
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 636 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我说2016这个游戏大年的含金量还在上升,十年之后依旧大开眼界。 这地图设计真神了吧?复杂的空间结构极大提高了线路选择的自由度和收集的趣味性,配合传送技能基本目之所及皆可达,和多种任务完成方式更是相得益彰,十分照顾happy ending玩家和仓鼠玩家。最喜欢的一张图是机关宅邸,所有机关变化都不是简单的贴图,而是真的会被收到墙里,这些墙里的空间居然也可以探索利用,能感受到设计时在机械结构上花了大心思。斯蒂尔顿大宅也很不错,利用不同时间线的空间差异来解谜,和同年另一部神作《泰坦陨落2》心照不宣了。 唯一不爽的点在于,混乱度影响结局的设定过于限制玩法了,为了做好结局不杀人导致一周目大部分玩法都体验不了,整体玩下来束手束脚,颇有西部大窝囊之姿。
great sequel
NO DOJEBANE JAK CALA SERIA POZDRO
Я ♥♥♥♥ в рот ваши загадки я чо в школу пришел
The game is good. But it's no where near as good as the first one. The major issues I have are that the game feels a bit overwhelming compared to the first game. All the areas feel the exact same. It doesn't feel like you have as many ways of dealing with encounters as the first game. Some of the runes are cryptic as hell to get.
Good Game.
The most insufferable annoying voice over over exposition dump in the whole history of gaming 15 mins in and Corvo can't shut the hell up. It so annoying that it genuinely diminished the whole experience WOW
10/10 masterpiece. They don't make games like this anymore. I'll have MIcrosoft forever if they shut down Arkane
Самая лучшая игра. The best game
I really loved the game, will replay a few times :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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