
Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.
Modeled estimate, not a reported figure. How we estimate →
About
Die in the Dungeon is a turn-based, dice-building roguelite where your dice are your deck
Combine unique abilities, customize your dice faces, and collect powerful relics as you battle your way through a shifting, mysterious dungeon. Don't let your run be a mere roll of the dice, your fate is in your hands!

Choose from four adorable but deadly frog warriors, each featuring a unique playstyle and exclusive starting dice set.
Poison foes, reroll dice, and parry incoming attacks as you battle through the dungeon’s many dangers.

Build every die your way: set its faces, add unique properties, and shape its role in your deck. Every roll is driven by strategy, not just luck!

Play different combinations of dice that buff and interact with each other based on their placement.
By solving the spatial puzzle of where to place each die, you prepare devastating attacks that will crush the dungeon's unwelcoming inhabitants.

🐸Discover 142 unique relics hidden within the dungeon depths.
🐸Unlock and try each of 31 unique dice to find your favorites.
🐸Utilize one of 36 distinct potions during battle to unleash incredible effects your enemies won't see coming.
Trust the roll of the dice, master the board, and discover the fate that awaits you at the end of the dungeon!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, Japanese, Polish, Korean, Simplified Chinese
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a bit on the slow side, but neat mechanics and a charming art style make it easy to go back to
Fun rougelike
Игра прикольная, зацепила, но у нее огромный для меня минус - отсутствие какой либо мотивации играть (ну типо ни сюжета, ни какой то интриги, что цепляла бы). Любите рогалики - в принципе вам зайдет.
karakter çizimleri güzel (bazıları holow knightan esinlenilmiş) şu ana kadar slay the spire seviyesine en yakın deneyimlediğim :) oyun diyebilirim ki o bu işin tepe noktası. öyle balatro gibi mal değneği işi değil. kaybediyorsanız da mal olduğunuz için taktik bilmediğiniz için kaybediyorsunuz. %30 şans %70 taktik derim ben. baya daha oynarım diye düşünüyorum.
.
Too many frogs 10/10
[b]7.7/10,物有所值。[/b]骰子盘的机制设计是游戏独创的特色:每个角色都有不同的骰子盘,骰子又具有不同类型和附魔,玩家需要考虑摆盘思路,回合结算时根据不同骰子在盘上的距离产生特殊效果。最终BOSS的机制也比较有意思,不是纯粹叠数值。 由于本游戏的SL(退出重刷)会完全改变起手骰子、任务、投掷结果等,卡关或者附加任务失败时多刷几次一般就能过,所以整体难度不算大,算是一定程度上给了玩家一个后门避免脸黑。目前9小时过D3(进阶3),感觉后面重复度比较高,就不再推进了。 缺点在于有些支线任务的判定条件不是很明确,失败前(或者受限的操作)完全没有提示,有时一不注意就失败了。我觉得完全可以在结束摆盘后给玩家提示这样会导致无法完成任务,让玩家能再做调整;另一方面深度略浅,加之进阶2把所有宝箱房改成精英BOSS战后明显感觉战斗占比过多,而敌人变化不大,有点乏味 [hr][/hr] [b]其他骰子相关的卡牌游戏推荐:[/b] [list] [*] 骰子浪游者,9/10,骰子能改变任意数字,非常新颖,流派众多,画风休闲养眼; [*] Astrea: Six-Sided Oracles,中文名阿斯特莱雅,8.8/10,美术水平惊艳,角色流派特征鲜明,用独特的机制改变了常规的“血量”概念,不过骰子带来的随机性没有被有效的限制; [*] Dicey Dungeons,中文名骰子地下城,6.5/10,小成佳作,机制好玩有趣,可惜存在随机性过强、游玩深度不足的问题,当做尝鲜体验即可。 [/list]
I've been following this game for the last 2-3 years and I am very happy with this full release, it has lots of content and a fun battle system. I don't usually play roguelikes but this game is very fun.
[h1] 上百次的点击操作后,骰盘竟浮现了四位数字 [/h1] 一开始看到同事玩我是拒绝的,低幼的画风,烦人的蛤蟆,密密麻麻的数字。 直到一个无聊的午后,我隐约觉得在家庭库中那个绿色的青蛙,冲我露出了迷之微笑。 鬼使神差的安装,不由自主的启动。 再次醒来就是酸痛的手腕和如数家珍的各种虫子。 在经历初期的不熟悉和中期的试错,在找出最优骰子组合时,游戏乐趣到达了最高点。 本作在杀戮尖塔的框架下,将卡牌替换成了骰子,再运用骰盘这一数值机制,实现了战斗的博弈性。 再加上[strike]滑稽[/strike]灵动的青蛙,与更加滑稽的结局,成功做出了一款小巧的回合制rouge游戏。 如果喜欢青蛙主题且不担心损伤手腕的玩家可以尝试下,毕竟谁不想要一只能够击败蚊子的青蛙呢! “我愿化身骰子,受那五万次投掷,五万次旋转,五万次滚动,只求被放在骰盘上加成最高的格子上。” PS:没买游戏不能评论,白打了一堆字。此条评论价值48大洋!
呜嚯嚯,这也有无限玩的哦。 咕哇呀,这也有悔恨的呀! 上回合强化太狠,唏,可以和解吗?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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