
Disdoored - is the game about survival in a crazy and 100% hand-made plasticine world. Develop your farm, breed new domestic animal species, search for ancient technologies or defend your base from monsters. This world HAS to be disdoored!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
[h1][code][list][*] 本评测来自 [b]BABA 新游体验组 [/b],感谢组长及各位组员的努力。 [*] 由于格式限制,此处为摘要版,欢迎大家前往 [url=http://www.babagame.vip/archives/7630][/url] 查看本游戏的完整测评(附玩家视频)。 [*] 感谢 [b]BABAGAME[/b] 免费提供的游戏,每晚9点免费发key,领取地址: http://www.babagame.vip[/list][/code][/h1] 这款游戏最大的亮点就是其中的一切都由橡皮泥手工制作的, 每个人物、生物、武器、树、蜗牛、巨型蘑菇,这一切都是由开发者手制的,并使用定格动画技术制成动画,在此过程中拍摄了超过 20,000 张照片,可以说是非常用心良苦了。 玩了一会儿,感觉这款游戏和饥荒十分相似,用橡皮泥版饥荒形容再合适不过了。在游戏的左列可以选择各种可以建造的物品,在右上角则是角色的饥饿度和生命值等,根据不同物品选择不同的工具,保持自己的状态才是最合适的,前期多采集资源和食物为主,游戏的节奏比饥荒略快一些。 总的来说,这款游戏和饥荒相似的地方挺多的,应该说生存类的因素都差不多,价格偏贵了点。 而且,会出现闪退和卡顿的 bug,游戏的还需要进一步的优化。
[quote][url=https://store.steampowered.com/curator/7871885/]Follow our curator page:[b] OCG-Curations[/b] if you like and want to see more reviews like this one.[/url][/quote] [h1]Overview[/h1] Disdoored’s first unique feature that will catch any player’s eye is the artstyle. The developer Anton Riot and CO. has created a game with full Claymation animation. This makes the game feel just as bizarre and creative as the game’s world. The game is a survival crafting title in a similar vein to “Don’t Starve”, but with a few twists. A dungeon mechanic has been added which are required to beat to finish the game. The combat is more detailed as enemies have wind-up animations that can be dodged. Animal breeding is also a large part of the game. “Yummys”, small purple creatures, can be caught and fed which will eventually allow an upgrade. These upgraded animals can have different purposes such as: providing food such as milk or acting as the player’s body guard. The game also has a simple RPG mechanic which randomly unlocks a recipe on level-up. While this is a fun title, I would wait a little bit until all the bugs are sorted out by the developer, who has already released multiple bug fixing updates. [u]Rating[/u] [b]8/10[/b] [h1]Game Breakdown[/h1] [u]Gameplay:[/u] Since this is a two dimensional survival game, the first thing the player must do is collect resources. This is accomplished by walking around with the WASD keys, a change from most two dimensional survival games, and left-clicking on resources to harvest them. Resources are harvested quite quickly, which is nice because the player can focus more on the crafting aspects. A very unique aspect about this game is that all of the resources are useful all game long. In most survival games, after metal is achieved, resources such as wood or stone become completely useless. Instead, in “Disdoored” it is only tools, traps, and objects such as treasure chests that require the main metal, iron. The most powerful wall is made out of stone, which is almost as rare as metal. The player character also has 4 resources itself. The first of these resources is food. The food meter must stay above zero or the player will start to lose health. If all of a player’s health is gone then the game is over. This game has perma-death, so it is important to stay safe. The third resource in this game is money. Initially it seems like the player will never run out of money. As crafting recipes become more complex, money becomes a concern because it runs out so quickly. Money can be replenished through resource collection or feeding the player’s companion Lily. The fourth resource is ammo. “Disdoored” has crazy guns that can be crafted and they require ammunition. The ammo resource is used to create ammo that can be fed into the guns. Besides guns, there is also melee in the combat system, which I enjoyed. The combat in “Disdoored” seems simple on the surface and it doesn’t require too many controls. While it seems simple, the combat requires timing and precision. Enemies and the player in the beginning of the game mainly melee one another. The player left clicks