
- DRY CONTACT - INSTIGATION OF HYBRID SOLDIER LIFELINE - BIO-AFFECTIONATE HYPER NETWORK -
Modeled estimate, not a reported figure. How we estimate →
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About
BURN BRIGHTER!! INITIATE DRY CONTACT!! 30 bosses await in the insurmountable run-and-gun!!!
----- STORY -----
As Earth reaches the precipice of apocalypse, a lone boy with vengeful eyes rushes towards KaiserCorps, the leading authority on weapons technologies and the epicenter of an alien rampage. Discover the backstory of Geverel, the hollow soldier, through non-linear storytelling with comic-style art.
----- GAMEPLAY -----
Burst through 8 stages, each loaded with 1-on-1 duels against KaiserCorps' insane experiments and top infantry. Go blazing with 4 different types of guns, then slam a centrifuge of raw energy into your enemies with the Tatsujin Punch and Ignition Dash Explosion.
(Disaster Arms is intended to be played in one sitting with limited continues like an arcade game - however, an unlimited continue mode is provided for casual and newcoming players.)
----- FEATURES -----
30 bosses - from giant machine-monster hybrids, to your vengeful soldier brethren
Shmup/Bullet Hell design philosophy meets action platformer!
Stylish artstyle and multi-sprite animation
Strafe-based shooting controls let you evade while keeping your aim on the target
Strike enemy weakpoints for maximum damage
Distinct pre-apocalypse setting: Prevent the incoming dystopia!
Original soundtrack composed using YM2612+SN76489, the signature sound hardware of the 16-bit MD/GEN consoles
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
absolutely rocks, nails the feeling of a Treasure game while still doing its own things mechanically. has a super fair difficulty system and the easy mode lets you go back to play individual sections which is real nice for practicing 1ccs, at least for advance. give this a shot even if you're not a freak for alien soldier or gunstar heroes
I have yet to finish this game but in the time I've played it, it's a very well made and fun Alien Soldier clone that has some clever ways to compensate for some of the streamlining, such as the lack of weapon wheel commitment which I was bummed out about. If Alien Soldier is a bit too chaotic with its juggling of mechanics, this commits to many of its fundamentals and maintains the rock solid pacing, while not overwhelming you with button combinations.
This is a fantastic homage to the late, great company Treasure's Alien Soldier, but much more accessible in terms of weapon management and simplified aiming. Lots of creative bosses; fun chunni storyline; rocking YM2612 (Genesis/Megadrive synth) soundtrack; what's not to like?
Enjoyable run and gun with a focus on lots of different boss fights. The dev really shot their wad here - no repeated bosses, reskins, each boss having lots of different attacks. It's definitely nice. The different weapon controls and movement takes some getting used to. The dash and punch will throw you off for a little while, the dash charge being a little hard to do in the heat of battle, and the punch's recoil throwing you into enemy bullets more than canceling them. You can get a feel for it maybe, but I am not there yet (I've only beaten the basic mode as of this writing). Music and graphics are lowkey and don't draw attention to themselves, but I at least can commend the dev for being consistent and working around limitations to create something cohesive. Overall very nice work from the developer, and this one is definitely recommended for someone looking for an action-game fix.
hideyuki suganami is smiling down from heaven. idk if he's dead i just feel he'd be doing that if he were. also i would like a somewhat wider range of control options. it's good the control scheme is designed to function on 3 buttons, but i wish i could disable, for example, the double tap option for the punch. if there's gonna be a macro that does it in one press, i should be allowed to turn off the more cumbersome method so i don't use it by mistake, which i sometimes do. same for using the rev charge button to switch weapons. i never wanna use it for that function if i have the quick swap macros, so i'd like if i could turn it off so i don't unintentionally swap to the wrong weapon. i also tried playing the game on my leverless controller, and mapped "jump" as "up" like a fighting game, but then i couldn't jump down through platforms. considering "up" isn't used for anything, it shouldn't cancel out "down" inputs like this. though maybe i just need to change my SOCD settings. maybe also add in some color/hud customization options. im not colorblind but i can imagine visibility might sometimes be an issue considering the two-tone color scheme (idk if that's the right term but you get what i mean). the contrast seems well-considered to keep things visible, but better safe than sorry. would be nice to be able to change bullet colors a la blue revolver, for example. oh and stage select/boss select for practicing runs. put that in too. anyway game good, buy game.
