
A prince who has lost his kingdom and everything else. His uncle and aide-de-camp, unable to leave him. In a cramped rented room abroad, click on objects and piece together a codependent relationship filled with brutality and endurance. Watch helplessness turn into violence, tenderness into torture.
Modeled estimate, not a reported figure. How we estimate →
About
Power structures can dissolve. So can people.
Dissolution of My Self is a point-and-click psychological horror narrative game about exile, dependence, and the collapse of identity.
In a rented room, you will click on objects, read fragments of Hector’s memories, and help dismantle his identity.
Before you is an ordinary rented room.
And yet, for Hector, the prince of a fallen kingdom in exile, every seemingly ordinary everyday object inside it is evidence left behind by an intimate tyranny.
Can you blame him for becoming cruel? After all, all he has left is his uncle.
Today, he has decided to forget it all.
Your task is to investigate these objects, awaken the memories Hector refuses to face, and help him erase them.
He has to forget.
After all, remembering who you are can be far too painful.

Hector (CV: Netoru Irakusa)
“Your body is my only territory.”
An exiled prince of a fallen kingdom, trapped in a rented apartment far from home. After losing his identity, homeland, and future, he drags his dependence on Matvey—along with his resentment and love—into the depths of self-dissolution.

Matvey (CV: Tetsuto Furukawa)
“If you were nothing more than family to me, my child would be old enough to walk by now.”
Hector’s uncle and aide-de-camp, who fled with him under an alias after their kingdom fell. He now supports their life as an unlicensed electrician. Unfortunately, Hector treats him as subject, uncle, caregiver, wife, and mother all at once.

Piece together your own path through dissolution
What you touch first is what Hector remembers first. Exploration changes the order and rhythm of how the story unfolds—not the ending. This game has a single ending; in-game options mainly affect how you read and experience the text, and do not unlock alternate endings or a second storyline.
Explore memories inside a rented room
Investigate everyday objects such as windows, a television, dining chairs, and medicine bottles to trigger memories Hector refuses to face.
Don’t take everything he says at face value. The way he recounts his memories depends entirely on his state of mind at the time.
Watch memories peel away one by one
As Hector gradually gives up his past and his self, the objects you have triggered will slowly blur and lose their function.
Psychological horror with no monsters
The horror comes from a sealed space, life in exile, and the twisted decay of family affection, love, and devotion to country between the two of them. Expect oppression and unease—not jumpscares.
A dark intimate relationship narrative
Uncle and nephew, sovereign and subject, “mommy” and his manchild, caretaker and patient
— an abnormal bond so intimate and suffocating it turns your stomach.
Enjoy psychological horror, but not monsters, jumpscares, or combat
Enjoy object investigation and fragmented storytelling
Enjoy codependency, pathological dependence, and unequal / distorted relationships
Enjoy dark humor and jokes straight from hell
Can accept an extremely oppressive atmosphere, ethical tension, and dark taboo intimacy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese**languages with full audio support
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
震撼美味! 很难想象这么精良的作品几乎是只靠作者一个人制作出来的TVT,ui很帅,加载界面的乱码和大脑背景的动效做的超级有感觉,bgm也非常的贴,每首都是反复听也不会听腻的那种,尤其是第五层记忆的八音盒bgm我非常爱!cg画风很漂亮!空镜给的恰到好处,配合bgm常常让人有淡淡的怀旧与一种梦核的味道(?) 文风我也特别喜欢!剧情出人意料又在情理之中,逻辑连贯流畅,感情线很好品,病态的依恋关系也十分的带感,尤其是作者细腻的文字把逐渐崩坏的那种精神状态描写的细致入微,配音也特别贴!而且是HE,老师好温柔w...我觉得任何一个作者大概都很难放下在这类故事的结局狠狠刀一把读者看着大家哀嚎的恶趣味w不过不知为何,看完了也会感到哀伤,有一种怅然若失的感觉......难道是因为太短了不够吃?! 整体流程大概在两三个小时左右,确实内容量感觉比较少!但反过来想作者寥寥几笔便能勾勒出如此动人的故事,实在是很厉害...老师拜托了再多写点吧欧内盖—————— 其实本人是吃了安利来的,光看标签并不算是符合本人xp的类型(心虚),不过真的打开后反而是被震撼到...美味啊美味...(美味到失语)xp已经变成解体史的形状了(?)看的我好爽! [spoiler] 顺便虽然赫克托美丽的精神状态看着的确已经是病入膏肓了,但我总觉得面对恋母情结会选择自动认领母亲身份的一方才是病的更重的那个啊w!马特维实际上才是更疯狂的那个吧w!? 心甘情愿的成为彼此的牢笼,关系退行为无需语言只存在彼此的母婴共生体,母亲的乳房是婴儿对外部世界爱与安全唯一的感知客体,既窒息,又温暖...也许这是世上最紧密的关系。[/spoiler] 还有我觉得作者真是太有生活了!我小时候也吃过窗帘,就是那种带着灰尘的苦苦的味道...所以医用酒精真的是甜的吗?不禁开始怀疑作者是不是真的喝过!
