
Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had this game since 2014. Feels like a next step game of Trackmania. if you liked it, you will like this. Many community maps to play and mechanics to master. Great fun.
wheres my flip reset
Uma joia obscura do mundo das corridas, entrei esperando nada e fui bem surpreendido com um puta jogo divertido e muito bem feitinho, mistura de plataforma com corrida que é uma delicia de dirigir, recomendadíssimo! Não vejo a hora de sair pra PS4 pra poder comprar lá também!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
By far the coolest racing game I've ever played. I have to say the pitch of the game sums it up quite nicely. Content is plentiful: the main game has over a hundred tracks to master, and there's the workshop where you can find another few thousand tracks; some good, some terrible, some very, very funny. I actually tried the vr mode, and it's less nauseating than one might assume. I recommend giving it a try. If you don't have a vr headset you can try using your smartphone and a program called Riftcat, as you don't need VR controllers. Fair warning: the main campaign of the game has some glitchy visuals which might trigger phobias in some people.
Nice gem of a game. If you are looking for a cyberpunk aesthetics arcade racing game,. this is a nice espcimen.
good game
I have a love-hate relationship with this game. On one hand, it's a cool concept, the modding community, albeit small, is neat and the fact that this game has fanmade content of a series I grew up watching is incredible. The OST is great, I love that we can add custom music, the controls are solid, so... why the hate part? Well... Unfair difficulty spikes: Look, before anyone says it, I don't mind hard content in video games. Provided they are fun, that is. There's hard but fun, and then there's unfair. Inferno and the secret level The Other Side are perfect examples. Specifically, The Other Side's fire section. The water section? Hard, but not too bad. The sky section? A little harder, but not too bad once you figure out how to manage your thruster control. The fire section? What the hell were they thinking? Look, I don't know about you, but being stressed about lava slowly coming to kill me while I have to hit buttons is not what I'd call "a good time". The fire section is plenty hard enough without the lava, and yet for some reason, some genius thought more stress was a good idea. And Inferno... Inferno is just ass. There's no way around it. The other Nightmare levels are hard, but Inferno still somehow manages to be a difficulty spike and an unfair one at that. Campaign Plus: While I like the idea of a "new game+" for campaign... why the hell does this only apply to campaign? I mean, leaderboard times are already disabled when having a cheat like Godmode active, so what would've been the difference? "VR Mode": This game has a "VR mode". I put it loosely because it's nowhere near a VR experience. You can't even use the VR controllers because of some dumb reason the devs put out. I think it was because of motion controls or some stupid reason? Either way, that doesn't matter. The VR controllers I have are almost identical to an Xbox controller, which this game supports. They only lack the D-Pad which... okay? You're telling me you can add basic controller support but not for VR, and then have the audacity to advertise a "VR mode" when you can't even use the controllers? What? Drifting (Or lack thereof): There is no drifting. Why? "Because the car would fly off walls if we implemented it", said the devs. So make it so you can't drift on walls. Problem solved. Besides, I somehow doubt this is impossible to actually implement and it just screams "lazy". I'm not the best at coding, but surely it can't be that hard to figure out. Anyway, if you want to "drift", then turn while pressing the down arrow key or whatever you have set to reverse. Useful for literal 90 degree turns. Worthy Achievement: There's hard to get, and "what in the actual nine circles were these people thinking". This involves getting all the secrets in The Other Side, which are held on even HARDER PATHS, on an ALREADY HARD LEVEL, with the Fire Section being the worst as you have to play to literal PERFECTION otherwise you miss out on even obtaining the secret. And if you die, you're ♥♥♥♥ out of luck. The last switch does not reset like the firewall does. This isn't a skill issue, this is a "This is literally impossible and you need to be on a higher plane of existence to even stand a chance at this." issue. I hope other devs learn from this and don't do something like this UNLESS they're actively making their game into a soulslike. Overall, this game could be better, but I'll still continue to play because of the community levels.
Combines three of my favorite genres of game in a way that is difficult yet satisfying to control, can't recommend enough.
Пиздатая игрушка, классный стиль, чиловый и расслабляющий геймплей и подходящая музыка!
Played in the Alpha phase when the game wasnt finished yet, plazed it now in 2024 and its amazing story is short but really interesting , amazing sound design , trully hidden gem.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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