
Dinoblade is an intense action RPG set in a prehistoric world forever changed by a cataclysmic event. Step into the role of a young Spinosaurus, wielding a colossal Great Sword. Confront rival dinosaurs, some armed with weapons of their own, all in a desperate fight to prevent a looming extinction.
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About
Dinoblade is an intense action RPG set in a prehistoric world forever changed by a cataclysmic event, one that redefined the very nature of Dinosaurs. Step into the role of a young Spinosaurus, wielding a colossal Great Sword forged from ancient power. Confront rival dinosaurs, some armed with brutal weapons of their own, all in a desperate fight to prevent a looming extinction.
Venture across a sprawling world filled with awe-inspiring biomes, from dry canyons to dense, mist-shrouded jungles. Each region is ruled by a ferocious Alpha, an apex predator who guards the path forward. Defeat them, or be devoured.
Every victory unlocks strength. Master new skills, unleash devastating abilities, and forge your own combat style. Chain together powerful combos, time your dodges, rolls, and parries, and discover legendary weapons hidden across the lands.
At the heart of this savage world lies a mystery — one that could save your species, or doom them forever. Rise as a Legend, conquer the wilds, and decide the fate of your home.
Become the blade and rewrite history before your world is lost to the shadow of extinction.
Conquer the Challenge: Defeat the final boss to unlock the ultimate Boss Rush Mode
Genres
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 游戏介绍 [/h2] 《这龙带刀》是一款以恐龙时代为背景的硬核动作RPG游戏,玩家将在一个被浩劫永久重塑的史前世界,化身为年轻的棘龙,口叼一把巨型大剑,面对那些同样口叼各种武器的恐龙,为了生存而不断战斗下去。 [h2] 剧情简介 [/h2] 一段百万级别的片头开场动画,我们作为一只年轻的棘龙,被敌人追杀至一个大坑边缘,不出意外掉了下去。然而在这里我们看到了一把大剑,叼起大剑的同时,一个被无数大剑封印的大恐龙出现了,经过他一番嘴炮,我们也得到了大剑之力。紧接着把我们逼下大坑的敌人也追了上来,就这样开始叼起大剑一路杀敌的冒险开始了。 [h2]玩法特点 [/h2] 游戏的玩法非常简单,玩家只需要用嘴叼着大剑做出各种斩击即可,本作非常致敬经典的魂类动作游戏,包括体力条,耐力条,弹反,闪避,冲刺等,只不过玩家不再是人类,而是作为一只棘龙,这类恐龙前肢很小,所以只能用嘴来叼住大剑,而斩击等动作也都是要疯狂扭动脖子完成,战斗看起来虽然滑稽一些,但是还蛮有特色的。 游戏的地图设计比较线性,基本上就是一条路一直走,偶尔会有几个岔路,但是最终都会指向boss所在地。游戏中玩家可以在各种闪着光的石柱处存档,不过本作中玩家即便选择休息也不会让已经击败的敌人复活,这点还是挺友好的。 整个游戏的战斗设计,也比较类似于只狼那种,鼓励玩家进行弹反,其他的诸如蓄力攻击,连段攻击等等都有加入,经典的四项血、体、攻、防随时都可以点,各类招式和召唤的学习非常有特色。 [h2] 游玩感想 [/h2] 总的来说作为一款独立开发的游戏,本作的完成度总体还不错,致敬了经典的类魂动作游戏的玩法,打击反馈感,恐龙的动作都比较流畅。不过整体的地图场景设计,还有光影效果不好,地图看起来有些昏暗,如果喜欢类魂玩法,还有对于恐龙叼大剑的噱头感兴趣的玩家可以入手。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Vietnamese +7 more
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool idea, terrible execution. Giant dinosaurs shouldn't have harder movement readibility than slightly-bigger-than-normal guys in Sekiro. The lighting is terrible, most times I'm looking at a black wall trying to find my way through, and I've tinkered repeatedly with the gamma correction. The combat is... meh, same reasoning as my second sentence. Add more polish, lean more into Devil May Cry instead of Sekiro for crying out loud, and you'll have an excellent, shameless Spinoblade Dinoblade video game. As of right now it's perfectly mid, but I wouldn't recommend it to my fellow dinofans. It's not a fun dinosaur game.
