
Free the galaxies in this action platformer! Jump, swing, dig and shoot your way through uncharted planets. Give hell to the Overlord's forces and face alien foes. Earn rewards after every battle and add them to your ever-growing arsenal.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
땅파는 행위 자체가 재밌음
Schwer, Koop, Broforcechaosfaktor, macht irre Spaß!
Great game to play solo or with your buddy. I do wish that there was an option for online game other than screen share. Great lore, vibe, and game mechanics. Get it and slide back into the 80's.
This feels like something of a cross between Broforce and Risk of Rain. It's a fuzzy comparison. There's stat progression, equipment, perks, randomly generated levels, mining, jerky movement, a lot of explosions, and a grappling hook. It's also pretty fun. And pretty easy to get a super-powered character that can blow through anything with the weakest weapons -- I beat the game on my first try. I haven't played multiplayer, yet. It would probably be chaotic.
アイテムや能力次第でアホみたいな攻撃力が出るのがヤバイ。 大味に感じる部分もないではないが、痛快な作品であることは間違いない。
This is super fun! Great little roguelike, especially on steam deck. Also fun with friends :)
DIG – Deep In Galaxies, developed and published by Molton Studio, is a fast-paced roguelite action platformer that blends procedural exploration, chaotic combat, and satisfying progression into a colorful interstellar adventure. At its core, the game revolves around the idea of freedom—freedom to explore a branching galaxy map, freedom to shape the terrain beneath your feet, and freedom to craft wildly different character builds through an enormous array of weapons, items, and skills. It embraces the unpredictability that defines the roguelite genre, while layering in destructible environments and cooperative play to create an experience that thrives on experimentation and replayability. The premise is simple but effective: you command a hijacked spaceship and chart your own course through a galaxy filled with hostile planets, mysterious objectives, and escalating threats. Each planet serves as a self-contained arena, procedurally generated with unique terrain layouts, enemy placements, and mission conditions. Some worlds challenge you to eliminate waves of alien creatures or destroy infestation nests, while others focus on gathering resources, rescuing stranded characters, or surviving escalating combat encounters. The variety of mission structures prevents the experience from becoming overly linear, and the branching galaxy map gives players a sense of strategic agency in choosing which risks to take and which paths to pursue. Gameplay is where DIG – Deep In Galaxies truly distinguishes itself. Movement is fluid and responsive, built around tight platforming mechanics enhanced by abilities such as double jumps and grappling hooks. The grappling hook in particular adds vertical dynamism, allowing players to quickly reposition, escape danger, or reach hidden loot. The environments are destructible, meaning players can literally dig through terrain to uncover secrets, bypass obstacles, or create tactical advantages during combat. This digging mechanic is more than a gimmick—it integrates directly into exploration and survival, reinforcing the game’s identity and encouraging creative problem-solving. Combat is fast, punchy, and often chaotic. Enemies swarm in large numbers, forcing constant movement and situational awareness. Weapons range from traditional firearms to more unconventional tools of destruction, and each run offers opportunities to modify your loadout through item pickups and skill upgrades. With hundreds of items and skills available, the build diversity is substantial. You might lean into explosive area-of-effect damage, focus on survivability and sustain, or create synergy-based builds that chain status effects across entire groups of enemies. The layering of items and skill combinations ensures that no two runs feel identical, even when revisiting similar mission types. The roguelite structure reinforces long-term progression. While individual runs may end in failure, permanent unlocks and new character classes expand the pool of possibilities for future attempts. Each class introduces different strengths and playstyles, subtly altering how you approach combat and exploration. This system strikes a balance between skill-based mastery and incremental progression, rewarding both persistence and experimentation. The unpredictability of item drops and procedural layouts ensures that adaptability is just as important as mechanical proficiency. One of the standout features of DIG – Deep In Galaxies is its cooperative multiplayer component. Supporting up to four players locally and via Steam’s Remote Play functionality, the game becomes significantly more chaotic and strategic when played with friends. Coordinating builds, covering different combat roles, and digging through terrain together adds a social dimension that elevates the experience beyond its single-player core. The cooperative mode enhances replay value considerably, as synergy between players can lead to wildly different outcomes and emergent moments of shared triumph or frantic survival. Visually, the game adopts a vibrant pixel-art style that feels both nostalgic and modern. The sprite work is expressive, enemy designs are varied and often quirky, and each biome carries its own color palette and environmental personality. From icy wastelands to fiery subterranean caverns and surreal alien landscapes, the planetary variety reinforces the sense of galactic exploration. The parallax backgrounds and energetic animations give the action a lively, kinetic feel. Complementing the visuals is a fitting soundtrack that underscores the sci-fi tone with energetic tracks, enhancing the intensity of combat and the excitement of discovery. Despite its many strengths, DIG – Deep In Galaxies does not completely escape the potential repetitiveness inherent in the roguelite genre. Some mission structures repeat across runs, and extended play sessions can make certain objectives feel familiar. However, the depth of customization and procedural variation helps mitigate this issue. The game is particularly well-suited to shorter sessions, where the high-energy gameplay remains fresh and engaging without overstaying its welcome. Overall, DIG – Deep In Galaxies succeeds by combining destructible environments, flexible progression systems, and cooperative chaos into a cohesive and highly replayable package. Molton Studio has crafted a roguelite that emphasizes movement, experimentation, and build diversity while maintaining a strong sense of interstellar adventure. Whether played solo or with friends, it offers a satisfying loop of exploration and combat that rewards creativity and persistence. For fans of action platformers and roguelites seeking a vibrant, mechanically rich experience, DIG – Deep In Galaxies delivers a galaxy worth repeatedly diving into. Rating: 8/10
I see a grappling Hook, instabuy. 10/10
My only complaint is that there's no Dig Sex. 21/24
As I was flying around the map propelled into flight by the recoil from my minigun shooting three-way bullet streams, instantly dissolving the world around me with infinite ammunition with a sword strong enough to kill the final boss three times over in a single swing, and yet bemused by my 6,000+ stat points I had in Super (an ability that had been permanently locked out by a disadvantage I'd acquired earlier that run), I realized: I was having quite a lot of fun. This is a fun game. Like, a really, authentically fun game. It is polished in the ways it is unpolished. It is balanced in the ways it is jank. The controls are tight, kinetic, and feel great to use. The game has delightful physics tuned to a tee. If you take it hyper-seriously, you will almost certainly "break" it—which is okay, the game (much like each individual world within it) is made to be broken. So break it. Have fun. Enjoy yourself. You can feel a lot of love and delight poured into this title.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |
| Sons Of The Forest | $201.1M | 314.9K | 88% | $29.99 |
Related
| The Master's Pupil | $33.3K | 152 | 90% | $14.99 |
| tomorrow won't come for those without ██████ | $33.3K | 1.1K | 94% | $1.99 |
| 黑巢姐妹 | $33.3K | 134 | 96% | $11.99 |
| Oknytt | $33.3K | 416 | 92% | $4.99 |
| Pilot Brothers | $33.3K | 416 | 89% | $4.99 |
| RollingSky2 | $33.3K | 137 | 96% | $12.99 |