
From Ninja Theory, creators of Heavenly Sword and DmC: Devil May Cry comes DEXED, an endless on-rails VR shooter where DEXterity is a must. Target and shoot flurries of enemies with two blasters, one launching ice to destroy fire and the other shooting fire to destroy ice.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played through all 5 worlds (normal) in roughly 20 minutes and these are my impressions: - Absolutely stunning. It's certainly obvious they're using the forward renderer/MSAA because it has fantastic IQ and not the typical ugly Unreal look. Thank you, developers. MSAA makes a MASSIVE difference! - Seems like it has a ton of replayability (if you're into old school arcade games). Gut instinct says it has a high skill level to it. Hopefully my playtime will gradually grow into the hours, because as I write this, it's my intention to replay this quite a lot. It's a world I want to re-visit. It's a good antidote to the ugliness of the real world. - Just feel this has a polish that's rarely seen in VR. The only VR exclusive game I feel personally touches it in this area is "The Lab".
If you consider this game has been pulled together in only three months by a team of 8 persons, I find it rather fantastic. The game is very polished, the animation of the boss is very nice, the environments are splendid. But don't your hopes too high: it remains a rail shooter, and thus suffers from all the associated problems if you mix it in VR, especially motion sickness which comes quite fast but your mileage may vary. There's also only kind of monster for the moment, but I hope to see some variety later on. Finally a few suggestions for the team: - Find something else to represent your aim, because most of the time I can't tell the difference between the monsters and the aim thing. Maybe add a kind of line/laser from the controller to the target so that you're not lost when there's action - Reduce the FOV by vignetting the screen when you move fast to avoid sickness (or reduce it once for all by adding a kind of helmet, like of you were looking from within a scaphander) - Materialize the path better: it will help the player to anticipate the movement and prepare for turns, avoing sickness. Ordinary I would ask for a refound, 10 euros isn't cheap especially to get sick, but I want to show support to you guys because we need more solid games and studios like yours on this platform. GG !
Really simple mechanic and it's pretty fun to play. You have 2 controllers with different colors, your job is to point those controllers that is opposite of the color. Since the mechanic is simple but somewhat hard to master, you'll want to replay the levels to get a higher score so there's replayability in this game. Graphics is pretty amazing and the performance is pretty nice and it doesn't lag when explosions(hitting enemies) happen near you compared to other VR games. Managed to do Ultra with 1.5SS with a 980ti. Soundtrack is pretty ok, if I don't have anything to complain about it then it's good. I hope they add more levels especially for $10, 4 levels is not really worth it for the gameplay time.
Геймплей скука смертная, динамики нет, под такое только засыпать. На видео игра выглядит красиво, но в VR низкополигональные модели и бедные текстуры портят всё впечатление.
Was a pretty good game, but... tried to re-play the game and it was no longer working (controllers not tracking) Asking question via steam and via email didn't give any response. Just check discussions section, no activity, especially not from developers So, imo the game is no longer supported and this will lead to issues playing the game. Don't buy the game, unless you know for sure the game works...
The game is short, but beautiful, and feels like it has a fair amount of difficultly setting & skill-based replay value. In the just-over half-hour or so I played, I was able to complete the 5 distinct levels, and give a few of them a 2nd playthrough - though I definitely plan to come back and give 'Hard' another try. I thought I'd do well after my 'Normal' run, but 'Hard' is a whole new ballgame in terms of skill! Is this game worth $10? I think it is- if not for the skill-based gameplay and excellent visuals, then to support more big name devs like Ninja Theory experimenting with VR.
Meh.. Its an on the rails shooter, blue gun shoots red objects, red gun shoots blue objects... This kind of thing was fun in the 90's for some people, but it doesnt work for me. Technically its solid, graphics are kind of impressive. But its overpriced for its content and wont keep you entertained for long, just look at everyones play times. Would recommend if price was lower.
