
Experience the game in its best form with the Director's Cut Edition. New graphics, new enemies, more weapons, more blood...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very interesting ideas that do not hold up when put into a finished product. The "Resident Evil" influence is, simply put, backtracking and limited ammo. I can not in good conscious say this is an actual survival horror game. If you enjoy the maze like levels of Doom 1 and love asking yourself "where do I go?" while not even having a proper inventory to see what keys you do and do not have, this is your game. I hope a potential Dismantled 2 is able to iron out these design flaws and hopefully jump to another engine better suited for what the creator is attempting to do.
If in doubt the trailer footage doesn't do the game justice. In-game visuals and atmosphere is top-tier horror, genuinely dark, raw and gritty, with a strong element of true crime mystery. Forget your twinkle-core Silent Hill remakes and Resident Evils. This "Doom conversion mod" is very well made.
Dismantled Director’s Cut by Productions Pluie De Sang is a survival horror title that fully embraces a grim, uncompromising vision, drawing heavily from retro design while amplifying its impact through disturbing imagery and oppressive atmosphere. It does not aim to be polished or widely accessible, instead presenting an experience that feels intentionally raw and unsettling. From the beginning, the game establishes a tone of isolation and dread, placing the player in a situation that quickly descends into something far more grotesque and psychologically intense. The narrative is deliberately minimal, unfolding through exploration rather than direct storytelling. Players find themselves stranded in a remote location, gradually uncovering the presence of a deranged figure whose experiments have twisted both people and environment into horrific forms. Rather than relying on exposition, the game allows its world to communicate the story through visual cues, fragmented details, and the consequences of what has taken place. This approach creates a sense of mystery that keeps players engaged, even if the overall plot remains relatively straightforward. Gameplay follows a traditional survival horror structure, combining exploration, puzzle-solving, and combat within interconnected environments. Progression often involves locating items, unlocking new areas, and solving environmental challenges while managing limited resources. The game encourages careful planning, as supplies are scarce and encounters can be dangerous. Combat exists but is not designed to be empowering, instead serving as a risky option that players must weigh against the possibility of avoidance. This reinforces the sense of vulnerability that defines the experience, making each encounter feel tense and consequential. One of the most striking aspects of the game is its commitment to atmosphere. The environments are dark and oppressive, filled with unsettling details that contribute to a constant feeling of unease. Enemy designs lean heavily into body horror, presenting creatures that are intentionally disturbing and difficult to ignore. This focus on discomfort is central to the game’s identity, creating moments that are memorable precisely because of how unsettling they are. The experience does not rely on sudden scares alone, instead building tension gradually through its visuals and pacing. The Director’s Cut version expands on the original release by introducing improvements and additional content. Adjustments to the visuals and environments help refine the presentation, while new enemies and equipment add some variety to the gameplay. Additional modes and unlockable elements provide reasons to revisit the game beyond the main story, though the core experience remains largely unchanged. These enhancements help round out the package, even if they do not fundamentally alter its structure. Visually, the game adopts a deliberately rough aesthetic that reflects its retro influences. The presentation prioritizes mood over detail, using lighting and environmental design to create a sense of unease. While this style contributes to the overall atmosphere, it can also feel dated or inconsistent at times. However, for players who appreciate older horror titles, this approach adds to the game’s identity rather than detracting from it. Sound design plays a significant role in reinforcing the atmosphere. Ambient audio, subtle environmental noises, and a restrained soundtrack work together to maintain tension throughout the experience. Moments of silence are used effectively, allowing small sounds to stand out and create unease. The audio does not dominate the experience but instead supports it, ensuring that the player remains immersed in the environment. Despite its strengths, the game does have limitations. The adherence to retro design brings with it some of the drawbacks associated with older titles, including occasional clunky mechanics and uneven pacing. Navigation and combat can feel awkward at times, which may frustrate players who are accustomed to more modern systems. Additionally, the heavy reliance on disturbing imagery and themes may limit its appeal, as it is not a game that holds back in its presentation. The gameplay loop can also become repetitive during longer sessions, as the structure does not evolve significantly over time. While the atmosphere remains strong, the lack of variety in mechanics may reduce long-term engagement for some players. These issues do not necessarily detract from the core experience, but they do highlight its niche focus. In the end, Dismantled Director’s Cut is a bold and uncompromising survival horror experience that succeeds in delivering a deeply unsettling atmosphere and a sense of constant tension. It is not designed for a broad audience, but for those who appreciate retro-inspired horror with a darker and more extreme edge, it offers a memorable and intense journey. Its rough edges are part of its identity, creating an experience that feels distinct even when it is not always comfortable to play. Rating: 7/10
Шедевр
DUMMY THICC TIGER BOOTY.
WHAT THE ♥♥♥♥ DID I JUST PLAY! WHAT THE ♥♥♥♥ DID I JUST PLAY! Screw Resident Evil, forget Silent Hill. You want to play a real mind ♥♥♥♥ of a game, this Is it, hell you want to just experience want its like being trapped at a furry convention then look no further.
Awesome game!!
What an experience, this game is so ♥♥♥♥♥♥ up... If you like Doom and Resident Evil you will love it. Really awesome game definitely recommending it.
beast game!
Честно говоря, я просто хотел пострелять в бумер-шутер. Но это оказался ремастер WADника для DOOM, со всеми вытекающими. Великолепный антураж! Да, всё топорно выглядит, но мрачняк сумасшедший. Это прям не для всех. Геймплей, на удивление отдаёт моим любимым System Shock, что редкость. По сути это метроид, где ты свободно исследуешь особняк, открывая новые проходы, изредка постреливая в монстров. И эксплоринг здесь, это главное. Но, геймплей оказался слишком олдскульным! Я просто не смог найти первый пароль в подвале. Потом не смог найти пароль для секретной комнаты с компьютером. А потом было трудно выйти хоть на какую-нибудь концовку. Ну нельзя, блин, так делать, что вот сейчас тут нет предмета, а потом он просто появляется без предпоссылок именно здесь. Ты теряешься на обширной карте, так как нельзя отметить сейврум или запертые двери. А ещё, после первой трети игры, легко можно совершить действие, которое определит концовку. Затем, после второй трети игры, пойти по пути той концовки, которая тебе не светит. И если ты не делал сейвы в разные слоты, то всё. Да и сейвиться на печатной машинке, используя чернильные ленты, которые могут кончиться, ну такое себе. В этой игре приходится познавать мир через ошибки, и каждый раз снова бежать в нужное место с чекпоинта. Моя оценка 7 "Вивисекторов" из 10. Игра думает, что ты в неё играл 4 часа, а провёл ты в ней почти 10.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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