and holds on an enemy to whack it with a sword. As the player gets farther away from the initial spawn point, new and harder enemies are introduced with special attacks that are either charged up or produce a damaging projectile. All of these attacks can be dodged if the player runs the correct direction away from the attack. The player can then run back in for a melee whack or use their gun for a ranged attack. Weapons do get stronger as the player unlocks new recipes. To unlock new recipes, the player must level up in the RPG system. The RPG system is simple, butt quite helpful. Every time the player performs an action, they get some experience points. Gain enough and the player levels up. Upon leveling up, the player gets a random crafting recipe. This is an important mechanic because the only other way to unlock recipes is to run very far away from the spawn point and find a recipe tube. I do wish the recipe tube looked less like a flash bang and more like a tube with parchment in it. Because it looks like a bomb and one of the items the player can craft is a bomb. I didn’t want to fill up my inventory with an item I thought was useless. It wasn’t until I was running away from an enemy that was chasing me that I picked it up and discovered it was an extremely helpful discovery. The other upgrade the player receives is a skill point. These skill points can be placed into one of eight skills. Most of the skills reduce the amount of crafting materials required in the game’s recipes. The melee, ranged, and armor skills all increase the effectiveness of the equipment associated with them. One skill that is particularly useful is the Breeding skill. Small, weak, purple creatures called “Yummys” can be captured and put in a pen. Once in a pen with a trough or a feeder, the “Yummys” will start to eat and gain experience. Once they gain enough experience, a star appears above their head and one of four behavior can be chosen for the animal. These behaviors affect whether the creature becomes the player’s bodyguard or something like a food producer. It is a unique mechanic that is fun to play around with. I loved to see what new creature would pop up next. Bodyguard creatures are quite helpful in the door dungeons. While exploring, the player will come across doors with roman numerals above them. The roman numerals explains how difficult the door dungeon will be. Dungeons are important because they are the fastest way to get resources, especially rare resources that Lily, the player’s companion plant that must be fed, will need. Beware though. These dungeons are guarded by many enemies, so it is important to have an established base before the player attempts even a number 1 door. Overall, this is a great survival game with some unique mechanics. The game breaking bugs need some work, but the developer is actively bug fixing, so I don’t think it will be long before any player is able to fully enjoy the game. [u]Graphics:[/u] One of the reasons that this game stands out so much is because of its unique art style. The two dimensional sprites in the game are Claymation that the developer meticulously recorded and then imported into the game. I think the developer did a great job, especially since the art is only one aspect of a larger game. The Claymation also really adds to the theme of the game’s world being incredibly bizarre. It is surprising seeing such a time consuming artistic medium in a video game, but it is unique and add a lot of charm to the game. [u]Sound:[/u] The sound effects in the game are pleasant and are surprisingly normal considering the entire world is made of clay. The only issue I had was with the music. It fits the theme of bizarre creativity, but it becomes repetitive and annoying to listen to after a while. [u]Story:[/u] The story is a rather simple one. The Doors showed up and ruined clay person civilization. The only thing that can save their ruined civilization is an initially small flower named Lily. Lily requires a variety of materials to eat when so she can grow bigger and stronger. The world doesn’t like this however and sends enemies at the Lily occasionally, so she requires player protection. [u]Features I would like to see:[/u] I would like to see a quick transfer button when a player is sending items either to or from a chest. Having to move the sliding bar every time gets frustrating and tedious. [h1]Conclusion[/h1] [u]Pros:[/u] Unique and Creative Artstyle Fun Gameplay [u]Cons:[/u] Game Breaking Bugs Could use some minor QoL changes
