
Dinoblade is an intense action RPG set in a prehistoric world forever changed by a cataclysmic event. Step into the role of a young Spinosaurus, wielding a colossal Great Sword. Confront rival dinosaurs, some armed with weapons of their own, all in a desperate fight to prevent a looming extinction.
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About
Dinoblade is an intense action RPG set in a prehistoric world forever changed by a cataclysmic event, one that redefined the very nature of Dinosaurs. Step into the role of a young Spinosaurus, wielding a colossal Great Sword forged from ancient power. Confront rival dinosaurs, some armed with brutal weapons of their own, all in a desperate fight to prevent a looming extinction.
Venture across a sprawling world filled with awe-inspiring biomes, from dry canyons to dense, mist-shrouded jungles. Each region is ruled by a ferocious Alpha, an apex predator who guards the path forward. Defeat them, or be devoured.
Every victory unlocks strength. Master new skills, unleash devastating abilities, and forge your own combat style. Chain together powerful combos, time your dodges, rolls, and parries, and discover legendary weapons hidden across the lands.
At the heart of this savage world lies a mystery — one that could save your species, or doom them forever. Rise as a Legend, conquer the wilds, and decide the fate of your home.
Become the blade and rewrite history before your world is lost to the shadow of extinction.
Conquer the Challenge: Defeat the final boss to unlock the ultimate Boss Rush Mode
Genres
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
easily game of the year. easy controls, very straight forward action, and graphics are on point. good job devs
Saya membeli Dinoblade dengan satu dorongan nostalgia murni: kerinduan masa kecil akan kebrutalan pertarungan monster prasejarah ala mahakarya PS1, Warpath: Jurassic Park, namun kali ini dijanjikan dengan balutan mekanik Souls-like. Konsep seekor dinosaurus yang memegang pedang raksasa berbalut visual low-poly adalah hook yang sangat brilian. Sayangnya, saya terpaksa melakukan refund di menit ke-45. Alasan pengembalian dana ini bukan karena game-nya terlalu sulit, melainkan karena fondasi mekaniknya gagal menopang ambisinya sendiri. Berikut adalah bedah anatominya: 1. Ilusi "Souls-Like" dan Hilangnya Tonase Kunci utama dari game Souls-like atau game pertarungan monster raksasa adalah "Bobot" (Weight). Di Warpath era PS1, setiap bantingan T-Rex terasa menggetarkan layar. Di Dinoblade, sabetan pedang raksasanya terasa mengambang dan hampa. Ketiadaan micro-pause (jeda benturan) dan efek suara yang kurang menggigit membuat pertarungan kehilangan impact. Rasanya seperti memukul angin, bukan menebas baja ke kulit dinosaurus. 2. Tragedi Hitbox dan Deteksi Tabrakan Sistem pertarungan di sini terasa sangat kasar (janky). Mekanik vital seperti menghindar (dodge) dan menangkis (parry) tidak merespons dengan presisi yang dibutuhkan oleh genre ini. Hitbox yang berantakan membuat pemain sering kali menerima damage dari serangan yang secara visual meleset. Ketika kekalahan terjadi karena mesin game yang tidak akurat (bukan karena kesalahan refleks pemain), game ini berubah dari menantang menjadi murni menyebalkan. 3. Nostalgia Sebagai Tameng Gimmick Estetika PS1 yang sengaja dibuat kasar memang indah, tetapi developer tampaknya terlalu bersandar pada gimmick "Dinosaurus Bawa Pedang". Label Souls-like di sini terasa lebih seperti strategi marketing yang disalahgunakan, alih-alih sebuah filosofi desain yang benar-benar diterapkan pada kode permainannya. Keputusan Refund: Saya sangat menghargai ambisi developer indie yang mengangkat sebuah meme animasi menjadi game utuh. Namun, untuk saat ini, Dinoblade gagal mereplikasi keseruan nostalgia pertarungan dinosaurus masa lalu, dan gagal pula mengeksekusi presisi mekanik Souls-like masa kini. Saya menarik kembali dana saya, dan mungkin akan meliriknya lagi jika engine pertarungannya sudah dirombak total suatu hari nanti.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Vietnamese +7 more
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game gave me tears of joy, the absolute cinema of our time... there is not a single bad thing i can or will say about this masterpiece. Someone just thought: "what is we made hell yeah into a game"
t-girls like me love sword wielding reptiles
This game is not very long or challenging. The it's too easy to play, all the Mobs are the same except the Bosses. I tried hard to like this game because it's Dinosaur hack and slash. The commercial is better than the game. It's not worth $20 dollars. You could get more use out of your $20 by wiping your Butt with it then handing it over to this guy... Save your money unless you are looking for easy Trophies!
this is one of the coolest things ever, right after tungsten cubes, goth girls and bananabread bro. what do you mean? hell yeah.
狗屎 纯jb狗屎
好玩,但bug太多,小bug是碰到了坐完火动不了的情况,只能等小怪靠过来锁定才能再移动。然后重头是那个火星暴君,不知道什么原因打死完不出掉落物,除了防御和移动外无法干任何事,与雾门交互后直接放开头cg重新过新手教程,但没有之前的boss,跑图到火星暴君位置发现要重打,打完又出现上述情况,整整三回才正常进入下一流程,直接没兴致玩了,还是等优化吧
cool concept, needs like 3 more years to bake and a big budget increase
I was really excited for this one but the camera can be very nauseating so I cannot recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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