
The game takes place in the world of the Cretaceous Period... Dinosaurs attack players in various scenes, including jungles, caves, lakes, and some buildings eroded by plants! Use the characteristics of increased number of weapons to overcome difficult challenges!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1快钱买的 我觉得不如生化危机
Dino Crisis 2 6.4 SND/OST: 1.0 PLT/NRT: 1.2 GPL/CBT: 1.6 ART/VIS: 1.3 ACT/CIN: 1.3
[h1] Positives [/h1] [list] [*]Non-stop action [*]Escalating set pieces [*]Post-story replayability [*]Higher stakes [/list] [h1] Negatives [/h1] [list] [*]Very short length [*]Trivial weapon system [/list] [h1] Conclusion [/h1] [i]Dino Crisis 2[/i] takes a different approach from the first game by transforming into an arcade-style, dual protagonist-led adventure with non-stop enemies, an Extinction Point system to purchase new weapons and resources, and (admittedly )barebones post-story replayability. The switch away from survival horror works in the same sense of going from [i]Alien[/i] to [i]Aliens[/i], and there's fun to be had as the gameplay feels like step between [i]Resident Evil 3[/i] and [i]4[/i], sharing some similar set piece escalation as the latter. The story here is more ambitious as well compared to its predecessor, albeit having more favour toward new protagonist Dylan Morton than fan-favourite Regina Besides the usual PC port technical difficulties associated with PS1 titles (with a strong recommendation to install Mulderland's Enhancement Pack in the community guide before playing), [i]Dino Crisis 2[/i] is criminally short, which may sit well for those who wish to replay it, but the linear level design from 2000 hardly justifies another run. This is compounded by a shop system that offers weapons and tools that feel nearly interchangeable. Barring the ones necessary for progressing through certain paths, you can remain with and upgrade only one or two weapons to last you the entire game's length. The shop system is helpful as enemies respawn constantly in almost every area of the game, lending toward the arcade focus of the sequel to a sometimes frustrating degree that leaves no moment for players to breathe. All in all, [i]Dino Crisis 2[/i] is a good time when taken as an arcade shooter. It doesn't strive much to become more than that or to take any notes from the first game (arguably to its detriment), but it's a worthwhile evolution of this short franchise and it deserved to be a longer experience so its story, characters, and gameplay could've reached their potential. [h1]Should you buy it?[/h1] Yes, but on a decent sale or discount.
Masterpiece that holds well even after so many years. Runs perfectly with no problems at all. Need a remake
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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