[i][b]搶先體驗中的遊戲,初步遊玩簡評、建議[/b][/i] [h1]黏土人的新作品,黏土世界的生存大冒險。[/h1] 在這個黏土世界,突然冒出許多的「門」,門裡面充滿怪物,並且會跑出來威脅到門外的世界。 黏土人為了守護家園,需要聯合起來,跑進門內引爆炸彈來摧毀門,並且保護好神奇的植物「莉莉」。 遊戲最大的特色,就是整個美術都是由手捏黏土所設計的,裡面不論是人物造型、表情,角色的動作、怪物與動植物...等,玩起來很有以前看這種黏土人卡通的感覺。 玩法上除了基本的生存與建設家園外,有兩個主要宗旨,第一是盡可能的炸毀每一扇門,第二個則是要種下名為「莉莉」的種子,照顧、餵食她,直到她成長完成。 [b]種下莉莉後,每過一段時間就會有怪物來襲,家園要蓋城牆、陷阱來保護。[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=1399801732 [h1]優點:[/h1] [olist] [*] 美術很有自己的特色。 [*] 標準的生存+經營玩法。 [*] 可以與好友同樂。 [/olist] 在生存方面有四個主要屬性「生命」、「飢餓」、「金錢」、「子彈」。 生命與飢餓就如同多數的生存遊戲一般,受傷需要吃東西治療,平時動作會減少飽食值,[Strike] 可以隨便撿東西起來吃 [/strike] 。 由於角色是黏土人,所以撿到製作書時,不是用看的學期來,而是要讓主角吃掉,就會學到該技術! (吃東西,先選到物品,再用Space鍵進食) 金錢是每次製作物品都需要消耗,最稀少的資源,目前我只知道在採集玉米、或撿屍體旁的掉落物會獲得。 子彈只要在你使用遠程武器攻擊時會消耗,採集仙人掌會獲得,也可以自制。 https://steamcommunity.com/sharedfiles/filedetails/?id=1399801280 [h1]缺點:[/h1] [olist] [*] 沒有遊戲教學,任務目標跟玩法都要靠自己摸索。 [*] 地圖太大了...就算選最小,地圖還是大到誇張。 [/olist] [b]道具說明只有講可以捕捉「美食怪」,但要用來做什麼都沒說明。[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=1399801458 遊戲目前還沒有建置任何教學與玩法的導引,所以我摸索了約4小時,還沒有玩出太大的成果,加上目前的地圖我覺得做的太大了...四處探索了1~2小時,地圖顯示也才開亮迷霧中的一小區塊;玩起來會比較沒有目標(除了照顧莉莉),常常會不知道接下來做什麼比較好。 [h1]購買建議:搶先體驗中的作品,未來發展的可能性大。[/h1] 如果喜歡生存類遊戲,又有好友同樂的話,就可以考慮購買了。 目前線上幾乎沒什麼玩家,如果單人遊玩會比較悶一點,主要還是缺少教學以及目標不夠明確的關係。 如果想單人遊玩,建議先關注,過一陣子再回來看看。 [quote] 喜歡我的評論嗎?歡迎參觀我的[url=http://store.steampowered.com/curator/31470152/] 遊戲私房菜[/url] 喜歡這篇評論,也麻煩點個讚,讓更多人能夠看到! :)[/quote] ------------------------------------------------------------- [h1]Simple review for Developer: [/h1] I must say the game is fun at first few hours, but without the play way guide will make the game become boring soon. Because player can't find out the purpose, the main mission is not clear enough i think. Suggest: [olist] [*] I think really need add some game tutorial. [*] Add mission UI, make player can check the main thing need to do anytime. [*] I always got game crush when i click 'save and exit'. I guess it's a bug? [*] The map is totally too big for single player, even i choose 'small' in world setting. Maybe could add another really small map for single player? [/olist] Thanks for the game play invite to my curator.
I was a huge fan of "Don't open the doors". When I first saw Disdoored I was discouraged by "Early Access" status. But after a lot of thinking I finally got it thinking about future opening doors and finding an amazing world of beautiful colors, interesting dialogues and puzzles. I was wrong. First of all, I must say that I love the kind - farms and survival games always make my list. But a farm with isometric view is an overkill. Getting something done is a pain. Placing objects is really hard because of the isometric view. And when you put... a fence, for example, it's there forever. You can't replace/remove/rotate it. Even though there are much things you can find, you don't get enough free space to carry them - 10 slots is simply not enough. Same can be said about chests. 8 slots is painfully small to store everything. You either have to have a lot of chests, either less resources. When I interact with the chest, it can't be closed with "esc" button. I'm not sure about next game problem, but when you're set a one player game, game won't stop when you press esc button. This option will be very handy. The combat and use of the items is strange as well: to attack you need to press space button instead of cliking mouse. Everything is too raw to make ambiguos conclusions. But in the current state I simply cannot recommend it.
