
Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely thrilling on Steamdeck.
Supposedly has controller support, but the camera controls are bound to the accelerator button. When you're trying to drive, the camera swings around and flips out and you can't see anything. Which is not great for a racing game focused on beating times.
distance
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
car game, but spooky, and fun 10/10
it gives DOOM 4 vibes
Controls are bad. Arrow keys are default, which is unplayable, but even after quickly mapping to WASD the controls still make no sense. It's like the worst parts of Rocket League and Trackmania fused together. The game, on the other hand, is absolutely beautiful. The Acceleracers fan tracks are the only thing that got me to play this game and they are completely mindblowing to look at. If the controls weren't so bad and it actually just drove more like Trackmania or Garfield Kart the game would be 100x better, but the wonky Fortnite Rocket Racing mechanics completely break it for me. Just drive like a car, fly normal if it needs to, it doesn't need to do a barely controllable kickflip through the air for no reason just to land upside down on the bottom of the track.
Fun and heavily underrated, it's sad more people don't play it. :)
You've managed to combine horror, obstacle puzzles, Hotwheels and split screen racing into one game! I was a 10thgrader when this game came out, now I've finally got the chance to enjoy this masterpiece!
car go brrrrrrrrrrrrrrrrrrr
Whichever lobotomy victim made the default controls the arrow keys for keyboard needs to move to North Korea.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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