
Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Music is great. Vibe is great. But it erased my progress... I got ~50% through the main campaign. The next day all my progress was gone. I'm not playing this again until they fix that.
BEST
with mods it gives the perfect Hot Wheels Acceleracers experience
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
this game is really good but not for me
Esse jogo é um excelente Arcade de carro, ele tem varias pistas (além do modo campanha. OBS: Esse game tem historia) muitas pistas são bem desafiadoras, os efeitos de câmera a trilha sonora são muito boas, da pra se divertir bastante, ele é compatível com multiplayer local com até 4 pessoas o que da pra se divertir muito. Infelizmente o modo Online morreu, mas se tiver amigos ainda da pra chamar e jogar umas corridas, e claro a melhor coisa desse jogo é vc poder criar sua própria corrida e incrementar um monte de coisa e também você pode baixar pelo Workshop varias da comunidade e sendo sincero algumas lá estão em outro nível. Nota: HotWheels Acceleracers/10 Em resumo se você gosta de corrida arcade com carros que pula e voa, vale super apena, até se vc não gosta pode testar vai ser legal
El juego está bueno. Parece una mezcla de TRON Legacy con NFS. Pero el modo campaña se vuelve difícil muy rápido (o al menos para mí. Si buscas relajación tras un día de laburo puede que este juego no te sirva).
Play this game for cheapness, and with large doses of copium. It appears to have everything you could possibly hope for in a game like this, including a level editor. But then it kinda doesn't. The level editor sucks. Every 3D game has camera-related problems at some point, but it's not often when a game or some of its features are unplayable due to stupid bugs like the camera controls in the level editor getting stuck. Changing how the camera moves in LE might result in you not being able to return to a normal, functional view. Strafing the camera seems to be the problem here. Every time I do this, even the first time, it gets stuck on strafe. Even when I let go of the button it continues moving the camera around. I can't see what I'm doing or reliably select anything. It's like setting the camera roll to the same command as the rolling thrusters while driving. And here I was so hopeful. The controls are frustrating to get used to, because you have to time your rolls to match the track direction. This assumes they didn't put the track you're jumping to too far away, or even too close. I thought this was a racing game. :kek: It's not. "You're racing against tiiiiime". I never ran out of time once. It's an obstacle course that's super dense, but like Sonic it encourages you to try and blast through it without knowing what you're gonna run into next, just because it looks cool. I hope I can change my recommendation at some point. Then they removed the wings for the majority of the campaign. tbh the campaign sucks for this reason alone. The opportunities to teach and use this core mechanic are just not there. The campaign itself was not as long as I thought it would be, even with all the crashing. I don't know what to do with it right now except play the other modes.
Good!
UNIQUE
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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