
Dig & Deal is a game where you dig underground to find valuable items and bargain with customers to sell what you find. Upgrade your tools, grow your shop, and make the best deals to build your fortune.
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About
Dig and Deal is a digging and trading simulator where you run your own shop by selling the treasures you uncover underground. Dig, explore, collect valuable items, and make deals with your customers to grow your fortune! Buy better tools, dig deeper, discover rarer loot.

Dig the terrain, find valuable items, upgrade your equipment, and dig even deeper.

Negotiate prices with customers to get the best possible deals.

Some customers will offer unique quests with special rewards. Complete them to earn extra cash and uncover their stories.

Decorate and upgrade your shop with furniture and props to improve its look.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
Dig & Deal, developed and published by ToYa Games, takes a familiar concept and gives it an entertaining management-focused twist. At its heart, the game combines underground treasure hunting with shop ownership, creating a gameplay loop built around exploration, profit, and steady progression. Rather than focusing entirely on mining or business simulation individually, it blends both ideas into a relaxed experience designed for players who enjoy incremental growth and rewarding long-term development. The gameplay begins with a straightforward premise: dig beneath the surface to uncover valuable items hidden underground. Every discovery becomes an opportunity to expand your growing business. Resources and treasures collected while exploring are not simply trophies; they become merchandise that fuels the commercial side of the game. This balance between searching for valuables and managing what happens after finding them creates a satisfying rhythm that keeps progression feeling meaningful. Excavation forms the foundation of the experience, but Dig & Deal understands that progression systems are what truly keep players invested. Better tools gradually become available, allowing access to deeper locations and greater rewards. The sense of improvement remains constant throughout the experience. Early stages focus on small discoveries and limited capabilities, while later progression encourages bigger ambitions and larger profits. The upgrade path successfully creates that addictive “just one more session” feeling that many management and simulation games strive to achieve. What helps the game stand apart is the inclusion of shopkeeping and negotiation mechanics. Selling items involves more than placing treasures on display and waiting for customers. Players must interact with buyers and make choices that influence profits. Deciding how aggressively to negotiate prices adds a layer of strategy to otherwise straightforward resource collection. Every sale becomes a small challenge of risk versus reward, giving economic decisions a stronger role within the overall design. Customer interactions also contribute to making the world feel more dynamic. Visitors occasionally provide tasks and objectives that break up the regular mining cycle. These quests offer rewards while introducing extra variety into daily gameplay routines. Instead of simply repeating excavation and selling endlessly, players gain additional goals that encourage experimentation and continued investment in their growing operation. Customization features further strengthen player attachment to the business side of the game. Expanding and decorating the shop creates a sense of ownership that goes beyond numbers and upgrades. Watching a modest store gradually evolve into a more impressive enterprise delivers satisfying visual progression alongside mechanical advancement. Building something personal reinforces the core fantasy of transforming a small operation into a thriving business. Visually, Dig & Deal embraces a colorful and approachable presentation style that complements its relaxed tone. The art direction favors accessibility and charm rather than realism, fitting naturally within the cozy management genre. The environments remain easy to navigate, objects are visually readable, and the overall presentation supports the game’s low-pressure atmosphere. Combined with relatively accessible hardware requirements, it feels designed to appeal to a broad audience rather than targeting only dedicated simulation enthusiasts. The game’s progression loop remains its strongest feature. Exploration feeds business growth, profits fund improvements, and upgrades lead back toward greater discoveries underground. Each system supports another, creating a rewarding cycle that encourages long play sessions without becoming overwhelming. Players who enjoy games focused on gradual expansion and measurable accomplishments will likely appreciate how naturally these mechanics work together. As an Early Access release, certain limitations are expected. Some players may desire deeper management systems or greater complexity within the economy itself. Long sessions can occasionally expose repetitive elements once familiar routines become established. However, the existing framework demonstrates significant potential, and the foundation already offers enough engaging mechanics to suggest promising future growth as development continues. Dig & Deal succeeds because it understands the appeal of slow but satisfying progression. It combines mining, shop management, customer interactions, and upgrades into a cohesive package that consistently rewards effort without demanding excessive complexity. For players looking for a relaxed business simulation with exploration elements and steady advancement, ToYa Games has created a charming experience that shows strong promise both in its current state and for its future development. Rating: 8/10
