
Distorted Signal is a thrilling road trip adventure set on a forgotten planet where silence has lasted for millions of years. You are a wanderer in a world of ancient ruins, and only a mysterious, repeating signal breaks the silence of this lost land.
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About
Distorted Signal is a thrilling road trip adventure set on a forgotten planet where silence has lasted for millions of years. You are a wanderer in a world of ancient ruins, and only a mysterious, repeating signal breaks the silence of this lost land.
Get behind the wheel of a space car and embark on a journey into the unknown. Be alert, act boldly, and prove yourself capable of surviving even the most unpredictable conditions.
Your mission is to find and collect rare energy batteries scattered among the remains of an ancient civilization. Each battery you find brings you closer to launching a giant antenna—the last beacon in this dead world. It must capture and decipher the mysterious signal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Reviews
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] Distorted Signal is an asset flip, what Valve calls a "fake game". The "developer", Bell Studio, took a template from Unity, slapped a couple of asset flipped sprites on it, and dumped the results onto Steam as a cash grab scam. Bell Studio has shown a repeated pattern of ripping off Unity templates and dumping them on Steam. Don't believe me? Here's some other asset flips from exactly the same template, all shamelessly dumped on Steam as nasty cash grabs: [list] [*] "[url=https://store.steampowered.com/app/4597510]Path of Survival[/url]" [*] "[url=https://store.steampowered.com/app/4597520]Postal Expedition[/url]" [*] "[url=https://store.steampowered.com/app/4381840]Tense Parking[/url]" [*] "[url=https://store.steampowered.com/app/4268210]Voxel Drive[/url]" [*] "[url=https://store.steampowered.com/app/4232770]Driver Night Trip[/url]" [*] "[url=https://store.steampowered.com/app/2871580]Snowy Flag[/url]" [*] "[url=https://store.steampowered.com/app/3222160]Road Empire[/url]" [*] "[url=https://store.steampowered.com/app/2943350]Tow Truck[/url]" [*] "[url=https://store.steampowered.com/app/2807310]Farm Racing[/url]" [*] "[url=https://store.steampowered.com/app/3022690]Night Driver[/url]" [*] "[url=https://store.steampowered.com/app/2202880]Car Parking[/url]" [*] "[url=https://store.steampowered.com/app/2222180]Car Parking 2[/url]" [/list] Look for yourself... these are all exactly the same game! This unethical behaviour should be no surprise, as Bell Studio are known asset flippers who've previously taken the work of real developers, changed the name and put their own name on it, so they can sell it on Steam and try to scam gamers and get paid for someone else's work. Take a look at this: [list] [*] "[url=https://store.steampowered.com/app/1442380]Book of Shadows[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/historic/polygon-western-low-poly-3d-art-by-synty-112212]Polygon Western - Low Poly 3D Art Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1599510]Deadly Threat[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-low-poly-3d-art-by-synty-102677]POLYGON Dungeons - Low Poly 3D Art by Synty[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/4232770]Driver Night Trip[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/industrial/polygon-construction-pack-art-by-synty-168036]POLYGON - Construction Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1499860]Fast Wings[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/sky-flight-full-game-template-113460]Sky Flight Full Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/1599530]Little Adventure[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames [*] "[url=https://store.steampowered.com/app/1691290]Little Adventure 2[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames [*] "[url=https://store.steampowered.com/app/1509000]Mighty Vikings[/url]" = [url=https://syntystore.com/products/polygon-vikings-pack]Polygon Vikings Pack[/url] developed by Synty Games [*] "[url=https://store.steampowered.com/app/3908440]Play a game with me[/url]" = [url=https://assetstore.unity.com/packages/essentials/tutorial-projects/polygon-prototype-pack-art-by-synty-137126]Synty Studios[/url] developed by Polygon Prototype Pack [*] "[url=https://store.steampowered.com/app/1801000]Traffic Racing[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/traffic-racing-complete-kit-62954]Traffic Racing complete kit[/url] developed by Codeer Studio [*] "[url=https://store.steampowered.com/app/3177050]Fog Racing Circuit[/url]" = [url=https://www.milysource.com/downloads/pro-car-racing-2/]Pro Car Racing 2[/url] developed by MilySource [/list] It's worth noting this guy has over a dozen fake/shell accounts he uses to try hide his identity and further mislead gamers into buying these fake products with fake reviews. Here's some: [list] [*] Bell Studio [*] BHPG [*] Daniel Li [*] Enoops [*] FadyGames [*] Hardi [*] Infinity Code [*] Johan Games [*] Joi Max [*] Jony Dev [*] Lieb [*] LocalJamStudio [*] Louie Inc [*] Mikki-Boi [*] Nikita Morti [*] TNT Studio [/list] And we're sure he'll keep adding more shell accounts to continue to run these fake game scams. The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Distorted Signal" is just a basic Unity "parking game" template with stolen asset backgrounds and a plagiarized car asset, and doesn't have any merit as a proper, fully fledged PC game, so this copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. They make it harder for gamers to find genuine games made by honest developers. To cement the position of this asset flip as nothing but a cash grab, it was dumped onto cheap DailyIndieGame shovelware bundles very shortly after launch. Don't reward this morally bankrupt, unethical behaviour from Bell Studio. Because this is just a fake game/cash grab scam, and due to the sheer unethical nature of the developer, you should avoid this completely. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. The quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam. Because this is just a fake game/cash grab scam, and due to the sheer unethical nature of the developer, you should avoid this completely. Don't reward this morally bankrupt, unethical behaviour from Bell Studio. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Distorted Signal is a science-fiction exploration adventure developed and published by Bell Studio that focuses heavily on atmosphere, mystery, and environmental storytelling rather than action or traditional survival mechanics. The game places players on a silent and abandoned alien planet where traces of an ancient civilization remain buried beneath ruins, broken machinery, and strange technological structures scattered across massive empty landscapes. At the center of the experience is a mysterious repeating signal that echoes endlessly through the world, pulling the player deeper into a journey driven by curiosity, isolation, and the need to uncover what happened to the civilization that disappeared millions of years ago. The game embraces a slower and more contemplative design philosophy, creating an experience that feels less like a traditional adventure game and more like a lonely expedition into the ruins of a forgotten world. One of the strongest aspects of Distorted Signal is its atmosphere. From the opening moments, the game creates a feeling of emptiness and isolation that rarely disappears throughout the experience. The world feels abandoned but not lifeless. Massive alien structures rise from barren landscapes, broken machines continue operating long after their creators vanished, and the constant presence of the mysterious signal gives the impression that something still lingers beneath the silence. The environments are carefully designed to make players feel small within an enormous and ancient world. Long stretches of travel across empty terrain become strangely immersive because the silence itself becomes part of the storytelling. The game understands how to use environmental scale and loneliness to create emotional weight without relying on heavy dialogue or cinematic storytelling. The core gameplay revolves around exploration and discovery. Players travel across the planet using a futuristic vehicle while searching for energy batteries needed to power a massive antenna capable of decoding the strange signal. This simple objective gives the game a steady sense of progression without forcing players through rigid mission structures or excessive tutorials. Exploration feels natural because the world constantly encourages curiosity. Ancient ruins, hidden structures, underground areas, and strange environmental anomalies are scattered throughout the landscape, rewarding players who take the time to investigate unusual locations. There is a genuine feeling of uncovering forgotten history piece by piece, which helps the world feel mysterious and believable despite the game’s relatively minimalist narrative approach. The vehicle itself becomes an important part of the experience rather than just a transportation mechanic. Driving through enormous abandoned environments creates a meditative rhythm that defines much of the game’s pacing. Long journeys across silent landscapes reinforce the feeling of isolation while also making discoveries feel more meaningful once players finally reach distant structures or hidden ruins. The driving mechanics are intentionally simple and accessible, focusing more on immersion and atmosphere than complex simulation systems. The vehicle acts almost like a companion during the journey, representing the player’s connection to survival within a world that otherwise feels empty and hostile. Environmental storytelling is handled particularly well throughout the game. Instead of relying on lengthy exposition or