love the hand drawn adventures. Characters are interesting and very well voiced...not annoying as sometimes. Calm and snowy atmosphere...feels really like playing an oldie point and clicker. It seem that it has really broad story and integrate details...promising much more to come. Seems that most of the work was done by just one person...I find this fascinating. Highly recommended. A rare gem.
The art is simple and clean while remaining fun and unique. You get to aid Flake on his adventure to discover who they are, while trying to help with a mystical mission. Overall the game is enjoyable and a breath of icy fresh air with the lore given to you. Some of the puzzles can be a bit difficult due to lack of explanations. There can also be a bit too much backtracking to complete certain tasks, but overall the game feels it achieved what the creator set out to do. if you get a chance to check out Flake & you are interested in a point and click, I would say go for it!
.What a great point and click adventure game hidden gem ! So glad adventure game geek did an interview with this games creator ,so much creativity and passion he made a paper mache 3d model of his game world ,in addition too sculptures and drawings.I might not of heard of it otherwise., the art,animation,puzzles are all great.the world building so unique.Its so sweet and funny and has full voice acting and nice music. I'm looking forward to seeing more in the future.
I am genuinely hopeful this story will continue. This was an absolutely wonderful game. The graphics were great, I loved this soft voices. I hardly ever notice the voice work, but this was top notch. The play-through was mostly intuitive. I really can't rank this any higher.
This game is the cutest ever, and I can tell a lot of work went into it. I love it! It reminds me of my childhood Humogous Games. 100% recommend.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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