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Languages: English, French, German, Spanish - Spain, Traditional Chinese, Japanese, Russian, Turkish
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
机制很吸引人,玩起来很糟糕。 内容涵盖挖宝,销售,升级装备,购买新功能,还有捐献和拍卖。 痛点就是宝物在一个很大的地图里分布很散、探测器的探测范围很小,探测不限深度,水平范围基本就是眼前半米的范围。(不是以自己身为圆心的半米,是眼前半米,稍微左右转点视角,探测器就没反应了)
yy
Great GAME
Beautiful game to play, really great idea , with a lot of things to do in it, also some great sode missions , totally recommend
The store is small but has a working computer and radio, along with a few shelves that need to be fixed first. The first shelf is free, and the others will hold items you find out in the field. Items are placed automatically when you click on a shelf, so there’s no need to micromanage them. Once you turn the sign on at the stop and open for business, all you need to do is talk to a customer when they approach the counter and either accept or reject the money they offer for an item. People will keep coming even when the store is empty, so you can always make a sale. To get items for the store, you can head out to three locations, each with a few unique features, and search for loot. However, only the forest is available from the start. The beach requires an expensive car that can be bought next to your store, while the desert is planned for future updates. You can travel to a location using a map hanging in the store for a small fee, but if you want to save money, you can drive there yourself on your scooter. The city block where your store is located has two other places where you can use the items you find. The first is a store where you can donate unwanted items to help keep it open, and the second is an auction house where you can earn more money for valuable finds. You can also occasionally discover an item by walking around the block, although this is rare. Once you arrive at a location, you scan the area with a metal detector until you hear a ping. Then you use a shovel to dig around the spot until you uncover the source and collect it. Items are rare, and you may spend quite a while searching before your short range detector picks something up. You can also carry only three items at a time unless you drop one, return to the city, or upgrade your backpack. Upgrades are purchased through the store computer. Along with a larger backpack, you can buy a better shovel and a more advanced metal detector, which increases the maximum item rarity you can find. However, each upgrade quickly becomes very expensive. You can also buy furniture for the store, digging equipment such as a drone and area scanner, and extras like cats that boost your reputation, treasure maps, and a digging permit that allows you to dig beyond working hours. Without the permit, you will have to pay a fine. That’s essentially the entire gameplay loop. Although there are a few surprises, such as random daily events in your city block where you can score a free item, and quests from people asking you to find something for them, the main objective is to keep earning money and buying upgrades to improve your store.
-I was going to give this a thumbs up but the more I play, the more [i]incredibly[/i] frustrated I get when trying to dig out of a hole when time is ticking away. I guess I'll just give it an up for now anyway.- Same problems as the demo. You can dig a hole and get in it just fine, but you'll then spend even more time trying to widen the hole to get back out and avoid being caught on seemingly nothing while trying to jump out. There is no snap to grid when placing objects in your shop and I'm tired of that being the norm for games like this and sim games. Escape does not pause the game or stop the time, but alt tabbing to another window does. The button prompts on the left cover the detector display. You're constantly looking down at the ground while walking. I almost wish there was a later upgrade for a heads up display, a pair of glasses, something. Also would like more upgrades, dig width especially. Dynamite/stick bomb stacks at 3, which seems too low. For deeper items it's almost necessary to bomb first because again the difficulty of getting out of a hole. Leaderboard already cheated. I had fun for the most part but I wish there was more, ahem, depth to things. More upgrades, for the x-ray scanner or drones. IDK, more reasons to keep digging, keep playing. Hoping this improves within early access.
简单开店模拟器,玩法是前往森林挖宝,然后带回店铺出售给顾客,没啥难度,有种摸金的快乐,挖宝时的铲子像是在拍土,第一次是开电车出发,后续可以花小费直接瞬移到目的地去挖宝,令人意外的是还要讨价还价功能,和顾客比拼嘴舌,有货出再挂开店牌子。
Sometimes I look for simple, but well-executed indie games to play. This game is definitely one of them! You dig holes to find stuff to put in your shop (you are also encouraged to haggle, which I enjoy). The loop is satisfying and it seems more important locations/secrets are unlocked over-time. There's also small quests and interactable world events that change by the day. Can't help but recommend.
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