5个梦幻般的场景,冰与火之歌,慢速自动移动,相信大部分人都应该不会晕。5个场景很容易就解锁,游戏时长很短,主要是挑战分数,有三个难度模式,这一点要做好心理准备,不然可能会因为太短而失望。 一边移动一边射击,一手冰一手火,冰灭火,火灭冰,最好先选中目标,然后一次性射击多个,冰(火)射击到冰(火)就会加大冰块(火势)并反弹射向你,遇到攻击可以用盾保护。最后一关没移动,大boss是八爪鱼。
如果你对这个游戏感兴趣,不妨先看看我的视频(video): http://v.youku.com/v_show/id_XMTc0MTU0Njk3Mg==.html 全hard模式,打BOSS也顺利通关了,总体来说这游戏非常棒 流畅度简直完美,如果所有游戏都能这样,那VR指日可待,非常的顺畅也不掉针 要分数高就不要乱打,命中率很重要,可以锁定一起发射,节省时间 总之是个好游戏!期待更多佳作! 这款游戏专为HTC Vive打造。在游戏中,你将飞驰着穿越各种奇异梦幻般的场景。你的手中会持有两把枪支,不过它们用的是两种截然不同的弹药,一个是冰,一个是火。为了在你的幻想世界中击败敌人,你必须使用完全相反的两种炮弹去攻击敌人。比如你要用“冰”弹才能灭掉“火”。瞄准功能是由之前提到的“目标瞄准系统”所控制的。 游戏的玩法并不复杂,玩家手持Vive的两个控制器,一个可以发射冰冻弹,另一个则是火焰弹,冰冻弹的作用是用来扑灭火焰,而火焰的作用是则是融化冰雪。游戏过程中,玩家将先后经历5个不同的场景,每一个场景都将出现大量属性不同的敌人,此时便需要根据敌人的属性,选择相应的控制器进行攻击。而当玩家遭到敌人攻击时,可以使用盾牌进行防御。 本作为玩家提供了三个不同的难度,玩家可以根据自己的需求进行选择,虽然没有多人模式,但游戏中设立了全球排行榜,可以让玩家们用最高分一较高下。 本游戏为VR游戏,需结合 HTC Vive 进行游戏。玩家们在戴上 VR 设备后,便能进入海洋、火山、天空等多种世界中,两个 VR 控制器也变成冰火两种状态,眼前则不断出现各种奇幻生物,玩家需要做的便是使用冰火控制器给相应的生物进行标记,然后释放魔法消灭它们。虽然玩法上是一个常规射击类游戏,绚丽的 VR 玩法则是它的突出卖点。 我喜欢玩VR也喜欢探索最新的VR游戏,也会用心做好每一个视频 steam是一个要花钱的平台,所以我希望用我的视频让大家能更好的了解每一个游戏 最后,祝大家游戏越快哦~
[h1]Experienced on the Oculus Rift with Touch Controllers[/h1] You can view my video review & gameplay here: https://youtu.be/WqFYG7mTRZI I am a big fan of Ninja Theory. They made my absolute favorite VR experience in Hellblade: Senua's Sacrifice. I actually bought this game, before playing HSS, on sale for $2.99 and completely forgot about it. Today I finally played it and I was excited to see what Ninja Theory brought to the table before HSS. I even like on-rails shooter. I think they are a good fit for VR. Drop Dead is the perfect example of making a good on-rails shooter for VR. Unfortunately, this is not a good game. You don't even really aim in this game. You tag the fire enemies with your blue reticle and tag ice enemies with your red reticle. Then release. Bam, you killed a bunch of fire and ice enemies. Now do that again for 5 more levels. You can also activate a temporary shield. There's an underwater level, a fire level, a snow level, a forest level, a boss level, and an arcade level with slightly different gameplay (it adds a new bomb enemy that you have to hit with ice, then fire & it adds a new ice slow or explode special ability). The visuals are decent and they probably looked really good in 2016, but the gameplay is bland & repetitive. The only real challenge is climbing those leaderboards. Now, there is easy, normal, & hard difficulty and I only played the game on normal. I finished it in about 30 minutes. I didn't want to play anymore after that. This game reminded me of mobile VR games or Oculus Go quality type game. [b]Rate 4.5/10. Basically, I didn't have fun. However, it may appeal to you if you enjoy climbing those leaderboards or like the idea of an on-rails shooter where you tag enemies with the corresponding reticle.[/b]
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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