
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 689 reviews with recorded playtime.
Reviews
Themes across 687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is art.
Prove them wrong, only use your mind. An unlikely game with a rich environment, a multitude of story options, and thought provoking dialogue.
really good
I just finished the game, and it was one of those experiences where you have so many thoughts and emotions that you cannot say much of anything at all. A friend gifted this to me. He said I had to play it. He was right. If you are struggling with putting yourself back together, or not knowing how to move forward after something that broke you, you need to do a "good cop" play through of this game. And remember: "There's something in the wind. Sometimes the only way to go forward is to fail first." and "something beautiful is going to happen"
its a avante garde french point and click with more complexity then your standard fare. does have some rng which occasionally drives u crazy but im enjoying it.
If someone asks me what Disco Elysium is about, I'll answer with one word: everything. You take control of a washed-up alcoholic detective hollowed out by heartbreak. Except you don't, not really. He has drunk himself into oblivion so completely that his past has been erased. His name, his badge, his failures, his triumphs, all gone. His amnesia becomes your introduction, and in that absence lies a rare gift: the chance to decide whether this broken man deserves redemption. There's a murder to solve. A body hangs from a tree, rotting in the cold wind of Martinaise. But the corpse is merely an excuse. It is the thread that unravels an entire world. As you walk the streets of Revachol, every conversation becomes an excavation. Every person who recognizes you reveals another shard of the man you used to be, a brilliant detective, an unbearable drunk, a hopeless romantic, a walking catastrophe. Piece by piece, you reconstruct someone you may not even want to become again. Fortunately, you're not alone. Inside your head lives an entire parliament. Logic dissects every clue. Empathy feels the pain of strangers. Authority demands respect. Inland Empire whispers impossible truths. Electrochemistry begs for another drink. Half Light screams that danger is everywhere. Twenty-four voices, each convinced it knows what is best, constantly arguing over who you should be. In any other game, your skills help you solve problems. In *Disco Elysium*, they are the characters. The investigation takes you through the ruins of a city that never recovered from revolution. Revachol is haunte, not by ghosts, but by history. Every building remembers a war. Every citizen carries the weight of political dreams that curdled into disappointment. Communism. Fascism. Moralism. Ultraliberalism. The game doesn't ask you which ideology is correct. It asks why people cling to them, what they promise, and what they cost. It is a game about addiction, but also about recovery. About love, but mostly about losing it. About politics, philosophy, economics, art, memory, failure, hope, and the strange resilience of ordinary people trying to survive another day. It is hilarious one moment and devastating the next. It can make you laugh at your own thoughts before quietly breaking your heart with a single line of dialogue. It is absurd enough to let you debate inanimate objects, yet grounded enough to capture grief with frightening honesty. Yes, there is a murder. And yes, you will search for the truth. But somewhere along the way, you realize the real mystery isn't who killed the man hanging from the tree. It's whether a human being can survive the weight of his own past. And whether, after everything, he can choose to become someone better.
хороший детектичвчик с очень медленным началом
çok güzel
The rare no-combat RPG that actually lives up to the hype on every level
awsome
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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