
Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mixed opinion about this. I do like music and surroundings but that's it gameplay feels like that mobile game about rolling ball with Alan Walker music in background (those who know) whole game do have a lot of content but main campaign feels bland. Would recommend for 2$ if you want a game with a lot of content and this kind of gameplay but if you want to play just main campaign as me it's not worth your time
Bought this in mid 2025. This is a perfect game. Its not the better warzone I want, or the DCS World that doesnt crash I need. But this is a perfect game through in through. It does gameplay extremely well and it is very satisfying to play. Music and ascetics really sync up to the gameplay. Its simple, and executes on what it sets out to do. With games becoming 150GB monsters that aren't fun, more games should strive to be like this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm done battling idiotic controls AND I'm done trying to figure out what the hell the game expects me to do.
why the hell is no one talking about this game? play it.
stuck on one thing just trying to transfer from one angled road then to another, spent an hour, wasted my time
Absolutely underrated. Goes on sale for 3€. The campaigns are a bit short, but they're really fun throughout. You should try it. Seriously. The remaining developer also went through lengths to preserve and expand the game more or less recently. Thank you so much!
Great game. almost like trackmania, but with a sc-ifi aesthetic and psychological horror elements.
TLDR; If this game did not have the second campaign, this would have been a positive review. This game has 3 campaigns. The first one, "Adventure," is the best one: well balanced difficulty and the longest in terms of number levels. The second, "Lost to Echoes," is the worst: terrible difficulty spike, making it the longest in terms of time to beat. The third campaign, "Nexus," was somewhere in the middle: the shortest in both level count and time to beat and only a bit more difficult than the first campaign. The first campaign introduced each mechanic in a (mostly) intuitive manner and was, more or less, easy to beat. There were only 1 or 2 places where I got stuck for longer than a minute. The second campaign was so much more difficult that it felt like the dark souls of racing games! I beat this game in around 2 hours. HALF of it was in Lost to Echoes alone. There are 2 main reasons for this: 1) you are punished for going fast and 2) there are an unreasonable number of 180 wall rides. In a racing game, you want to go as fast as possible. For the most part, Distance embraces this: although the booster overheats if you use it too much, the heat resets to 0 whenever you hit a checkpoint, meaning you almost never need to let go of boost. There is even a speedrunning mode. The second campaign completely disregards that ideology: the path between some obstacles are so tight that you need to almost slow down to a complete stop, and there are numerous speed traps scattered throughout the levels in the form of doubled-up jump walls. And the stunts are consistently bad. The most common type of stunt mechanic in the game is the directional thrusters, which allows you to roll your car as well as thrust downward to get extra grip. The first and third campaigns use this mechanic very well, and I rarely got stuck for more than a few retries whenever I had to spin my car to drive on some wall or ceiling multiple times in a row. However, the Lost to Echoes made extensive use of an advanced thruster stunt I call a "180 wall ride." Effectively, how it is supposed to work is that you begin a wall ride, jump off the wall, spin the car, and land on the other wall using the downward thruster. This sounds a lot easier to do than it is. In reality, how it ends up panning out is that you begin the wall ride, jump, spin around, and either lose all momentum halfway across OR gravity pulls your car too low to land on the other wall. Every single 180 wall ride took me around 5 minutes to get right. Sometimes, I didn't even manage to do it: I had to find a shortcut to bypass it entirely. And at one point, there were multiple in a row. The worst part is that you need to unlock the campaigns in order, beating the first campaign to unlock the second, and the second to unlock the third. It's like being forced to beat Hard Mode in order to unlock Normal, after just completing Easy. The graphics are great, and the music is awesome, but the second campaign completely ruined my experience with the game.
its alot of fun. rilly hard mostly cuz it has a lot of cotrols... but other than that good game!
Esse jogo é bom, de forma avassaladora. Mas isso não tem NENHUMA relação com o jogo base. Não que seja algo ruim (muito pelo contrario), mas ele é ofuscado pela sensação de nostalgia e realização da criança que cresceu nos anos 2000 podendo esmirilhar o carrinho pelos reinos de corrida de Acceleracers. Obrigado comunidade desse jogo, você fez uma geração inteira feliz de poder desfrutar de algo que a matel nunca vai fazer por conta propria
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $293.2K | 5.2K | 85% | $2.99 | |
| $26.3K | 111 | 87% | $9.99 | |
| $1.1M | 3.8K | 94% | $13.49 | |
| — | 0 | — | — | |
| $41.3K | 157 | 90% | $12.99 | |
| $20.7K | 64 | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 6.6K | 96% | $14.99 | |
| $4M | 7.2K | 92% | $14.99 | |
| $4M | 13.5K | 88% | $14.99 | |
| $4M | 3.9K | 74% | $39.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $4M | 8.9K | 56% | $29.99 |