Может это конечно и ранний доступ, но разрабы явно не спешат, уже почти полгода прошло после последней обновы, да и говорят Антон Райот ушел, так что рекомендовать не могу. По сути: то, что взято из "dont open the doors" работает, допустим те же "инсты"-двери; всё остальное криво. Фермерство есть, но при смене сезона всё пропадает, и семена приходится искать по карте заново. Большое поле засаживать бестолку, слишком часто нападения, при которых враги уничтожают посевы, даже если обнести всё изгородью ты порой можешь даже не узнать, что кто-то там где-то её разбил и залез. А как не засаживать, если "животные" сжирают просто тонны. Потом смена сезона, всё пропало, нашел пяток семян - они растут пару игровых дней и явно не успеют накормить животных, не говоря уже, что и самому питаться надо как-то. Серьезно, кормушка на 30 слотов опустошается быстрее, чем за день - это сколько нужно засадить? А само приручение животных? Нет, приручить всех ты не сможешь, ты можешь поймать только сиреневого прыгуна и вот уже из него ты можешь вырастить всё остальное. При этом из овцы можно вырастить корову, а из слизняка ежа, ну принцип примерно такой. Чтобы сделать любую пушку, нужен порох, из данжей я за 30 дней добыл 2 штуки, надо 4. Можно скрафтить, но нужны яйца, которые несут птицы из одной из веток "размножения" тех сиреневых штук, шаге эдак на 4. Причем по какой именно ветке breeding'а надо идти я допёр-опробовал самой последней, так как-то примерно через жуков, ага, нифига не интуитивно понятно. Я к тому времени уже взломал еду и надюпал два сундука стеков еды, которую эта орава сожрала за пару игровых недель. И конечно сломал и порох, ибо нереально. И да, домиков со скриншота нет, бомжуем. В общем, реально играть невозможно, единственно можно конечно по данжам полазить, но это надоело еще в "донт ойпэн".
Ну, что можно сказать о сие творении.. Занимательно, интересно иии... непонятно. Много вопросов. Даже вот ачивки, мне кажется они ещё не работают. А условия их получения? Тоже тайна. Управление - тайна. Я лишь тыкая всё подряд познал всё управление в игре. Так же встречаются баги. К примеру если жить у воды, то монстры будут плавать там без движений. Имеются баги текстур, персонаж порой застревает(перезаход лечит) ну и по мелочи. Но это ведь только ранний доступ! Ждём обновлений, думаю игра будет что надо
Update zum Review: Ich möchte jeden ausdrücklich warnen, sich dieses Spiel zuzulegen. Dies ist kein Early-Access, das ist ein totes Spiel mit jede Menge Fehlern. Das letzte Update hat das Disdoored im Juni 2018 erhalten hat. Meine Bitte an Steam, dieses Spiel aus dem Verkauf zu nehmen, wurde ignoriert, daher hier noch mal der Hinweis, nicht auf den Betrug hereinzufallen. ----------------------- Wenn man sich den Update-Verlauf anschaut, stellt man schnell fest, dass das letzte Update im Juni 2018 war. Eigentlich müsste man bei einem Early-Access-Spiel dafür sein Geld zurück bekommen.
Do not pay $20 for this game, the art style is pretty charming. The whole claymation esthetic would of sold this game itself. . . If there wasn't already a single player version (Don't Open the Doors). Oh and good luck connecting to another human being on this planet in this game, it's max player count it ever reached is 9 and that was at release. I wished this game would of been more successful cause I actually like what they got here, if you like games like Don't Starve Together then this game would of been right up your alley but as it stands you might as well as be playing Dont Open the Doors (which may I add is half the price of this game at $10 right now).
Какая-то фигня. стиль графона забавный, но тоже так себе. Что делать? Куда идти как развиваться? Инструменты создал грядки вскопал, где добыть или как получить ресы на печку, непонятно! На грядках что-то посадил, полил, голод уже поджимает - а нифига не растет! вроде уровень чара поднял, что качать, какие навыки что дают и для чего нужны? ну урон понятно для чего, а вот мастерство? собирательство? размножение? Еще был у меня какой-то непонятный цветок, просил дать ему 8 семян. ну я его накормил - он ничего мне за это не дал но хоть заткнулся. Потом какие-то жуки пришли и начали цветок бить, я уж обрадвался что эта непонятно нафиг нужная лилия не будет занимать грядку, постоял в сторонке, а когда цветок жуки сьели - игра закончилась.. почему? от чего? зачем? логика буксует, но ни обучения кроме WASD ни справок в самой игре ни пояснений механики ни целей.
This Game is similar with Don't Starve... I like it a lot! :) ----- Игра очень похожа на Don't Starve, очень рекомендую!
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