Wow, don't miss this one. Gunstar Heroes meets Pizza Tower in a game of high intensity short bites. It's half run n' gun, half boss rush, all style and heart. An insane amount of effort has been put into the artwork and the music, which is pure irony because most levels are flat out designed to be completed in three minutes or less. It can be as easy or as hard as you want; it's one of those games that rewards players for becoming skilled at it while still being a full and digestible experience for those who are less good at video games (myself). Soundtrack kicks major a$$. Definite highest point in a game with a lot of high points. Five stars, grab this thing.
gotta appreciate something that feels minimal but still loud, with a voice, while also being Cool, swagged up with the sauce etc
オマージュ元のエイリアンソルジャーは未プレイですが、SomnaBusterの作者さんなら間違いなく面白いだろうと思って購入。 お話はシリアスな一方で、巨大ロボットやエイリアンがたまに人間臭い動きをして愛嬌のある感じ、まさにコナミ・トレジャーの系譜。 それ以外にもいろいろなゲームから象徴的なシーンが散りばめられており、満足度の高い作品です。 難易度は3つ、簡単なものからベーシック・アドバンス・インパクト。 ベーシックはコンティニュー無制限で自由にステージを選べる、気軽にストーリーを追える難易度。 その他はコンティニュー回数制限あり・途中セーブなしのアーケードゲーム形式となります。 アーケード筐体を想起させる操作説明も相まって、通しプレイが華という印象。 途中で最大HPは増えていくし、穴に落ちてもダメージだけで済むのでアドバンスなら意外と余裕があります。 全ステージ通して40分くらいの長さで、脳から指先へ神経が直列する感じ、主人公と一心同体で走り抜ける感覚が楽しい。 インパクトは敵の弾速・攻撃パターンが増加する設定で、むやみに敵のHPを増やすとか姑息な調整ではないのが好感触。 予習ができない分常にスリルと隣り合わせ、パンチやダッシュを文字通り己の手足として活路を開け! [spoiler]MELON PANもどきにまんまと引っかけられたのは屈辱だ[/spoiler] 個人的な好みは[spoiler]スコアの扱い。 スコアなんて本来ゲームそのものと関わりのない値で、マジで興味ない人間からすると盲腸みたいな存在で……それが意義あるパラメータに転じる瞬間に驚きがあるし、ちょっくらスコアを稼いでみようという動機にもなるのがよいところです。[/spoiler] 日本語翻訳の実装がストーリーを理解しつつスムーズに遊ぶうえでありがたいところ。 初期版は文字が改行されずにウインドウからはみ出て読めないところがありましたが、現在は修正されています。 BGMも引き続きメガドラサウンドで盛り上げてくれるし、深層心理に切り込むような旋律で生物工学の世界に深みを与えてくれます。 サントラも前作のSomnaBusterではぶつ切りが多かったのに比べて、ほぼ2ループでフェードアウトするよう統一されており、聴きやすく改善されているのでおすすめ。
I haven't finished beating it on Impact Mode yet but i can safely say this game is worth it, gameplay is lots of fun, creative use of it's mechanics in boss fights, great artstyle, amazing music, compelling story, i have a few grievances with the game (i find it annoying how the direction lock system works sometimes, if you get hit while holding back you will turn around and shoot the other way even if you never let go of the fire button) but it's undeniable that this is a great game and you should play it. Edit: i have now finished the game to 100% completion and yeah this game is amazing, really fun and addictive challenge (as for the aim lock thing i mean sure it's still annoying but also you just get used to it, aka skill issue on my part), and the last extra is hilarious, 8-9/10 def recommend please buy it it's worth it
Very good boss rush action game.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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