
A prince who has lost his kingdom and everything else. His uncle and aide-de-camp, unable to leave him. In a cramped rented room abroad, click on objects and piece together a codependent relationship filled with brutality and endurance. Watch helplessness turn into violence, tenderness into torture.
Modeled estimate, not a reported figure. How we estimate →
About
Power structures can dissolve. So can people.
Dissolution of My Self is a point-and-click psychological horror narrative game about exile, dependence, and the collapse of identity.
In a rented room, you will click on objects, read fragments of Hector’s memories, and help dismantle his identity.
Before you is an ordinary rented room.
And yet, for Hector, the prince of a fallen kingdom in exile, every seemingly ordinary everyday object inside it is evidence left behind by an intimate tyranny.
Can you blame him for becoming cruel? After all, all he has left is his uncle.
Today, he has decided to forget it all.
Your task is to investigate these objects, awaken the memories Hector refuses to face, and help him erase them.
He has to forget.
After all, remembering who you are can be far too painful.

Hector (CV: Netoru Irakusa)
“Your body is my only territory.”
An exiled prince of a fallen kingdom, trapped in a rented apartment far from home. After losing his identity, homeland, and future, he drags his dependence on Matvey—along with his resentment and love—into the depths of self-dissolution.

Matvey (CV: Tetsuto Furukawa)
“If you were nothing more than family to me, my child would be old enough to walk by now.”
Hector’s uncle and aide-de-camp, who fled with him under an alias after their kingdom fell. He now supports their life as an unlicensed electrician. Unfortunately, Hector treats him as subject, uncle, caregiver, wife, and mother all at once.

