
Dig, dig, dig! For love, for fame, for money! Fast arcade digging game with story, treasures and boss fight! Let’s dig together, let’s find some treasures, let’s put them on the ground and make some money!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/app/1126750/_/]ミスタードリラー[/url]高っか!類似品でも買うたろw そう思い52円(90%OFF)で買ったのがこちらですが、思った以上にコスパが良かったです。 日本語には対応していませんが、大したテキストも無いので(悪いモグラ人が恋人を攫っていったので地下1200mまで助けに行く)、 全く問題無いと思います。 ミスタードリラーとの違いは、画面を見て察しが付くと思いますが ・掘削は2択(右下か左下に掘り進むのみ。後退はできない)。ルート取りを踏まえながら掘り進める必要あり。 ・序盤から酸素ゲージの減りが早く、断続的に補給しながら進まなければすぐ酸欠で死ぬ ・残機無し。加えて足止め、即死、巻き込み爆発などミスを誘発する要素が豊富だが、どれも見えているので理不尽な要素はあまり無い。 ・回収した金や、設備からの収入金を支払う事で酸素ゲージを拡張(=難度の緩和)したり、様々なキャラをアンロック(性能の違いは無い?)できる。また道中のチェックポイントまで飛ばすこともできるが、深層に比例して料金が跳ね上がる。
ひたすら穴を掘ってヒロインを助けに行くゲーム。 右下か左下に掘るだけだが、死ぬ要因が豊富なため、瞬間的な判断を立て続けに迫られ、精神的にかなり忙しい。 セール時 50 円で買えるのにかなり遊べる。 全実績を取ったので、ゲーム内で説明されないことや進めるコツをいくつか書いておく。 [list] [*][b][u]道中のコインは特に気にしなくてよし[/u][/b] このゲーム、コインを集めてアンロックできるものがいろいろあるのだが、道中のコインに目がくらむとすぐ死ぬし、道中にあるコインは後述する収入に比べると雀の涙程度なので、バッテリーと宝箱の回収だけを考えて進めるのがよい。 [*][b][u]宝箱はなるべく取る[/u][/b] 宝箱には、大抵の場合、家に飾れるお宝が入っている。 お宝は自動的に家に飾られ、そこを訪れた人がお布施を払ってくれるので、コイン集めはそれでするのがよい。 一定時間ごとにコインが貯まるので、せっせとプレイして、たまに家に戻ってコインを回収するのが基本の流れになる。 お宝は 3 つ集めるとレベルアップし、収入が増える。最大 10 個まで同じお宝を集めることができ、10 個の時点で再びレベルアップすると同時に実績が取れる。 このゲームの実績は、各お宝を 10 個集める実績しかない。クリア実績すらない。 [*][b][u]チェックポイントについて[/u][/b] 100m 掘り進むごとにチェックポイントがある。 チェックポイントに到達すると、次はそこからゲームを再開することを選べるようになるのだが、深ければ深いほど、コインが必要になる。この再開コストを減らすための方法は一つしかない。 [*][b][u]キャラクターのアンロックについて[/u][/b] なんかたくさんキャラクターがいるけど、何が違うんだよ! 正直、common とか rare とか epic とかの違いはよくわからないが(バッテリーのアップグレード上限とかがあるのかも)、大事なのは、キャラクターアンロック画面の左上にある梯子のマーク。 これが先に述べた再開コストの軽減方法で、キャラクターをアンロックすると、梯子のマークについている数字の分だけ、再開コストを軽減してくれる。 梯子の横に 5 と書いてあれば、各チェックポイントの再開コストが恒久的に 5 減る。 だから、先に進みたければ、どんどんキャラをアンロックするのが効率的だ。 [*][b][u]終盤の進め方[/u][/b] 終盤は邪魔なものが多く、とても面倒だ。 ただ、そこまで行くとバッテリーもかなり強化されているはずなので、序盤ほどバッテリー集めに必死になる必要がなくなっているはず。 だから、君子危うきに近寄らずの精神で、厄介なものを避けることに重点を置いて進めるのがよい。 [/list] 10 時間もやれば、全実績は取れる。クリアだけなら、もっと短い時間でできるだろう。 コスパはとてもいいので、穴を掘れるゲームが好きな人は是非。
Refleks ve bir süreden sonra sinir harbi ağırlıklı diyebileceğim bu oyunda sağ/sol çaprazlara kazarak derune daha derune ilerlemeye ve prensese ulaşmaya çalışıyoruz. Sandıklardan yoldaşlarımıza ait parçalar çıkarıyor ve onlar aracılığıyla pasif altın geliri elde ediyoruz. Yeni karakterler açabiliyor, karakterleri geliştirebiliyoruz. Karakterlerin birbirlerinden farkı her birinin bir diğerinden daha hesaplı şekilde ileri kayıt noktalarından başlatma imkanı. Tam fiyata kessssinlikle değecek bir oyun değil tabii ki. İndirimde 1TL'ye alınır, bir süre oynanır ve bir daha asla dönüp bakılmaz diyebileceğim bir oyun. Yine de misafir çocuklarını bilgisayarınızdan uzak tutmak için el altında bulundurmanız mantıklı olabilir.
