
Fast-paced and furious arena combat, where split-second reactions are essential to dodge flying discs as they ricochet around at breakneck speed. Brave formidable single player adventures or meet up with your friends and challenge them to intense local multiplayer battles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
[h1]In-depth [b]3 minute Review[/b][/h1] Below the short informative review video, you'll also find a written review, should you prefer reading to listening. https://www.youtube.com/watch?v=_WG80Uj6Zg0 [b]Graphics[/b] - The pixel aesthetics are crisp and allow you to easily identify different enemy types, borders of the arena and the all-important discs. [b]Sound[/b] - The sound design does the rest to polish up this game. Great music pushes you to new heights, crystal clear effects allow you the recognition of what is happening without necessarily seeing it on screen due to your focus lying elsewhere. [b]Gameplay[/b] - Your character is equipped with three discs, which he can throw, use to block and even catch mid-air when pressing the assigned button in a precise fashion. When depleted, your discs have to be collected on the ground, and you can meanwhile use a powerful dodge instead of a block. This simple gameplay can be easily learned, however takes a bit of time to master, exactly how good games are supposed to be designed. There are a multitude of enemy types, including one special stage-specific enemy. On top, every level has a mini boss as well as a final boss, each with unique mechanics. There is enough variety to keep you engaged for a couple of hours in terms of Singleplayer content. I personally really liked that the restart begins exactly at the beginning of the wave that destroyed you, subtracting score instead of forcing you to redo the whole stage again. A very calming game design choice, as restarting is basically free of frustration. This is also underlined by the tight controls. Every mistake clearly is your own fault for not dodging or blocking at the correct time. [b]Problems?[/b] - Really, the only gripe I could find in this fast-paced disc-throwing arena game, is the current lack of online multiplayer. However, I have been in contact with the developers, and was told that online multiplayer will be patched in during the upcoming month. As it stands, the multiplayer is currently local only. Nonetheless, the array of game modes, with a timed bomb, a reaper mode, some form of king of the hill, a death disc mode and whatnot, DiscStorm already shows a bunch of possibilities and surely is loads of fun with a bunch of friends. [h1]VERDICT[/h1] If you don’t mind the missing online multiplayer and have friends around regularly, DiscStorm is most definitely worth a buy, for all others relying on online play, I would recommend waiting for the online multiplayer to be patched in. [b]DiscStorm is a really fun game and really worth keeping an eye out for.[/b]
The concept of this game is perfect for me, I love arena battles and I also love frisbee! Merging two ideas together doesn't always work, but in this case it does. https://youtu.be/Sjo2fC0YiiY What I didn't realise going into DiscStorm was that there are a variety of different types of battle to be fought. You have standard deathmatch matches and also some really fun alternatives. You have one which you must make sure you're not the last player left holding the bomb (last person hit) or another with an arena with only one disc which will one-shot any player. I played local co-op with a friend and it was ample fun. I can imagine three and four player matches would be equal or (most probably) even more fun! Playing the solo mode was fine but this game shines in multiplayer mode. Everything ran smoothly and without glitches. I can't really make any complaints with DiscStorm. It's a solid arena battle game and absolutely perfect for couch play. No online yet, but hopefully in the future this will get added. Highly recommended if you got buddies to play with locally.
After 1 hour of playing the game I still haven't managed to kill the first boss! Art- The Character designs and general overall look of the game is absolutely beautiful. Bugs - Haven't noticed any bugs yet, the one thing I would say which itsn't necersarilly a bug is that during the first boss fight it can be difficult to reclaim your discs when adds are up Sound - The Soundtrack of the game is beautiful and well worth the extra price, It's been in my head since i bought this game! Gameplay - Overall the gameplay is very fun! I play on mouse and keyboard but I imagine that it'll be even more fun to play on a controller. I look forward to the possibility of Online Co-Op Well done all!
DiscStorm is a fast action paced game which will have you flinging frisbee's like it's going out fo fashion. The game play is fast and furious, and the single player campaign is hard. This is a game where you will start off bad, but the mechanics are simple enough that you'll want to get good at it! The soundtrack is simply amazing and the art style is nostalgic, all culminating in an amazing experience.
Esse é um daqueles jogos que encanta por sua jogabilidade diferente, a ideia de atacar inimigos com discos e ter que realmente treinar pra conseguir ficar bom em segurar e rebater acaba tornando a coisa muito divertida. A única pena é o multiplayer só ter suporte a partidas locais. Análise detalhada aqui: http://www.nerdmaldito.com/2015/09/discstorm-um-agitado-jogo-de-combate.html
Fast! Frantic! Fun! FZombies! The Single Player campaign is a silly little thing that oozes humour and charm and does an excellent job of keeping you entertained while slowly cranking up the difficulty and teaching you to be a better player as you deal with new mechanics and ever more impressive boss monsters, however the multiplayer is where it really shines. In multiplayer Discstorm is a game that feels very similar to old classic Bomberman: getting 4 friends together to hurl abuse and discs at each other in equal measure I can already tell that this will become a firm favourite at parties! With 10 different stages and goodness knows how many modes you can keep on going all night until someone emerges the clear victor! Discstorm is one of those games that is easy to pick up but difficult to master, with impressive trick shots possible (and even rewarded with the odd achievement) and unique mechanics on each stage to utilise you will get out as much as you put in. All in all I highly recommend sitting down with some friends and starting some friendly rivalries.
the japanese version of fresbie
Awesome soundtrack, incredibly stylish game. In terms of gameplay, it's basically a twin-stick shooter which is naturally best enjoyed with a gamepad. There looks to be (IMO) a lot of replayability in terms of mastery of the levels. Very reminiscent of Towerfall, another game I loved. I've made it through the first 3 worlds so far, really looking forward to more of the single player campaign and trying out the local multiplayer. Can't recommend buying the version with the OST enough if you like electronica/dubstep!