Spinosaurus gaming
Game had so much potential but is jsut kinda ♥♥♥♥♥♥♥ unfortunately
Bist ein Dino, Hast ein Schwer. Vermöbelst andre Dinos zu Metal Sound. Warum? keinen Plan, macht aber Bock (ca. 3h bis Ende)
[h1]《這龍帶刀》:只龍[/h1] 既然我們之前都見過持槍的松鼠了,那麼帶刀的恐龍應該可以很好理解吧。 你能想像一只棘龍叼著巨劍,與同樣全副武裝的霸王龍拼刀彈反的畫面嗎? [h2]只龍:四十米長刀[/h2] 遊戲玩法很簡單,你是一只恐龍,是的,你並不是屠龍勇士,你就是一只恐龍——當然這裏還是有些不一樣的,畢竟此刻的你是一只帶刀的恐龍,但同樣的,下邊的UI設計又明晃晃告訴你一個神奇的事實,那就是本作也是個魂遊,此刻的你將作為棘龍,緊握由遠古之力淬煉而成的巨劍,在這個世界闖蕩,血戰到底……對了,擊敗最終頭目,還能解鎖終極 Boss Rush 模式,又是無盡的廝殺。 [h2]胡鬧恐龍:真的是胡鬧[/h2] 當然咯,作為魂遊,本作的恐龍甚至都支持技能機制,還有戰鬥風格,魂遊該有的動作一個不落,彈反都有,主打一個……離譜。你沒看錯,這就是由Team Spino LLC 開發、Boltray Games 發行的全新魂系恐龍動作RPG,惡搞程度相當高,而且這款遊戲還是由資深動畫師Jean Nguyen打造,遊戲品質的確錯不了。主要就是拼刀彈反機制能夠和恐龍互毆結合一起,而且打擊感的確是做得足夠暢爽,你需要精准格擋敵人的攻擊,積累失衡值後發動致命一擊,手感的確是扎實且爽快。可能本作要的並非就是硬核,而是一種純粹的快樂——我相信這方面,這款遊戲的確是做到了(雖然有時候因為視角問題可能會感到遮擋)。 其實這只恐龍並非帶來那麼多驚豔的遊戲性和視覺效果,相反會感覺很怪怪的感覺,但就是這樣很怪的感覺,就可以讓我們跳出罐頭遊戲的千篇一律,可以感受遊戲這個事務的變幻莫測,我想如果是魂遊愛好者,的確是應該體驗一下這只恐龍的故事,特別推薦! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
I have followed the progress of this game since one of the first posts on Instagram. Finally playing it what was at the beginning just a joke feels really awesome and I wish the whole team only the best for future endavours. Pros: - It is a Dino Soulslike, what else do you want - The music is perfectly composed for this game - Progression system - Sick finisher moves Cons: (It is their first game, so they are not Cons but more points to improve in the future) - The worlds are a bit lackluster - It is kept kinda basic. No problem with that, but just know what you are getting Honestly, worth the +/- $20.- I paid. had a blast finally playing this. To the devs. Enjoy this win, you definitely deserved it. I am looking forward to your future projects and can't wait what else you will cook!
okay okay hear me out dinosaur with swords and heavy metal what else it's there for me to say just buy it
I can't recommend it. Even a lot of the positive reviews complain about performance. I went from Ultra settings, to High, to Medium and performance was pretty much the same, it just looked worse. Frame drops, random inputlag and sometimes the game would just get stuck for like 10 seconds. There's also a lot of pop in of terrain. The demo from months ago performed better for me. Some other issues: - Some soundeffects are MUCH louder than others. - Sometimes auto-targetting is suddenly enabled or disabled. - Sometimes the blood effects are just red cubes/squares. - The UI looks like a placeholder UI, which was fine in the demo but just looks terrible now. - Sometimes the cursor just disppears in the menu. - Sometimes you can get stuck on objects that you can otherwise walk over just fine (treetrunks, rocks, etc). - Some enemies, including bosses, didn't even attack, just walked around me in circles.
Saya membeli Dinoblade dengan satu dorongan nostalgia murni: kerinduan masa kecil akan kebrutalan pertarungan monster prasejarah ala mahakarya PS1, Warpath: Jurassic Park, namun kali ini dijanjikan dengan balutan mekanik Souls-like. Konsep seekor dinosaurus yang memegang pedang raksasa berbalut visual low-poly adalah hook yang sangat brilian. Sayangnya, saya terpaksa melakukan refund di menit ke-45. Alasan pengembalian dana ini bukan karena game-nya terlalu sulit, melainkan karena fondasi mekaniknya gagal menopang ambisinya sendiri. Berikut adalah bedah anatominya: 1. Ilusi "Souls-Like" dan Hilangnya Tonase Kunci utama dari game Souls-like atau game pertarungan monster raksasa adalah "Bobot" (Weight). Di Warpath era PS1, setiap bantingan T-Rex terasa menggetarkan layar. Di Dinoblade, sabetan pedang raksasanya terasa mengambang dan hampa. Ketiadaan micro-pause (jeda benturan) dan efek suara yang kurang menggigit membuat pertarungan kehilangan impact. Rasanya seperti memukul angin, bukan menebas baja ke kulit dinosaurus. 2. Tragedi Hitbox dan Deteksi Tabrakan Sistem pertarungan di sini terasa sangat kasar (janky). Mekanik vital seperti menghindar (dodge) dan menangkis (parry) tidak merespons dengan presisi yang dibutuhkan oleh genre ini. Hitbox yang berantakan membuat pemain sering kali menerima damage dari serangan yang secara visual meleset. Ketika kekalahan terjadi karena mesin game yang tidak akurat (bukan karena kesalahan refleks pemain), game ini berubah dari menantang menjadi murni menyebalkan. 3. Nostalgia Sebagai Tameng Gimmick Estetika PS1 yang sengaja dibuat kasar memang indah, tetapi developer tampaknya terlalu bersandar pada gimmick "Dinosaurus Bawa Pedang". Label Souls-like di sini terasa lebih seperti strategi marketing yang disalahgunakan, alih-alih sebuah filosofi desain yang benar-benar diterapkan pada kode permainannya. Keputusan Refund: Saya sangat menghargai ambisi developer indie yang mengangkat sebuah meme animasi menjadi game utuh. Namun, untuk saat ini, Dinoblade gagal mereplikasi keseruan nostalgia pertarungan dinosaurus masa lalu, dan gagal pula mengeksekusi presisi mekanik Souls-like masa kini. Saya menarik kembali dana saya, dan mungkin akan meliriknya lagi jika engine pertarungannya sudah dirombak total suatu hari nanti.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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