
Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
IT GOOD
Fun game once you learn the basics. Dont give up at first and its really a GREAT game
good
Its great! And it would be even better if summons would be kept between levels and play sessions.
I started to play this game shortly after it was release and I notice it better now then it was when it was release
不推荐,把每个地图当成一个关卡的方式确实挺好玩,但是地图做的实在是不怎么样,特别是3D的地图建模太恶心了,刷怪也不能刷的很爽
Din's Legacy has some of the most unique character building I've experienced. The game has plenty of interesting mechanics and unique progression that can provide hundreds of hours of entertainment. Really good at scratching that loot/upgrade itch. Updating review after playing Path of Exile 2 to do a highly unfair comparison. I think Din's Legacy is more fun- mind you I am aware of the stark differences between graphics, engine, mechanics, etc. There are plenty of mechanics in both to interact with, yet the focus of gameplay in each is different. Despite the differences I think if taking into consideration the amount of fun I've had, I'd say they're pretty equal to eachother. Also there are no tradebots in Din's for whatever that's worth. At the least, that's my take on it- the game is as good as the next-gen stuff if you care about fun and don't care about graphics.
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Din's Legacy has a lot of interesting ideas but the execution leaves much to be desired. The game relies heavily on procedurally generated content and uses it to generate scenarios for the player to complete. These scenarios include randomly generated map with goals, missions, dungeons, NPCs, enemies and loot. However the end result is maps with geometry that's all over the place, illogical environments with containers and other intractable elements placed in locations that make little sense, very random difficulty spikes caused by randomly generated enemies, events, win or lose conditions. Level up progression is also very random giving player very little control over how player character "mutates" which can be really annoying if you are going for a certain type of build. Worst of all since everything feels so random and illogical most scenarios start feeling the same very quickly. It also doesn't help that the combat feels clunky and unresponsive and the audio visual representation of the game feels very dated. Generally the game feels like you're playing some sort of very confusing MMORPG from early 2000's. There's still a lot to like in the game like ridiculous amount of playable classes which you can mix and match to your hearths content. Beating a long and difficult scenario, looting good gear or gaining crazy strong mutation to one of your skills still feels good. However to get to the good parts one needs to be able to forgive and go past almost insurmountable amount of jank.
Yes
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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