It's a remake of the 1980's game Boulder Dash but more more challenging. LOVE IT!
ヤバい、単に掘り進んでいくだけのゲームなのに楽しい! 移動が制限されてるゲームだから、先のことを考えながら掘っていくんですが、うっかりトラップに引っかかった時には「えー!」なんて声が出ます。 エアー替わりのバッテリーが最初のうちは少ないから、周回が前提だけど到達距離が更新されるとテンション上がる。 お値段も安いし損はしないと思います。 ホントにおススメ!
I'd be lying if I said that this game doesn't feel like an awkward and cheap mobile port, but I'd also be lying if I said it isn't fun. It has some interesting mechanics and will keep you well-entertained for 30-60 minutes. If that's enough for you, go for it.
Lembra bastante o game Steaword Dig Mecanicas simples e viciante, vamos perfurando solos e movendo entre direção esquerda e direita. Vamos pegando baterias para lanterna funcionar mais tempo e coletando moedas para melhorar nosso acampamento e abrir outras escavações. É simples porém super difícil de conseguir ir longe em sequência. Game bom de se ter na biblioteca, jogo super leve e com ótima durabilidade.
Simple two keys, down scrolling digging game. Test of Speed, Keen eyes, Key pressings and Patience. May cause irritation to the eyes, with the excessive exploding stuttering and screen shaking, while digging your way downwards. Grind of repeat playthrus just to collect 10 of each collectibles for achievements. Much patience and luck needed. Playable.
Diggerman is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is an ultra simple thematic ripoff of games like Steamworld Dig, but much worse quality, and with much shallower gameplay (and shallow is the last thing you want, this is a mining game!! geddit???). You've got a 2D side view mine and you must dig as deep as you go before your battery runs out. You can only dig 45 degrees down left or right, so you just tap left and right on your iPhone screen and try plot a course that will dig through batteries and money (I don't know why the developers think people bury batteries and money underground). Money buys you upgrades, and there's a shallow story mode so you can "progress" though the game, not that you would want to, because it's garbage. Like, this is much worse than Steamworld Dig, costs around the same, and I didn't even like Steamworld Dig. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. The controls can't be customised, which will be an annoyance for many, but it can also render the mobile app unplayable for differently-abled gamers. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. Diggerman didn't appeal much to the people who own a copy of the mobile app, either. It has achievements, and they show us a very clear picture that the mobile app didn't really capture any interest from gamers. The most commonly and easily attained achievement is m_achievements[0], but only around 35 percent of players bothered to get that far before uninstalling the mobile app. Hardly a success story, gamers just weren't all that interested in the mobile app. The poor quality of this mobile app is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality mobile app is to be expected. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $5 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay FIVE BUCKS FOR A FREE MOBILE APP just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?
Stars received: 1.3/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.4] Controls & Training & Help [0.1] Menu & Settings [0.2] Sound & Music [0.2] Graphics [0.2] Game Design [0] Game Story [0.2] Game Content [0] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII [No = Categorical] - is it acceptable to Play the Game in 2022+ ? Game description key-points: This Gamash, a pixeled clicker - Left & Right -_* Overview: appalling design and stomach crunching process to click quickly while the battery charge lasts, collecting along batteries (to extend timer) and coins ... entertaining, really not... a third colectible is lock boxes with random chance to get a Display item on the Home page (character selection).
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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