
Dinoblade is an intense action RPG set in a prehistoric world forever changed by a cataclysmic event. Step into the role of a young Spinosaurus, wielding a colossal Great Sword. Confront rival dinosaurs, some armed with weapons of their own, all in a desperate fight to prevent a looming extinction.
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About
Dinoblade is an intense action RPG set in a prehistoric world forever changed by a cataclysmic event, one that redefined the very nature of Dinosaurs. Step into the role of a young Spinosaurus, wielding a colossal Great Sword forged from ancient power. Confront rival dinosaurs, some armed with brutal weapons of their own, all in a desperate fight to prevent a looming extinction.
Venture across a sprawling world filled with awe-inspiring biomes, from dry canyons to dense, mist-shrouded jungles. Each region is ruled by a ferocious Alpha, an apex predator who guards the path forward. Defeat them, or be devoured.
Every victory unlocks strength. Master new skills, unleash devastating abilities, and forge your own combat style. Chain together powerful combos, time your dodges, rolls, and parries, and discover legendary weapons hidden across the lands.
At the heart of this savage world lies a mystery — one that could save your species, or doom them forever. Rise as a Legend, conquer the wilds, and decide the fate of your home.
Become the blade and rewrite history before your world is lost to the shadow of extinction.
Conquer the Challenge: Defeat the final boss to unlock the ultimate Boss Rush Mode
Genres
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game, still the lag was a bit of a problem during the important fights where the enemy has many combos consisting in multiple and rapid strikes; like the last 2 big bosses
Goes hard with "Animal I have become" on repeat. On a serious note - it's a pretty fun "Sekiro with dinosaurs" but don't expect it to be a very polished game. There is a lot of jank, fighting system is acceptable at best. Difficulty curve is very weird: Game is extremely easy up until you get to the second-to-last boss which tries to commit almost every single boss design sin that I hate. Tuned my 5 deaths run into 70. Game has a story, I guess, but it's nothing special. It is holding up on pure aura and duct tape. But you can play as a ♥♥♥♥♥♥♥♥♥♥♥♥♥ spinosaurus with a giant-ass sword. And I had a lot of fun fighting other dinosaurs with other giant-ass swords. Game is [b]extremely[/b] overpriced however. I only recommend to buy it on a deep sale. Like come on.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Vietnamese +7 more
Hours played at review time, across 914 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eu gostei bastante. estou onde acredito no final ou perto do jogo e esta sendo uma otima experiência. ele possui alguns bugs mas é normal ja q o jogo lançou a pouco tempo mas n é nada q interfira diretamente na gameplay. é um otimo jogo para qm busca uma variada em soulslike e queira fugir da tematica medieval
Melhor jogos já criado, não importa que não é um AAA, não importa que não tenha um nome de um estúdio grande, toda a equipe está de parabéns! Metas: -> Platinar [ ] -> 100 horas [ ] -> 500 horas [ ] -> 1k horas [ ] -> 5k horas [ ] -> 10k horas [ ] ... Por enquanto é isso Trarei mais atualizações em breve e confio em todo e qualquer desenvolvimento do jogo e de futuros. Grande jogo, grande equipe!
Absolute Peak, team Spino cooked and everybody liked it :)
DinoSouls: Prepare to Get JurAssKicked
У игры большой потенциал, на самом деле. Какой бы абсурдной она не казалась, уже задаток на будущее неплохой. Есть рост персонажа, можно качаться и играть через билды, которые ты найдешь для себя сам. Звуковое сопровождение - огонь, честно, это мемно в самом начале, но в самой игре осты боссов шикарные. Где-то рокешник, где-то электронка. Боссы всегда в доступности, у каждого рядом есть костер и не надо бегать через пол локации, а где-то и через всю локацию, как было в дс. Верю, что дальше игру будут совершенствовать, мб добавят какие-нибудь не менее абсурдные длсишки. Мелких врагов тоже в достатке, всегда можно чуть подкачаться, если не получается какого-нибудь босса пройти, играть в кайф. От себя рекомендую, буду дальше проходить.
IT'S DINOSWORDS!!! Love an original take on the soulslike genre. You will have fun you will roar :D
NO WAY IMA SPINOSAURUS WITH HEAVY FREAKING METAL PLAYING WHILE DOING FLIPS, PARRIES AND STUPID CRAZY COMBOS WITH A DEMON GREATSWORD IN YOUR MOUTH!!! WHOA... LOL YEAH AND YOU FREAKING PARRY THE METEOR TOO THAT MADE ALL THE DINOSAURS EXTINCT AHHHHHHH AND OMG ONLY THING BAD IS THAT IT'S TOO SHORT AND IT SHOULD HAVE BEEN ABOUT 50 HOURS LONG RAWR. ;-;
I respect the game and had fun with it. The premise isn't anything crazy, but the animations are very cool and impressive. You can't really complain much about the premise of a dinosaur using a sword doing cool tricks with it and demolishing other dinosaurs violently. It's simple but satisfying. It's short but fun and you get to support a small developer. That said, I still have my gripes — these are more so constructive criticism for the developer rather than reasons to not play the game. - The camera was the most frustrating part of this game. Sometimes it would decide to stop locking onto an enemy, it wouldn't track the enemies well enough (especially bosses with fast attacks or airborne attacks), and it also would get blocked by the environment such as trees or rocks. - Some enemy or boss attacks were nearly unreadable at times due to their orientation. There were a handful of times when I just couldn't tell when an attack was happening because the enemy started the animation facing the opposite direction, blocking the readability. - For how large of a weapon is being wielded, the impact didn't feel like it matched, so for me personally the power dynamic felt a bit underwhelming. - Some enemies have attacks that don't really align with their thematic and some have attacks that felt unnecessarily difficult to react to. For example [spoiler]with Mokusei it doesn't feel like it matches the thematic when he has an insanely quick stomp attack[/spoiler]. - End game spoilers: [spoiler]It was kinda rough when the final boss took away the ability that I happened to max out for seemingly no real reason. To me, it didn't really make sense lore-wise and it just kinda felt like an arbitrary punishment. It would have been more appreciated if this was at least foreshadowed ahead of time, had more of a reason provided before the fight as to why it happens, or if it was done with a bit more finesse. In short, I think the execution was a bit lacking.[/spoiler] Despite all this, I still recommend the game, and I still took the liberty of getting all achievements. Boss Rush was also pleasantly balanced, I actually enjoyed it a lot (despite struggling for a while on some bosses).
Active players
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Players by region
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Players also reviewed
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