Piece together your own path through dissolution
What you touch first is what Hector remembers first. Exploration changes the order and rhythm of how the story unfolds—not the ending. This game has a single ending; in-game options mainly affect how you read and experience the text, and do not unlock alternate endings or a second storyline.
Explore memories inside a rented room
Investigate everyday objects such as windows, a television, dining chairs, and medicine bottles to trigger memories Hector refuses to face.
Don’t take everything he says at face value. The way he recounts his memories depends entirely on his state of mind at the time.
Watch memories peel away one by one
As Hector gradually gives up his past and his self, the objects you have triggered will slowly blur and lose their function.
Psychological horror with no monsters
The horror comes from a sealed space, life in exile, and the twisted decay of family affection, love, and devotion to country between the two of them. Expect oppression and unease—not jumpscares.
A dark intimate relationship narrative
Uncle and nephew, sovereign and subject, “mommy” and his manchild, caretaker and patient
— an abnormal bond so intimate and suffocating it turns your stomach.
Enjoy psychological horror, but not monsters, jumpscares, or combat
Enjoy object investigation and fragmented storytelling
Enjoy codependency, pathological dependence, and unequal / distorted relationships
Enjoy dark humor and jokes straight from hell
Can accept an extremely oppressive atmosphere, ethical tension, and dark taboo intimacy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese**languages with full audio support
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beautifully uncomfortable. loved everything about this, the visuals, sound effects, voice acting, writing. i wasn't able to pause playing till i got to the ending.
蛮神叨叨的感觉,打完一周目陷入了非常难以形容的呆滞,又想笑的嘴角压不下来... [b] 个人体验:文本5/5,人设4/5,结局3/5 [/b] 流程挺短的,两个多小时收集完了,正因如此感觉有很多有趣的地方没有特别展开吧,期待有续作/售后/dlc 虽然感觉人设的卖点是很大,不过世界观(?)和故事的建构挺有意思的,尤其是我很喜欢叙述方式,不会太晦涩但是感情很到位,读的时候经常有“噢噢噢”的瞬间。不过预警的各种反而让我有点落空了,感觉完全没有什么过激描写,不知道是不是接受度的问题,可以再过激一点的...以及刺草老师牛逼,就这样什么都能配一定会成功的...完全是G向或者说抽象的王啊 [spoiler] 对于充满死亡焦虑的人来说,一旦意识到剧情是要在决定忘记一切前回忆一切,就感到一阵诡异的留恋和痛苦,好像决定回归一无所知的状态和死亡无异 ,带着这样悲壮的痛苦开始了二周目。不知道主角是否会有同样的不舍和怕“死”,但是“死/回归”的决定或许是一瞬间的事,只要被那样的瞬间压垮了,一个冲动就能做到。不过选择吃药提供的新情报也太少了,而且结局完全没差别,只能说这个情况是怎样都没救了是吗...但是很喜欢看吃了药后的理性/解离瞬间,配着有些平静的音乐会流下眼泪...[/spoiler] 然后是个人觉得有点遗憾的点:可以感受到男主的精神状态很崩,交互体验也在佐证,但是感觉有点缺乏让人共情的体验,导致没法让人共处于崩坏的精神状态(个人蛮享受在游戏里和主角一样设身处地地痛苦)。就是感觉有trauma和它造成的问题,但是有点感受不到trauma的重量,想来也确实很难,可能因为是回忆所以有所局限,只能说回忆这个形式有它特别的力量,也有做不太到的表达吧
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Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
叔父当然就是妻子啊!所有人回归婴儿
재밌지만 다른 사람에게 추천 할 수는 없는 게임이라는 평가를 보고 사서 해봣는데 엔딩이 너무 충격적이고 무섭다.... bl에서 도식화 된, 독자가 매력적이게 느낄만한 캐릭터성이 아니라 진짜 찐 멘헤라에 플레이어한테 충격적인 행동을 연속으로 보여주는 캐릭터들이라 무서움 두배......
他是他最后的国王和故土,而他是他不曾拥有的母亲;互相试探,彼此折磨,满腔爱意化作不甘和愤怒,赫克托决定不再做一个象征性的亡国王子,他要做“母亲”唯一的婴儿。 一些好品的点(一些可能不容易被接受的点):[spoiler]亲叔侄、虐恋(虐身虐心)、年下酷脸攻+年上幼态受、攻不思进取怨天尤人、受任劳任怨海纳百川、恋母癖、自残[/spoiler];而且别看游戏小小的,它有日语配音!太对味了! 如果硬是要提些建议,我想看叔叔视角的心理状态,虽然他爱赫克托,但究竟是把他当做寄托理想的王子还是背德的爱人?他对赫克托做的事又是什么看法? 最后感谢制作组有问必答、响应迅速:因为steam客户端没有更新不弹成就,以为是游戏问题,询问制作组后很快就排查出原因了,开心!
read the content warnings and if youre cool with them, you HAVE to play this game. it's so unapologetic in its everything it's so good !!! i am so obsessed with the way this game was structured !!! the ui is so clean, the mechanics services the narrative well, and the art !! so beautiful. but the real meat of this is the characters !!!!! hector's narration is so insanely well done that things left unsaid still hang over you like an invisible sword. i am SO obsessed with his dynamic with matvey, it's so !! my absolute favourite thing the game did was the way it neatly connected a lot of the hector's current predicament with, obviously [spoiler]not only the neglect he experienced in childhood[/spoiler], but also with his disability. [spoiler]the blase narration surrounding it, the language he uses to refer to himself, even the seemingly small cruelties done to him that other people dont even catch themselves doing, ESPECIALLY matvey's use of it against him.[/spoiler] and the ending [spoiler]jesus christ it's so absurd (/positive) but the story scattered it enough in itself that you cant even say "that came right out of left field !!"[/spoiler] overall, it's very good ! id recommend it to friends believe it or not !!
作者xp大发之作,吃的很舒服!已经严肃安利给和我一样杂食的朋友!
看见京知老师推荐秒速过来玩了 非常有趣的体验 完全预料不到主角会做出这样的选择 实在是让人印象深刻 最后的交互也是 感觉会一直刻印在我脑子里 以探索物品的方式来引出回忆的方式代入感很强 网页的部分也做的很棒 配音出来的时候更是让人惊讶 感觉国产文游没见过几个有的 太开心了 玩到中间觉得赫克托某些地方还蛮有国王风范的 不过是个暴君 如果没有经历这么多事说不定他真的可以成为小时候向往的那个王吧 感觉这样下去先疯掉的会是叔叔 能忍受这么多真的是双向奔赴了 故事里有很多让人眼前一亮(黑?)的台词 比如女仆装和军装是一回事 还有赫克托的一些压抑台词 被吓到后又只顾着看叔叔的大腿把恐惧抛掷脑后了 看的我一边玩一边大笑www 里面我最喜欢的一句是“爱情恶毒在于它条件繁多,亲情恶毒在于它别无所求” 这句话大概完美的道出了我喜欢骨科的原因吧 亲情就是那样不求回报 倾尽一切 很喜欢这样多重身份重叠在一起的扭曲关系 马特维是赫克托的 叔叔 副官 母亲 哥哥 护工 领土 护卫 妻子 妈妈 像网一样把两人包裹的密不可分 最后打二周目的时候[spoiler] 没想到最后的结局还是没有变化!只是多了一点不同的心理活动 但是这什么都改变不了哇!又要喝奶奶了(真不想再来一次了)这里稍微让人有点失望吧 我希望可以看见另外一个不同的结局 不一定要是he 只是想看见不同的发展和cg 如果只有这么少差别很难吸引人打二周目呀!不过或许这才是真结局吧 毕竟一周目有些事是因为发病幻想出来的 [/spoiler] 总而言之我觉得这是一部特别有趣独特的游戏 很值得一玩!卖十几块真是我赚到了 很期待老师的下一部作品!
beyond obsessed with this game. the mc is terrible through and through, but his thought process and reasoning makes complete sense in the end. very well written, and both seiyuu did an amazing job bringing hector and matvey to life! horrible vibes through and through, a solid 15/10. i will be thinking about this for a long time.
It was a bit laggy on my potato PC, but other than that I loved the writing! You can really feel how twisted Hector and Matvey are. I would love to see a DLC from Matvey's perspective.
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