
Direct is a fast paced score-attack game. Play to unlock cosmetic ship upgrades and increasingly more difficult game modes. Approximately a 2 hour experience to complete, but still fun and easy to jump back into during a coffee break to beat your high scores. Addictive, infuriating fun!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
easyyy
игра слишком сложная, я даже на изи выше 256 не сделал
arcade bir parkur oyunu engellere takılmadan gidiyoruz işte basit yapıda yavaştan hızlıya doğru gidiyor
Sweet and short. The game features five modes ranging from easy to insane, with difficulty increasing over time through a speed multiplier, adding to its replayability. There are a few ships to choose from, and a slow mode that makes it easier to unlock the remaining achievements. It would’ve been great to have leaderboards and high scores separated by slow and regular modes on the main menu. Well worth the price regardless!
It's crazy that this game even costs any money. It feels like some teenager made this. I mean, I've literally met so many teenagers who could make a better game than this. As someone else already said, the ambient music isn't very "music" but rather noise. At first I didn't mind the background but after progressing and after listening to it for a while, it quickly became super annoying and repetitive. The music randomly turned off in normal mode and in all of them, the time where the song ends and repeats is super obvious. There is absolutely no reason for a game like this to be so damn laggy. There would be times where the game froze for a split second, and I believe it was even internally lagging because I was getting the "you played this game for 30 minutes" achievement once I was already an hour in and the "you played this game for 90 minutes" achievement once I was a couple hours in. Speaking of achievements, there is one achievement for every 5 obstacle rows you pass which goes by super quickly so you'll have a bunch of achievements spamming when you're going fast. It would've been better if they reduced it to better milestones. There's also achievements for when you get 500 in each. I BARELY was able to get 250 on easy mode. 500 is only possible on slowmode which you can get for 3000 points. The thing I hate about that though is that when not using slowmode, those achievements are impossible, but slowmode makes things SO much slower that I was so bored staring at the screen trying to wait until it gets to 500. I had to put on a show I was watching just so that I can entertain myself but once it got to a faster pace and when there was more obstacles to avoid I died more if I wasn't paying attention which would cost me minutes. Each harder mode adds another path to move and starts you off faster but for some reason with slowmode, the rate of speed also goes down as you pick harder modes, so it was at times even easier than easy mode. On the last one, insane difficulty, I used a stopwatch to see how long it takes without pausing to go from 0 to 500 and it was almost exactly 10 minutes. That was 10 minutes of me staring at the screen because there was so many obstacles there that I had to focus for the whole time. All the times where I would mess up and die, I lost so much time having to restart. The slowmode feature makes the game so much easier but the game itself is so boring. Every time you gain a point a really annoying sound plays that gets really annoying the faster you are going because it is non-stop pinging, not to mention that with each ping it inverts the background but at the very least you can turn that off. I believe I can even see the edges of the background when you look at the top left and top right corner, like it's just a big object as the skybox rather than an actual background. The gameplay itself feels really cheap, I mean if you're going somewhat slow, you can push one of the barriers and just go through a wall without it killing you. And I dislike that you don't immediately move when you go left or right. Your ship slowly turns there unless you spam a lot, meaning at a certain point, the speed will catch up and it becomes impossible to deal with. When I started playing and started going faster, the rainbow trail chasing you was super distracting to my eyes and I was struggling to focus. There isn't much to expect from a cheap $1 game. This is just not it. Not even enough for me to be mixed about it. You'd pretty much be into any game if you're into this game. If you're interested in this TYPE of game though, there are plenty of higher quality games that I'm sure you can find.
not a good game for computer its more suited for mobile
co to sa wywalający się szit
5 von 10 das Spiel ist mittel.
Ein Spiel, bei dem es um Konzentration & Reflexe geht. Die Geschwindigkeit erweitert sich je weiter man kommt. Um versch. Schwierigkeitsstufen freizuschalten, braucht man in jedem Level einen Score von 250. Ist meiner Meinung nach ein guter Zeitvertreib für zwischendurch.
6/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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