
Red Wings: American Aces is a thrilling warplane arcade shooter with online and local multiplayer modes. Whiz and swish through vibrant comic book-style skies solo or with friends and win the day!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.79−85% | 53reviews | 75% | — | $1.7K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Online multiplayer is completely broken. Cannot join other players matches nor can they join mine.
For PC players: No mouse control. Keyboard or controller only. Some might like, some might not. Can't deep dive to shake off enemies - auto turning up.
It's very arcade like, which is great for me. You don't run out of ammo. and to heal and refuel, you fly through floating balloons. You never have to land your plane or fly to the combat site. You start there. It's just arcadey shooting fun. To hit the enemy, you aim exactly where they are. No accounting for speed or movement. Controls are simple, but much better with a controller. Gameplay is fun. Great game for those who aren't too serious about their dog fighting.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, French, German*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito legal de jogar, game simples porém jogatina dinâmica. o que pesa e deixa o game para baixo é que tem fases de caçar combustível e outras de destruir dirigiveis que vamos ter que ir encontrando eles dentro de um tempo. partes de combate e destruir aviões e show, legal; porem as outras é repetitivo e chato. da para jogar e tirar boas horas de diversão, em promoção é menos de R$2,00.
uçak kontrolleri idare eder iyi çizimler tatlı kısmi hikayesi ed var türü sevenler deneyebilir
played the first game through Amazon Prime Games, really enjoyed it so i picked up the 2nd one. really great game, basically an expansion on the first game showcasing American pilots. The arcade style maintains but there are some new things like enemy toxic and shielded planes, a few new game mods like ramming the other planes. the story is alright and the comic style cinematics are not bad at all. the music is really good. TLDR 8/10 its good.
An unfortunate and reluctant NO! A real shame because the cartoony art style goes so well with the arcade feel. I also played this on a Steamdeck (and it runs perfectly fine). FLIGHT: Pitch and Roll only.. sort of Roll. Definitely no Yaw. There is a barrel roll special ability though, but like the other special abilities, it has a cool down. Leading your crosshairs to hit a target that is changing course also does not work the way you think it should... if you are accustomed to playing proper first person shooters (without aim assist), or proper flight games (arcade or sim). MAPS: A reasonably decent amount for a small game, and varied enough to maintain interest and enthusiasm in the game world itself. Some of the maps are immersive on a visual level despite their simplicity and small scale (you can often reach the map's edge and find yourself forcibly turned around to avoid "desertion") CAMPAIGN: Terribly shallow. The game is clearly built around this modern "I just finished some youtube tutorials on how to make a game in ___ engine" mindset. It is a slow grind to earn skill points. Unlock skills... go back to repeat missions to earn 2 stars, then 3 stars. There was clearly no need for a detailed game design plan/document before making this game... just a few bullet points on a single notepad page. Failure is inevitable simply because the game is rigged in favour of the AI until you "power up." Your skills mean little when flying the starter plane with no perks. Your AI wingmen die quickly and you end up having to take on the remaining, and increasing, waves of enemies alone... it feels downright annoying. Newer and better planes are also progression-locked behind completion of certain missions in the campaign, also adding to the rinse-repeat grind. These are all simple and generic wave clearing dogfights to earn points with your final completion score evaluated on your timing as well. There are some static, comic book style cutscenes with dialogue, but in-mission, there is effectively no real story... just wave clearing. That general simple set of mechanics might seem fine, but what you have to do to get there is also way too simple. Dogfights.. wave clearing dogfights. And they're not even really fun, the waves just seem to feel like a chore that you have to get through. Does it seem kind of annoying reading how I have repeated that wave clearing mechanic over and over in this paragraph? That is how you are going to feel playing this game. LOCAL CO-OP: I only played solo. Thankfully all planes and skill points are unlocked here, so you can actually test the "feel" of the end game out properly. And the verdict ends up making you feel like "meh.. it's okay, but could have been so much more." But then you remember you'll have to grind through the campaign missions before you get to enjoy the better planes and higher spec'ced skills for those campaign missions... you really start to look at shallow the mechanics. MULTIPLAYER: Didn't work for me. Visually the game has a colourful and fun style to it, and the actual movement of the planes, despite the lack of Yaw input, is also quite decent. I'd go so far as to say it is "enjoyable-enough." But you will have to deal with the hard reality that there simply is nothing deep to experience here, and the mechanics that you experience in the first 5 minutes is literally "all" of what the rest of this game has to offer... on repeat.
Veeery Veeery repetittive. Feels like a mobile game port, but it runs well. If you ever player Blazing Angels or Combat wings this game is not it and not even close.
Na testowanie pada lepszej gry nie znajdziecie ! Polecam.
You like Red Wings: Aces of the Sky and want some more? Here it is, pretty much the same game, same skills, new planes and new missions. Time to finish: ~3,5 hours
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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