
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 667 reviews with recorded playtime.
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Themes across 663 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
yay im sneaky corvo daughter
It's good if you have leftover goodwill from the first one, worldbuilding feels wider than deep though. The Heart in the first one told you about the goings on of specific districts and the histories of specific buildings, this time it just kinda tells you "there's a class divide" in 50 different ways. First game gave you enough lore on just the sewers to write a textbook. This one, not so much. Also not buying that the Outsider from this game and the last game are the same guy, they had him show his hand too much. They completely changed where they do and don't show restraint in the worldbuilding in a way that meaningfully changes the character of the world. The levels too. Sokolov's lab in the first game felt like a real place, for example. It was just a building that had Sokolov's research and stuff in it. Jindosh's clockwork mansion, it's fun, but I don't buy that it plausibly exists in the same way. The logistics there don't work. His work is repeatedly shown to have replicability issues because other people can't even take it apart and put it back together, the mansion runs on it, have you tried building a mansion as just one guy? I just don't buy it. it's a gameplay setpiece that exists as a gameplay setpiece. I'm just not convinced, it stretches my suspension of disbelief too far, like it breaks the very rules it establishes. The coup in the first one felt real too, this time it just feels like a witch (who is a bit "somehow Palpatine returned") came in and made it happen. That's another example. Gameplay is fun though.
Jogão da porra!
Obnoxious writing from the get go. Totally lost the cool, skulker vibe from the original. Talk, talk, talk, talk, talk, talk.
Pretty solid, but it is just Dishonored but kinda worse. I did find myself having fun but my opinion of the game did kind of start to sour the more it went on. The level design just isn't as strong as it was in the first game, it's really annoying having to go out of your way having to look for upgrades in wherever the hell they could be. I liked the time travel level, but I feel like we should've been able to keep our powers in at least the present or the past. By the last two levels, it honestly felt like the game designers started to give up, especially by the very end. I also thought that the bloodflies were annoying, very cheap attempt at trying to replicate the rats from the previous game. The story sucks, the plot itself wasn't all that engaging and it doesn't help by how flat and uninteresting every character is. They had a twist at the very end with one of the characters, Megan, but it failed miserably because they did not make me care about her character throughout the entire game at all. Again, I still enjoyed myself though, the core gameplay was still pretty good for the most part. Also my opinion of Dishonored 1 did change positively when I started a high chaos run after initially playing through a pacifist one, which is how I also started in this game, so maybe my opinion will change when I start one here.
Dishonored 2 improves almost everything about the original, which says a lot considering how incredible the first one was. The gameplay is deeper, the stealth feels better, and the amount of freedom the game gives you is incredible. The graphics and art direction are absolutely stunning, and Karnaca is breathtakingly beautiful. Every location feels alive, packed with history, detail, and personality. The voice acting is excellent, the worldbuilding is top-tier, and the level design is honestly off the charts (Clockwork Mansion and A Crack in the Slab are legendary for a reason). My only real complaint is the story, which feels a bit too similar in concept to the DLCs from the first game, so it doesn't have quite the same impact as the original. Even with that, this is still a masterpiece and one of the best immersive sims ever made.
Le Jeu qui ne vieillit pas meme 10 années aprés sa sortie. un must de l'infiltration
One of the best games ever released. Super good looking, this style of graphics aged like a fine wine. And gameplay... it is just awesome, everyone should play this game.
fun.
для любителей потной бдсм ♥♥♥♥♥♥ самое то
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
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