this is for the people who like reading whatever genre or tag. i had a great time going in blind but for those who arent so comfortable with grey content come back later when ur comfortable :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太爽了...完全对上电波...太好吃了,像是我自己会写出来的感情线...就要这么阴暗亲密的链接,完全理解男主攻的心态和行为,要是是我在这种情况下也会这样的去要求爱人来看TA会不会还忠于我的。再加上他俩还有着“共享12.5%的基因”这层关系......太。。。爽。。了。剧情美术音乐配音都很爽:D
全收集留念 简直太美味了 看着简单但细节还挺多的,[spoiler]吃药不吃药最后甚至配了两个版本,疑似不吃药时拖拽窗口也会更慢[/spoiler] 错过众筹或许是最大的遗憾,该着手研究时光机了 [spoiler]在注定的悲剧下,要如何去"疗愈"?不说了,点上MARETU的渴望和重新分娩送给两位[/spoiler]
文笔癫,剧情、音乐也不错,画风、配音我好爱~期待后日谈
Deranged, tragic, deeply psychological, and absolutely incredible. The narrative, the voice acting (chef kiss), raw feelings of the whole story kept me glued to the game. At one point I cried a bit, witnessing the [spoiler] downward spiral of an already fragile being driven by grief, loss of self, and pressure from his environment. A disturbing ending for self preservation, neatly kept in a psychological tomb. [/spoiler] Finding indie gems like this is so satisfying!
5h全成就通关 如果要收集全部故事的话,需要拿一个状态打完一周目之后切换另一个状态再去打一周目,因为零碎的隐藏的故事是很碎片的分布。我个人还挺喜欢这种打法的,因为有快进功能,所以也不费时间,有点那种在知道一切之后再次回去观看记忆的感觉,这个时候,就会发现一些不一样的东西。 然后接下来设计一些剧透: 个人认为结局偏向he,其实我还蛮期待故事百分百之后会出现一个什么额外的人物心里话,因为还蛮想看马特维他的内心到底是怎么想的。因为第一人称,所以全程对于叔叔的内心几乎没有,就更让抓心挠肝想知道叔叔你的真实想法到底是什么啊! 然后我们的王子大人,整个解体的过程也很有意思。个人认为他的情感经历了从很几个阶段,从依赖、理所当然的使唤、试探到怀疑、得寸进尺、失望再到愧疚、愤怒到最后的决心忘掉一切。 他的人格是被过去的王子身份所塑造起来的,当这个国家解体后,王子的身份当然也就不复存在了,于是他在异地开始了新的生活——和叔叔一起。 但过去当然没有那么轻易去斩断,为了让叔叔明白自己的一无所有,彻底放下对自己的期待,也为了自己的新生,更为了叔叔纯粹的、完全的爱,他决定解体,作为婴儿——什么也不去思考的、降生。 这样的话,作为母亲的马特维是否就会抛弃一切的给出他的爱呢?
