
A prince who has lost his kingdom and everything else. His uncle and aide-de-camp, unable to leave him. In a cramped rented room abroad, click on objects and piece together a codependent relationship filled with brutality and endurance. Watch helplessness turn into violence, tenderness into torture.
Modeled estimate, not a reported figure. How we estimate →
About
Power structures can dissolve. So can people.
Dissolution of My Self is a point-and-click psychological horror narrative game about exile, dependence, and the collapse of identity.
In a rented room, you will click on objects, read fragments of Hector’s memories, and help dismantle his identity.
Before you is an ordinary rented room.
And yet, for Hector, the prince of a fallen kingdom in exile, every seemingly ordinary everyday object inside it is evidence left behind by an intimate tyranny.
Can you blame him for becoming cruel? After all, all he has left is his uncle.
Today, he has decided to forget it all.
Your task is to investigate these objects, awaken the memories Hector refuses to face, and help him erase them.
He has to forget.
After all, remembering who you are can be far too painful.

Hector (CV: Netoru Irakusa)
“Your body is my only territory.”
An exiled prince of a fallen kingdom, trapped in a rented apartment far from home. After losing his identity, homeland, and future, he drags his dependence on Matvey—along with his resentment and love—into the depths of self-dissolution.

Matvey (CV: Tetsuto Furukawa)
“If you were nothing more than family to me, my child would be old enough to walk by now.”
Hector’s uncle and aide-de-camp, who fled with him under an alias after their kingdom fell. He now supports their life as an unlicensed electrician. Unfortunately, Hector treats him as subject, uncle, caregiver, wife, and mother all at once.

