
Digseum is a short incremental journey about digging up ancient relics and building the greatest museum ever!
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About
Digseum is a short, unique incremental journey about digging up ancient relics and building the greatest museum ever!
Excavate for ancient relics across the world
Manage your resources and upgrade your abilities.
Build the biggest and greatest museum the world has ever seen!
Dig up relics from a variety of locations
Display them in your museum to attract visitors
Acquire money to upgrade your museum and excavation abilities
Relaxing incremental progression
12+ excavation sites
50+ relics to discover
Skill tree of upgrades to explore
Short and sweet experience (~2.5hr playtime)
Chill lofi soundtrack, composed by Loyalty Freak Music
Genres
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень короткий промежуток из этих двух часов получаешь удовольствие
FODA
A cheap incremental clicker, that was fun while it lasted. Played on steam deck, no real issues, I was playing it via the touch screen though. I'd sometimes maybe hit the wrong square during digs, but that's my fat-fingerered-ness. It's an incremental clicker based on dinosaurs and digs, with the usual prestige system you see on these things. It's just fun to be finding dinosaur bones, and is a little less monotonous. In the end it's over and done with in a few hours, but for les than 3 pounds (GBP), that's not too bad! Especially if you decide to compare this to something less harmless, like a box of Space Marines, for £45!! :P
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best incremental game I've ever played. No grind, short and sweet 9/10 Kinda wish it was a little longer
As far as incremental games go, this one is a gem. Great second monitor content.
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