好玩,爱玩,还会出dlc吗? 刚开始玩的时候觉得还行,但是玩完之后后劲大啊。我这个人玩这种游戏几乎不会打开第二次,但是你做到了。已严肃四刷。 健康的爱情固然长久,但是畸形的感情更加美味。 ———— [spoiler] 赫克托还蛮可怜的,妈不亲爸不爱,只有自己的叔叔会对自己上心,这算是为之后的这些感情打下了基础。游戏中关于赫内心的描写大多和领地有关,大概是因为祖国解体导致的颠沛流离让他潜意识里对这方面的东西更看重。所以他自然而然的把马特维当成了自己唯一的领土,也算是想找一个安全温暖的避风港吧,想要逃离破破烂烂的现实。至于马特维,我觉得他的内心比侄子更复杂,根据我玩下来的理解,马童年时因为种族关系的混乱,导致他对统一有很大的执念,而幼年赫克托的天真发言正好击中了马内心所渴望的,再加上赫妈妈对他的帮助,他才对小赫那么好吧。不过在逃亡过程中对赫有很强的控制欲,也许是对复国的愿望太偏执了,包括最后那个笔记上写的也是,其实他自己心里都清楚,不过自己骗自己。 两个人就这样别扭的相处,得不到的就是遗憾啊,看着他们偶尔的甜蜜日常还真的给我一种这两人很般配的感觉。 般配在那啊啊啊啊,呜呜呜,按时吃药最后的那段蓝字[/spoiler] ———— [spoiler]]对不起 欺骗了你,对不起 辜负你的期待,对不起 让你每天这么辛苦,对不起。 没能给你容身之处,对不起。 无法像正常人一样爱你,对不起。 [/spoiler] ————— 作者你杀人诛心!!!无论看多少次都觉得很揪心 请继续产出这种美味。 ———— cv老师太努力太敬业了,[spoiler] ]解体之后那里我被惊到了,这都要配吗......?你敢配我不敢听..... 也可能是这个结局雷到我了吧,不过我的适应性向来超高,1s就接受赫克托变成了[spoiler]巨婴 [/spoiler]....,.......孩子真可怜。 [/spoiler] ———— 美术和音乐更是一绝,场景美术和cg很有风格,页面更是表现出了精神状态不好的既视感,赫克托的立绘让我觉得很有叔感,差点认错了,[spoiler]结果是孩子太憔悴[/spoiler]。马特维真是美丽至极、风韵犹存,[spoiler] 不愧即是当妻子、妈妈、老师、护工,又是当副官、泄欲对象的人啊。 [/spoiler] —— 就写这么多吧。可能有些东西没补充上/没写完整,但是这不妨碍我对游戏的肯定。老师继续加油吧,孩子真的还很想吃 另:解体画廊没有收录[spoiler]对不起[/spoiler]那一段,是bug还是我的打开方式不对?
好感动终于见到正常的叔侄关系了,叔叔就是妈妈呀,哪怕彼此攀附互相折磨叔叔的怀里才是最幸福的温床呀,结尾真素劲爆尾杀,打完久久不能忘怀,你们二人幸终罢。
「心理ホラー・ナラティブゲーム」との説明書きがあったけど、ホラー成分はほぼ無し。(主人公の問題発言の数々はむしろ結構笑える) 架空歴史ものとしてかなり設定が作り込まれていて、純粋にテキストが面白いタイプのADV 個人的に2〜3時間でさっくり読み終わってしまうのがもったいないくらいの傑作だと思うので、DLCで追加エピソードが欲しい。 ※作中の「時間通り服薬」の選択によってエンディング分岐や文章が変わるので、テキストを効率よく回収したい場合は、一周の中でむやみに切り替えない方がおすすめ。(前述の通りすぐ実績コンプできるので、あまり気にすることでもないと思いますが)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.7K | 83 | 43% | $10.99 | |
| $30.7K | 804 | 85% | $1.99 | |
| $30.7K | 139 | 62% | $17.99 | |
| $30.7K | 192 | 67% | $4.99 | |
| $30.7K | 1.6K | 81% | $0.99 | |
| $30.7K | 247 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $365.2K | 1.9K | 94% | $9.99 | |
| — | 0 | — | — | |
| $89.8K |
| 3.6K |
| 88% |
| $1.39 |
| $4K | 125 | 98% | $3.99 |
| $2K | 13 | 92% | $9.99 |
| $1.9K | 57 | 67% | $1.99 |