
A railroad simulation game with roguelike elements. Use resources wisely to expand your infrastructure and satisfy industries, contracts, citizens, and engines. Respond quickly to ever-changing circumstances and don't get kicked out of your office.
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About
Congratulations, you have been elected to manage the distribution of resources within your region. Build an efficient and sustainable network of industries and railroads to satisfy the needs of the people.
Distributrains is a game for enjoyers of classic tycoon games who want a more goal-oriented, challenging and fast-paced experience. It is a game about building a beautiful little resource distribution network while balancing a growing number of concerns.
Resources must be carefully managed to satisfy the inputs and outputs of industrial processes, or your supply chains will grind to a halt.
Contracts and citizen demands exert constant pressure to perform your best, or risk getting voted out of office.
Every run is different, with randomised map generation, resource deposits, contracts, and cards.
For confident players there is Challenge Mode, a race to achieve a victory condition of your choice within 140 minutes.
Strive for brutally difficult achievements requiring mastery of different playstyles.
Invite friends to join your game in online cooperative multiplayer if you need additional arms.

Contracts are essential to the gameplay loop, providing you with burdens, goods and reputation, as well as the path to victory, all within their specified time constraints. Juggle a growing number of contracts, or keep them to a minimum and strive for self sufficiency.
Beware: Breaching your contracts gives you stigma, potentially getting you kicked out of office.

Use your reputation to purchase cards, granting you extraordinary powers.

Build railroad lines using simple tools that do not make your decisions for you.

Build power plants and electrify your rails to gain access to powerful electric engines, reinforce your rails to support high-speed trains, or both!
Every engine type has a use case, and different types can even be combined within a single train for basic synergies.

Build and rearrange trains with a simple drag-and-drop interface. Schedule train modifications with the Shunting feature.

Program your trains with an order system that is simple, yet flexible enough to optimize for time and resource management. Trains will often handle several resource types and can perform complex supply runs if needed.

Master the use of Signals to increase throughput and eliminate traffic jams. Trains will never crash or break down, however!
Grow the town by supplying building materials for additional reputation points, but do not forget it is your responsibility to serve the people.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
A very good game that has you constantly adjust to your contracts and resources as plan you ahead what cards you roughly want buy using your reputation points. Complete contracts and grow the town to gain reputation points. Not enough resources for trains? Activate a card to import resources or use a (bonus) card to get resources, build new industries or get locomotives or wagons of your choosing. Failed a contract? Plan on how to lower the risks you take in the future and how you prevent another contract failure, or obtain a PR card to remove your stigma. It's all suprisingly addictive I have recently found out. Oh and the Skugg is the most adorable box on wheels I've ever seen.
Really solid game, with nice graphics for this type of game. Re-playable because of variety of industries, if you like OPENTTD this is a higher paced and more motivated type of game with a better objective then linking all the industries/making more money. also if you buy the game review it :)
If you are saying to yourself "there is no way this is a polished as OpenTTD", well... it is. Really really impressive stuff. Crazy it's not more popular. Just wish there was a Discord server.
Secretly one of the best train tutorials for OpenTTD (and also a fun game in its own right).
Focused on a singular but extremely well implemented vision. Clearly a creation of love and dedication. Probably runs on a PC from 2000.
The Train Factory must grow. Highly recommended for my fellow OpenTTD enthusiasts! <3 Still needs one final polish, a bit of QoL, and it'll be a real gem
like a lot of people already said, this game is very simillar to OpenTTD with additional goals and mechanics. planning train routes and putting my railnetwork together feels good, and the randomly generated map, export contracts and cards, as well as the fact i get to set my own victory condition well into the game keeps the gameplay loop fresh between runs. something i paticularly liked about this game, which i felt OpenTTD missed, is having an actual reason to feed your industries. while in OpenTTD everything is built with money, in this game most things need atleast some combination of reputation points and some other resources. this makes industries and the resources they produce important, with almost everything having multiple uses and there being several ways to do things. with all that being said, if you enjoyed OpenTTD or other train sims, or if you're more into industrial managment games, you will most likely be able to get atleast a few dozen good hours from this game.
This is a great game for logistics enthusiasts. The learning curve is a little steep, meaning I failed my first few attempts while learning the ropes. That said, once I figured out the subtleties here I had a great time. Rather a gradual tech tree approach to expansion, the challenge here is having access to everything and everything being heavily interconnected. You deliver resources to earn reputation, which you use to construct new buildings. However whether to spend your resources on delivery contracts, track expansion, power, or production output multipliers is the constant tension. Add to that a slowly expanding town that must be managed. Unlike many transport games, there are several ways to lose the game by failing contracts, angering the town, or just running out of fuel to power your train network. This makes many choices more impactful, such as risking picking up a future contract that you may not be able to meet. There's some randomness in what export contracts are available and which buildings you can pick up cheaper than others each 10 minute period. This keeps the early game from getting stale over multiple runs. The game is based on short runs (2-3 hours) with specific objectives on a relatively small map, although you can play without the looming timer for a slightly more relaxed game. There are also plenty of different win conditions too, so you can really pick your fun here. If you like strategy train games, grab this one. It's a hidden gem.
A fantastic open-ttd like: I've been looking for an alternative to openttd forever and this balances novel mechanics with good fundamentals. A really fun spin on a classic. I particularly like the fact that growing the town is one of the win conditions. Big ups to the dev for a clear work of love for the genre and their game.
It took awhile to get the "gist" of this game and only recently when I was planning on mining some ore I realized the ground 4x4 had to be "flat" and I hardly had enough explosives to achieve that. So - I started that game over. After going through all the tutorials which I appreciated and reading some of the comments/suggestions in the community discourse - which really doesn't touch upon many aspects of the game nor the questions I had, I have finally gotten into like the "6th round" in a game (60 minutes of "play-time" real) - and I think I finally "get this". But heaven's to betsy only by pausing and making choices. Cause there are lots of logistical considerations and as somebody always been a fan of "train games" over the years I think the sole developer has created a fine game here. Hats off - even if all the damn windows sometimes are a pain. I'm not sure why one can't rotate the screen around - cause sometimes it is hard to tell where the tracks emanate out of the other side of the "hub", but if you hold down the shift key and the right mouse button you can at least get a glance at the "other" angles even if temporary. Bottom line - those are minor inconveniences if one is willing to put in a bit of effort to understand the mechanics, and I'm glad I did cause I think this is a well-programmed game and I recommend it!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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