direct explanations, Distorted Signal allows the world itself to reveal fragments of the lost civilization’s history. Broken structures, abandoned technology, damaged research facilities, and strange symbols hint at a catastrophic event without fully explaining it immediately. This approach creates a strong sense of mystery because players are constantly interpreting clues and trying to understand what happened to the planet’s former inhabitants. The game trusts players to piece together information naturally through observation, which makes discoveries feel rewarding rather than scripted. Puzzle-solving also plays an important role in progression. Players must interact with alien technology, restore power systems, unlock sealed pathways, and solve environmental puzzles connected to the ancient machinery spread throughout the world. The puzzles are generally intuitive enough to avoid becoming frustrating while still requiring observation and logical thinking. Many of them feel naturally integrated into the environment, which helps maintain immersion during exploration. Solving a puzzle often feels like uncovering a piece of forgotten technology rather than simply completing a disconnected gameplay challenge. The game succeeds at making interaction with the world feel meaningful because progression is tied directly to understanding the abandoned civilization’s systems and structures. Visually, Distorted Signal relies more on atmosphere and environmental composition than technical complexity. The graphics themselves are relatively modest, but the art direction is effective enough to create a convincing science-fiction setting. Deserted landscapes, towering ruins, glowing technology, and endless horizons all contribute to the feeling of exploring a world frozen in time. Lighting is used particularly well during nighttime exploration and interior sequences, where dimly illuminated corridors and distant signals create moments of quiet tension. The game’s environments often feel hauntingly beautiful, capturing the melancholy of wandering through places built by a civilization that no longer exists. The sound design is another major strength. Ambient environmental sounds dominate much of the experience, creating an immersive atmosphere where every distant mechanical noise or strange distortion becomes significant. The mysterious signal itself acts almost like a character within the world, constantly reminding players that something unknown still exists somewhere beneath the silence of the planet. Music is used sparingly, which allows environmental audio to carry much of the emotional weight during exploration. This restrained audio design works extremely well because it reinforces the feeling of isolation and encourages players to focus on the atmosphere rather than external distractions. However, the game is not without its flaws. One of the biggest issues is pacing. Distorted Signal intentionally moves at a slow pace, which helps strengthen the atmosphere but can also make portions of the experience feel repetitive during longer sessions. Large stretches of exploration involve traveling across relatively empty terrain with minimal interaction, and players who prefer faster progression or more dynamic gameplay may eventually find the structure too passive. The game depends heavily on whether players enjoy slow environmental exploration because atmosphere itself often becomes the primary source of engagement. Distorted Signal is ultimately a quiet but memorable science-fiction exploration adventure that blends mystery, environmental storytelling, and atmospheric world design into an immersive journey across a forgotten alien planet. While slow pacing, repetitive structure, and technical roughness occasionally limit its impact, the game’s haunting atmosphere and strong sense of discovery make it an enjoyable experience for players who appreciate thoughtful exploration-focused adventures built around isolation and curiosity. Rating: 6/10
porque eu joguei isso?
Игра не работает / The game is not working
Не знаю как я её заслужил, но показалась весьма забавной залипалкой!))) Первые мин 15 тупил, не понимал как закончить уровень, но как нащупал клавишу Е, всё сразу закрутилось, завертелось!))))
Sans doute les plus longues 30 minutes de ma vie... Le jeu est probablement le reste d'un concours de création de jeux vidéos dans l'établissement scolaire du créateur. Le jeu comporte 30 niveaux qui durent 1 minute chacun. Il s'agit d'une voiture volante qui doit atteindre une batterie pour compléter le niveaux. Cependant des obstacles vous ralentissent comme des bombes ou barrières translucides. Vous payez 5 euros pour jouer une voiture volante dans des clôtures qui doit prendre une batterie pour faire je ne sais quoi avec !!! Franchement dépensez plutôt vos 5 euros pour nourrir votre famille ou faire un cadeau à vos proches, mais n'achetez pas ce jeu !
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