
- DRY CONTACT - INSTIGATION OF HYBRID SOLDIER LIFELINE - BIO-AFFECTIONATE HYPER NETWORK -
Modeled estimate, not a reported figure. How we estimate →
About
BURN BRIGHTER!! INITIATE DRY CONTACT!! 30 bosses await in the insurmountable run-and-gun!!!
----- STORY -----
As Earth reaches the precipice of apocalypse, a lone boy with vengeful eyes rushes towards KaiserCorps, the leading authority on weapons technologies and the epicenter of an alien rampage. Discover the backstory of Geverel, the hollow soldier, through non-linear storytelling with comic-style art.
----- GAMEPLAY -----
Burst through 8 stages, each loaded with 1-on-1 duels against KaiserCorps' insane experiments and top infantry. Go blazing with 4 different types of guns, then slam a centrifuge of raw energy into your enemies with the Tatsujin Punch and Ignition Dash Explosion.
(Disaster Arms is intended to be played in one sitting with limited continues like an arcade game - however, an unlimited continue mode is provided for casual and newcoming players.)
----- FEATURES -----
30 bosses - from giant machine-monster hybrids, to your vengeful soldier brethren
Shmup/Bullet Hell design philosophy meets action platformer!
Stylish artstyle and multi-sprite animation
Strafe-based shooting controls let you evade while keeping your aim on the target
Strike enemy weakpoints for maximum damage
Distinct pre-apocalypse setting: Prevent the incoming dystopia!
Original soundtrack composed using YM2612+SN76489, the signature sound hardware of the 16-bit MD/GEN consoles
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hideyuki suganami is smiling down from heaven. idk if he's dead i just feel he'd be doing that if he were. also i would like a somewhat wider range of control options. it's good the control scheme is designed to function on 3 buttons, but i wish i could disable, for example, the double tap option for the punch. if there's gonna be a macro that does it in one press, i should be allowed to turn off the more cumbersome method so i don't use it by mistake, which i sometimes do. same for using the rev charge button to switch weapons. i never wanna use it for that function if i have the quick swap macros, so i'd like if i could turn it off so i don't unintentionally swap to the wrong weapon. i also tried playing the game on my leverless controller, and mapped "jump" as "up" like a fighting game, but then i couldn't jump down through platforms. considering "up" isn't used for anything, it shouldn't cancel out "down" inputs like this. though maybe i just need to change my SOCD settings. maybe also add in some color/hud customization options. im not colorblind but i can imagine visibility might sometimes be an issue considering the two-tone color scheme (idk if that's the right term but you get what i mean). the contrast seems well-considered to keep things visible, but better safe than sorry. would be nice to be able to change bullet colors a la blue revolver, for example. oh and stage select/boss select for practicing runs. put that in too. anyway game good, buy game.
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Languages: English*, Japanese*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
オマージュ元のエイリアンソルジャーは未プレイですが、SomnaBusterの作者さんなら間違いなく面白いだろうと思って購入。 お話はシリアスな一方で、巨大ロボットやエイリアンがたまに人間臭い動きをして愛嬌のある感じ、まさにコナミ・トレジャーの系譜。 それ以外にもいろいろなゲームから象徴的なシーンが散りばめられており、満足度の高い作品です。 難易度は3つ、簡単なものからベーシック・アドバンス・インパクト。 ベーシックはコンティニュー無制限で自由にステージを選べる、気軽にストーリーを追える難易度。 その他はコンティニュー回数制限あり・途中セーブなしのアーケードゲーム形式となります。 アーケード筐体を想起させる操作説明も相まって、通しプレイが華という印象。 途中で最大HPは増えていくし、穴に落ちてもダメージだけで済むのでアドバンスなら意外と余裕があります。 全ステージ通して40分くらいの長さで、脳から指先へ神経が直列する感じ、主人公と一心同体で走り抜ける感覚が楽しい。 インパクトは敵の弾速・攻撃パターンが増加する設定で、むやみに敵のHPを増やすとか姑息な調整ではないのが好感触。 予習ができない分常にスリルと隣り合わせ、パンチやダッシュを文字通り己の手足として活路を開け! [spoiler]MELON PANもどきにまんまと引っかけられたのは屈辱だ[/spoiler] 個人的な好みは[spoiler]スコアの扱い。 スコアなんて本来ゲームそのものと関わりのない値で、マジで興味ない人間からすると盲腸みたいな存在で……それが意義あるパラメータに転じる瞬間に驚きがあるし、ちょっくらスコアを稼いでみようという動機にもなるのがよいところです。[/spoiler] 日本語翻訳の実装がストーリーを理解しつつスムーズに遊ぶうえでありがたいところ。 初期版は文字が改行されずにウインドウからはみ出て読めないところがありましたが、現在は修正されています。 BGMも引き続きメガドラサウンドで盛り上げてくれるし、深層心理に切り込むような旋律で生物工学の世界に深みを与えてくれます。 サントラも前作のSomnaBusterではぶつ切りが多かったのに比べて、ほぼ2ループでフェードアウトするよう統一されており、聴きやすく改善されているのでおすすめ。
I have yet to finish this game but in the time I've played it, it's a very well made and fun Alien Soldier clone that has some clever ways to compensate for some of the streamlining, such as the lack of weapon wheel commitment which I was bummed out about. If Alien Soldier is a bit too chaotic with its juggling of mechanics, this commits to many of its fundamentals and maintains the rock solid pacing, while not overwhelming you with button combinations.
Players by region
Where this game's players are, estimated from review languages.
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