
Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 205reviews | 77% | — | $79.3K |
| $6.79−66% | 44ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's as rough as you would expect, but ♥♥♥♥♥♥♥♥♥♥'s fun and addicting. A good timesinker, and I mean it: I have PoE2, Grim Dawn, Diablo IV... all the ARPGs you can think of and I still play this from time to time.
On paper, it’s a Diablo-style ARPG where the world progresses independently: bosses scheme, factions grow stronger, areas escalate, and the town can be overrun if you fall behind. The idea is a hostile world that doesn’t care about you. The problem is that you rarely feel this system in a satisfying way. Most of the time, gameplay devolves into repetitive “lawn-mowing.” You clear an area, only for it to instantly repopulate because another boss was sent there, forcing you to spend another 10 minutes clearing the same zone again. You’re not securing ground — you’re fighting a clock. Fall behind, and everything snowballs against you. The strategic layer exists, but interacting with it mostly means more low-impact combat, where you will constantly get killed without understanding why. And the action itself is clumsy compared to better ARPGs. The same applies to character building. While the game offers many skills and free respecs, builds converge quickly: pick a spammable attack, grab teleport, stack passives. Hybrid or creative builds are allowed, but consistently outperformed. It’s less “build freedom” and more false choice. In the end, Din’s Legacy is a shallow action RPG with interesting ideas happening mostly in the background. The dynamic world and build customization sound better than they play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El diablo
It's like Diablo's severely autistic cousin, and I like it!
Really fun concept. From what i have seen in my 15h it is mainly missing endgame motivation. But really fun for 10-30h for some build experimenting (with friends). NOT for beginners of the genre. Crashed a LOT on my side sadly. Not so much on my friends' side though (it also did though, just not nearly as often). Crashes are not too bad as you can rejoin somone in a game really fast and you don't lose any significant progess. It's a hack n slash ARPG (like diablo), but you play short random generated scenarios over and over instead of a story. It has a lot of classes (39). Most of them need to be unlocked. Classes share most skills with at least one other class however. The twist here is that you can really mix and match however you want, so a class doesn't really mean anything. You have to mix and match your active and passive abilities to create your own class. Not worth picking up at full price, but for <10€ i would recommend this.
This game is awesome, with the amounts of mutations you can get almost feels like a rogue lite game. Its a pretty addictive action rpg with cool elements not seen on the standard ARPG games.
A super cool ARPG with lots and lots of replayability and reactivity!
Yet another great game from the Din series, improved upon with the mutation angle that makes for fresh and often unique runs for your characters. A game without any story and centered only on the endless action and loot is fantastic for pick up and play gaming. The Hardcore achievements will take some effort, I found the Scout class can get the ball rolling easiest and climb the ladder fastest without dying as often. Highly recommend and excellent value around ten dollars.
Overall good quality coop game for a niche audience. Great for some coop hours with friends, looking to figure a slightly complex game out. You create a random map with random scenarios. There is quite some variety. No overall main story though. Just procedural ARPG killing. Quest, loot. Optimize items. optimized skills and passives. NOT a game for ARPG newbies. NOT a game for people that need handholding. NOT a game for people that want fancy graphics. The good: -good room for minmaxing -figuring out how best to scale your character across a huge amount of options. -Cool fighting mechanics -satisfying itemization -overall smooth combat -okayish graphics The bad: -A lot of crashes. -quite some jank. -bugs. Projectiles with auto targeting that never hit because the monster is too small -Why is fireball from a mage the same animation and skill than a similiar bow skill? -kill all infected scenario includes player minions that are not easily desummoned. Invidivual: -almost no hand holding -barebones tutorials as walls of text -high randomness with negative perks
A pretty good arpg with a lot of dynamic events ect. going on And highyly replayabe. You can also mix with any class and make some really good builds.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104K | 219 | 74% | $19.99 | |
| $47.1M | 109.8K | 93% | $24.99 | |
| $29.7M | 68K | 56% | $19.99 | |
| $704.5K | 1.4K | 70% | $18.99 | |
| $152K | 293 | 89% | $19.99 | |
| $84.5M | 118.4K | 77% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.3K | 313 | 77% | $7.99 | |
| $79.3K | 288 | 65% | $9.99 | |
| $79.4K | 373 | 83% | $10.99 | |
| $79.3K | 482 | 77% | $7.99 | |
| $79.4K | 191 | 69% | $14.99 | |
| $79.4K | 188 | 90% | $19.99 |