
Survive a Wild West where dinosaurs never went extinct. Fight off predators, outlaws, and the elements as you journey across deadly biomes to rescue your kidnapped sister. Hunt or be hunted in this ruthless survival roguelike.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Venture into a lawless frontier where survival depends on every decision.
Each biome - from burning deserts to haunted swamps and frozen peaks - presents unique threats and rare opportunities.
Sub-biomes, hidden routes, and unpredictable enemies keep every run fresh.
Will you outlast the wild?
You don’t find safety - you build it.
Grow and customize your mobile Base Camp to follow you through the frontier.
Upgrade workbenches, secure resources, and expand your shelter as you push deeper into the wild.
In a world that never stops hunting you, your camp is your only constant.
Face ambushes, predators, and bounty hunters in high-stakes ranged combat.
Use rifles, throwables, and quick instincts to survive escalating firefights.
As your bounty rises, enemies grow tougher and more aggressive.
Will you thrive under pressure - or fall to the hunt?
Stay alive by scavenging, crafting, and planning ahead. Manage hunger, thirst, temperature, and health as you move through deadly terrain. Every resource counts. Every mistake costs.
Adapt, improvise - or die.
Are you prepared to survive?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un po' survival alla Don't Starve, un po' roguelite alla Hades. Un piccolo titolo, ma con un gameplay loop che funziona molto bene. Consigliato, in sconto diventa praticamente un must buy.
다회차 좀 지겹네용
O jogo me surpreendeu positivamente, muito bom! Tem alguns bugs e erros de tradução, mas nada que afete muito a jogabilidade.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
로그라이크가 아니였다면 더 재밌었을 게임 A game that would have been more fun if it weren't a roguelike
Dont buy it. Unless you like those games hat pad out game length by diffuclty. had potential, ♥♥♥♥♥♥ the pooch.
[h1]簡介:體驗尚可,俯視角射擊,慢節奏生存Rogue[/h1] 非典型Rogue,也非純粹悠閒的工藝生存。 一局順利走到後期的遊戲時間至少需要一小時(未通關),是款將工藝生存結合Roguelite機制的俯視角射擊(雙搖桿射擊)作品。 核心的工藝生存Rogue體驗,可以對標2021年同類型的《米德嘉部落》。每局開始都須要重新收集素材升級營地,藉此逐階升級工具以採集更高階素材提升戰力與生存力。而在角色死亡後,便會[u]依當局的生存天數、通過關卡數、營地等級、獲取的裝備符文等結算局外代幣,可用來[b]永久解鎖[/b]各階工具及營地建設[/u]。可以預想Rogue體驗會一局局的加速且便利。 [h1]被懸賞令追趕,迫使玩家不斷優化[/h1] 比起悠閒的慢慢採集再一一升級營地,這款的體驗更需要[u]公式化的流程來攻略[/u]。 遊戲中的「懸賞令」系統,可以對比《米德嘉部落》的天災或巨人進攻,每過一段時間(體感約10分鐘)便會生成一波敵人朝你攻擊,每打退一波,懸賞金額便會提高,亦即生存的越久敵人就越難纏。 有了這層機制,除了時刻提醒玩家加速流程推進,也[u]促使玩家去記住必要工具或建設的合成素材有哪些,優化每局的採集順序[/u]。而當失敗後,局外一次永久解鎖高級工具的一勞永逸,便是不須追求通關,每輪都能預期達成的目標。 以機制設計來說,「懸賞令」確實是本作建立正向Rogue循環的重要推手,也是必要的平衡手段(總不能讓玩家無限囤物資,一次通關吧)。不過實際一波波應對下來,仍會讓人感到反感的,我認為反倒是出在戰鬥體驗上。 [h1]戰鬥「打帶跑」,補血難上難[/h1] 戰鬥方面,遊戲中的武器皆為槍械類(手槍、步槍、霰彈),完全沒有近戰時的應對方式,一遇上四面八方包圍的敵人,到最後仍會採取[b]「打帶跑」[/b]的游擊戰術。不過,因為還設計有「精準射擊」、「精準閃避」的獎勵機制,挑戰及樂趣還是有的,但想要[b]補血[/b]就是一大問題了。 [u]遊戲中的補血道具非常少,大多數料理都是用來上各種Buff狀態的,並沒有回血效果[/u]。而最初階也是最常使用的補血道具「繃帶」,雖然材料簡單也可以直接手搓(無需回營地製作),不過它的包紮時間真的偏長,躲在掩體後開始包紮,讀條還沒跑完敵人又已經在臉上了。 到最後的戰鬥體驗,變成是[u]只能在圍攻結束後才能補血,變相的要追求完全避免傷害的壓抑體驗[/u],一次次消磨後也就逐漸沒了想通關的動力。 (*直到後期可製作的大補血瓶,才可以邊緩慢移動邊補血,降低了些戰鬥的難度,不過補血品過少的問題仍是一大痛點。) [h1]結語[/h1] 《恐龍之路》只能作為繼《米德嘉部落》後,再一次把工藝生存與Rogue機制結合的一次嘗試,仍能發現大多數玩家感到失望的點,還是在於對工藝生存應能堆疊物資並發展而對此機制的錯誤期待;每局前期的材料採集環節,步調緩慢且枯燥,也同時是作為Rogue作品的一大痛點。 不過《恐龍之路》中,那局外永久解鎖工具建設後的一勞永逸感,讓我對這樣工藝Rogue循環還是有所期許的,或許之後其他作品的再次嘗試,能為這類型的作品再打磨精進。
Achei divertido. Tem que procurar recurso. Tem que sobreviver. Se morrer ganha crédito para deixar um pouco mais fácil a próxima.
Cute enviroment and really fun and engaging gameplay! I'd love if there were more bosses and maps.
No le favorece nada ser un roguelike, no me convence la metaprogresion
Le jeu est très dynamique, avec du farm modéré et un système de craft pas incompréhensible. La difficulté est réelle et nécessite de monter en apprentissage progressivement
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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