Piece together your own path through dissolution
What you touch first is what Hector remembers first. Exploration changes the order and rhythm of how the story unfolds—not the ending. This game has a single ending; in-game options mainly affect how you read and experience the text, and do not unlock alternate endings or a second storyline.
Explore memories inside a rented room
Investigate everyday objects such as windows, a television, dining chairs, and medicine bottles to trigger memories Hector refuses to face.
Don’t take everything he says at face value. The way he recounts his memories depends entirely on his state of mind at the time.
Watch memories peel away one by one
As Hector gradually gives up his past and his self, the objects you have triggered will slowly blur and lose their function.
Psychological horror with no monsters
The horror comes from a sealed space, life in exile, and the twisted decay of family affection, love, and devotion to country between the two of them. Expect oppression and unease—not jumpscares.
A dark intimate relationship narrative
Uncle and nephew, sovereign and subject, “mommy” and his manchild, caretaker and patient
— an abnormal bond so intimate and suffocating it turns your stomach.
Enjoy psychological horror, but not monsters, jumpscares, or combat
Enjoy object investigation and fragmented storytelling
Enjoy codependency, pathological dependence, and unequal / distorted relationships
Enjoy dark humor and jokes straight from hell
Can accept an extremely oppressive atmosphere, ethical tension, and dark taboo intimacy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese**languages with full audio support
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
流程较短,一周目用了三小时,没有辜负我的期待。 好味的作品!文笔很棒,我非常喜欢。两位角色的象征意味很好读懂,值得细品。剧情走向是不可挽回一直向下的类型。我不介意剧情是否疯癫,重点是笔者能否引导读者共情不寻常的思路,所以在此再夸一遍:文笔很棒。 [spoiler]好奇放弃治疗与按时吃药的文本会有什么区别,于是打了二周目进行比对:结局是一样的。只是主角吃了药内心os会少一点偏执,多一点像人类的觉察。效果仅此而已!主角还是不负众望地朝婴儿退化!哈哈!我其实很满意这一点。[/spoiler]
很有个人特色的文案和演出,总之吃的很开心!这才是我想看的国产blg!!!!!
只能说官方避雷贴作用几乎为0 虽然剧情前面有铺垫,但当真正看到主角选择的结局和发出来的声音还是会被震撼... 人生第一款抖s巨婴1 看着这两个精神病我逐渐产生了别样的感情 貌似制作组把宣发大部分放在开售了 众筹那会根本没刷到过 没到2w档好可惜 只能期待正作销量好一点 之后补卖if线/后日谈之类的dlc了(两个结局分差太小了)
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Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本作全程是以第一人称来叙述的,一个国家解体后的王子和副官一起流亡他国,去到一个吸纳了大量旧国子民的联邦中生存。由于这位殿下特殊的身份和腿上的旧伤,不得已一直待在小小的房间里,不算豪华,但也不算简陋,平庸的要命,就像这位殿下余生每一天的样子。 “我”的解体史,但玩家最先接触到解体的事物是那个叫克雷索维亚的国家。就这么轻飘飘的,在开场时出现了一下,宣告这个国家的死亡。然后是长篇幅的回忆,聚集在一个屋子里的回忆。刚开始点开主界面看到那些蓝色的可互动物品,还以为会是大量和物品对话的环节,还好还好,“我”只和自己的大衣对话过,因为事情比想象的还要糟糕(喂) 主角就这样每天待在这个屋子里,为数不多的娱乐方式一只手就能数过来,电视,报纸,和副官。我没开玩笑,这位名叫马特维的银发男人,可以即是副官又是爱人又是叔叔又是(b--)玩具,让人不得已敬佩他的精力之充沛,信念之强大。他会在屋子里挂上旧国国旗,会在每天早晨听一遍国歌,会狠狠击打似乎威胁到王子殿下的老人的头。他是一个军人,一个战士,一个爱国者,固执着守护藏在屋子里的那最后一寸国土。 简直是王牌对王牌,“我”肯定也不是什么正常人,就算是一般人,一直把他关在屋子里,也是会发疯的,而这位王子殿下,还有亡国的debuff加持。他颓废,暴戾,失权,脆弱又放不下高傲,几次尝试自尽未遂,用医用酒精和副官的身体麻痹自己。游戏中他总是放弃回忆,不管是在屋子里的,还是很久前作为王储的,于是玩家要时不时的“逼迫”他继续,似乎有点残忍()不过对他来说,能尽快到达结局似乎是种解脱。 “我”是王储 是未来 是象征 是在联邦屋子里腐烂的黑户 是放弃思考的婴孩 他是我的叔叔 我的副官 我的爱人 我的妈妈 最后一个帝国的捍卫者 两人就这样如同互相缠绕的菟丝子,谁也割舍不开,剪不断抛不下,稚子离不开他的母亲,丧国着放不下他的故国,就这样缠绕着,绞杀着生活下去吧。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
又怪又香的双向奔赴,看了简介觉得感兴趣的应该都会看得很开心!推荐!
昨天打完的游戏今天后劲还没过,人设配音文案都很完美,结局也很劲爆(褒义) 玩的时候心情一直在好带劲好痛苦之间来回切换
太抽象了,出乎意料的结局
幽默又猎奇的作品,好吃😋
ものすごく面白い作品でした!! 半年前ほどにXで見かけてから気になっていて、購入できたこと、非常に嬉しく思います ゲームシステムは簡単で難なく楽しめました! ストーリーはストアページの注意事項が苦にならない人にはおすすめです。 哲学的でゲームを終えた後も、考えさせられる内容でした。 エンディングは人によってとらえ方が変わると思います [spoiler] マトヴェイが思ったよりもやるときはやる男で面白かったです。逆にヘクトルの弱さがだんだん露呈していくのも、一方的な依存ではなく、共依存であることを裏付けていてよかったです [/spoiler] 気になったら、およそ800円で購入できるので、買ってみると良いと思います
真是一对。。量子纠缠的精神病。。。。解体的回忆挺美味的,结局和bgm看笑了。。。。。。。[spoiler] 事已至此 自杀or精神退行 总得选一个来从痛苦中解脱吧jpg 看总成就叔叔是不是跟着也解体了 [/spoiler]
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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