For a full review and gameplay footage, visit Mouse N Joypad here; http://mousenjoypad.com/reviews/pc/discstorm-review/ When I first laid my eyes on it, DiscStorm looked amazing. A battle arena game, where me and my friends can throw deadly frisbees at one another? Sign me up. The rocking music and 90’s visuals made me feel like I was stepping into something great. Unfortunately, the game doesn’t do much to keep you in the door. I found myself yawning, as the game slowly started to reveal how little was actually put into the game’s design. DiscStorm’s graphics play homage to the 8-bit generation, utilizing pixellated artwork and sprites to tap into your nostalgia. Note to designers; this has become nauseating. DiscStorm isn’t getting any creativity points out of me for using outdated graphics. It almost seems like the developer opted for this style simply because of its convenience, rather than its aesthetics. Sure, its gameplay and layout could be likened to Super Dodge Ball on the NES, but having the 8-bit design adds nothing to the overall experience. It’s a shame too, because their character artwork is fantastic, and had they went with a different approach, the game’s look could’ve been very impressive. The story just – doesn’t. I mean, it may’ve been foolish of me to expect a good narrative, but the story is non-existent. You start out in training, where the Ninja Master explains how to play “DiscStorm.” After that, it’s just you randomly going to the next arena, fighting an assortment of monsters, and eventually a boss. It might even be called ‘Mid-stage Boss’, because the developers seem to think Meta is the funniest form of humor. Every character you talk to breaks the fourth wall, and thus the joke gets old very quickly as you progress through the main campaign. Pointing out over and over again that I’m playing a game doesn’t hide the fact that you did nothing to build the world. While I didn’t much care for the story, the actual action in the campaign offers some real challenge and strategy. Throwing discs, and having to recover them or catch them out of the air provides some real moments of exciting tosses and lucky saves. Enemies are diverse in their attack styles, providing a real range of pace every time more are dropped into the arena. Taking on other disc wielding enemies provided a real fresh experience, and I had moments that felt like I was fighting for the users. Tron references aside, throwing the discs around is something new, and I really enjoyed it. Level design is actually really cool as well. The ten stages jump from being a wide open area, to having pillars blocking your way, all the way to having portals and hiding holes. Each of them have their own unique style, and their obstacles work well with the theme. The forest has bushes you can tuck away in and regenerating plants as obstacles. The pirate stage is on a ship, with two walls of pirates shifting with the waves, and they might walk over one of your downed discs leaving you handicapped. Each of the ten levels have their own unique style, and I can’t say enough positive things about them. Despite the fantastic levels, there is unfortunately a lot of unpolished edges in the gameplay department. Character will sometimes adopt an aspect of one of the arena’s special traits, regardless if you’re in its designated area or not. For some reason, I started playing a level set in space by aimlessly floating over the platform that I could normally get traction on, leaving me weightless and defenseless. While playing the forest arena, I was suddenly became invisible after coming out of a bush that conceals fighters (you can see that in my gameplay footage). While these things aren’t huge, they did trigger that frustration you play games to avoid. The biggest selling point for this game, and the thing featuring the most flaws is the multiplayer. For one, no online, which is a real shame. I doubt most PC gamers have a dedicated room to accommodate four players with a large enough screen, not to mention four compatible controllers. But let’s say you do- unfortunately I don’t think you would have to much fun with it. As the game seems to favor a breakneck offense, characters sling out their discs and run around like chickens with their heads cut off. You can barely keep track as you search the tens of frisbees covering the muddled ground for your color disk, as you try to keep track of your adversaries. Why can’t I just use any frisbee? I wasn’t amazing at the game, but it’s incredibly difficult hitting fidgety targets, because everyone runs around like Sonic on crack; that is, unless you’ve got the tracking system of the computer. CPU opponents are set to merciless- amazing aim, split second decision making and most likely the only enemies you’ll ever play. Considering you can’t adjust enemy difficulty, play it online or enjoy the dense gameplay, I can’t recommend buying it for multiplayer any less. DiscStorm has a solid foundation built on the interesting idea of a disc-based combat game, but the experience doesn’t do enough to keep it interesting. Some may want to pick it up for its fun environments, rocking soundtrack and fast-paced action, and they might get some enjoyment out of single player. However, don’t buy it expecting good multiplayer arena battles; the game offers no online mode, CPU opponents are set to expert mode, and there’s no customizing of tournament settings. This game had so much promise, but simply falls short of being a good game; buyers can expect a short campaign, and a multiplayer mode they’ll never play. For more reviews like this one, visit Mouse N Joypad. www.MouseNJoypad.com
Has all the characteristics of the classic nintendo games of my childhood, while still being unique (and surprisingly challenging). Would recommend :)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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