
This is a roguelike strategy game that combines dice + cards + exploration. In this magical world full of unknowns and conflicts, you will play a warrior who fights against the dark forces, holding the dice of destiny and wisely using the cards of strategy to embark on a thrilling adventure.
Modeled estimate, not a reported figure. How we estimate →
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About

During your adventures in Dice Clash World, you'll be free to uncover every mystery on the map like a true explorer, searching for hidden treasures and facing unknown challenges. From the quiet moonlight forest to the bitterly cold cloud-topped ice city, every choice and every move may change your fate.

Each hero has his own unique dice. Determine your actions and the outcome of battles by throwing customized dice, each throw is destiny, making your adventure full of uncertainty and surprises.

Collect all kinds of magic cards and build your own deck. Each card has its own unique magic and skills, and the key to victory is to play your cards wisely and strategically.

In each reincarnation, the world will take on a randomized appearance, the souls of the brave are never extinguished, and each rebirth is a continuation of hope.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
貌似就是王权骰铸冒险这款桌游电子化了,我就玩过一次不知道是不是完全一样,但我感觉数值好像是大差不差的。搜了下好像这桌游还没出过电子游戏版本,不知道制作组有没有拿到授权。(九成没有) 没有引导没有教程,想学规则得自己去学王权骰铸桌游。(摊手)
For any English speakers sitting on the fence on this, it's pretty good! And well worth the sale price, I've had about 11 hours on it so far and only completed one run. I'm not sure I'm going back to it, but here's my general impressions: Works fine on the Deck with touchpad mouse, I've not tried it with a gamepad. There's no tutorial at all so you're going to have to figure it out yourself. Some things that didn't feel immediately clear to me: you can click the deck to discard cards to gain energy which you'll need for the actions and is persistent across turns; you need to re-upgrade your skills between each run of rounds (why when you've survived to fight another day?); and you get a random drop at the end of each turn for some bonus health, energy etc and sometimes this gives you the health potions without really telling you which can be vital for survival so you'll have to watch the UI carefully to check what you've got available every turn. The game is generally very well translated with a couple of slightly ambiguous things you need to test out to confirm how they work in practice and the UI and visuals actually do a very good job for the most part in showing non-verbally what's going on and what you need to do. Generally decent mix of push-your-luck dice mechanism with upgradable cards for attacks and other actions, undermined a bit by a lack of balance which can force the player into grindy defensive tactics just to survive. If you've got a character with a weak attack (and there's very few ways to effectively upgrade) then the boss battles can be a grind of getting yourself enough of the dodge action to avoid getting pummeled while using the occasional card drops to mess with your opponent's rolls to give you a clear shot to do some damage. RNG is obviously a big part here but never feels rigged or unfair. It feels rightly rare to get the 5x6s on your 5 D6s to trigger your most powerful move, but given that missing one combo generally leaves you a weaker backup it balances out OK. So it was a really fun play through for the first few runs, but runs can be loooong and grindy with no real indication of how far you've got left to go - is this the final boss or will there be yet another? Click through to find out. Shops are very sparse, basically one for every three levels each of which can have ten or so battles, so you go a long way through the game before you get any meaningful upgrades and even they're a compromise as you'll likely have to sell some of your mystery cards to pay to 'unveil' the ones you've gathered along the run - it'd be much more satisfying if you could actually use a card when you win it rather than have to wait maybe a dozen battles before being given the chance to unlock it. So overall this is nicely done but could do with being a bit tighter and faster and I think they'd have a great game if they worked on it a bit more. I've played it through semi-casually in the background while doing other things and it's worked fine for that. Sadly as there's been basically no comms from the developers (at least in English) I suspect this is considered a finished package. I would recommend it at the sale price point with all the caveats above if you've played a lot of games in this genre and don't mind working a few things out yourself. If you're new to dice/card roguelikes there's plenty of other games that do something similar better.
英雄太少了,没有对战模式
先说总结,游戏值得去玩。 很有策略性,卡牌设计的很棒。游戏风格也不错。 因为目前还没有引导,所以从0开始上手有点难度。试了全部3个角色,还是巨魔相对适合新手一些,毕竟有回复技能。也是巨魔走的最远,可惜也是卡在100血的boss上了。 期待游戏的后续优化,持续关注。
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