
A roguelike game where you use abilities & items based on child logic to help Billy fight his nightmare. Poison bullies with a pair of Stinky Socks, set creepy toys on fire with a Magnifying Glass or make them step on some painful Pego Bricks!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a cool game that feels like a mix of some of my favorite rouge-likes with a breath of fresh air. The enemies and such are pretty nostalgic, pretty fast paced and hard, having hundreds if not a thousand hours in these kind of games. Some parts really had both me and my friend going from full quiet focus to breaking out in laughter. The costumes are really unique and I look forward to unlock and try them all!
As someone who had a lot of nightmares as a kid I can really relate to the setting and story of Billy's Nightmare. The game takes you on a humorous, dark and gory ride through a variety of nightmare themes full of childhood nostalgia. I'm quite familiar with the "twin-stick bullet hell roguelike"-genre and enjoy challenging games and was pleased to find that BN offers you a considerable challenge without being over the top Dark Souls difficult. The game offers a lot of weapon, ability and item variety and the different unlockable outfits (essentially various base characters) can really change things up. A subtle but very nice and satisfying detail is the destructible elements in the environment and how absolutely trashed and chaotic a dungeon room can look after a big, messy combat encounter. I'm looking forward to play more and see where this enjoyable nightmare leads!
I waited around five years for this game when I watched the first dev log for it I was in middle school now I'm an adult in college I remember playing the demo for Billy's Nightmare when it came out on itch.io and more or less that is what I thought the game would be like just the demo with more levels and polish but the game has changed so much since then first off the NPCs are great they all feel like they serve a purpose in the game and they're designs are great. I also love all the jokes and one-liners they really make the NPCs feel alive and the bosses are just amazing they serve as a challenge but aren't stupidly hard to beat they are a nice middle ground which is perfect for people who want a casual gaming experience second, there is enough content in this game to keep you busy for a while and even after you beat the game there is still lots to do like collect stars so you can unlock all the outfits or try to get all the achievements or find all the little secrets hidden in the levels the replay-ability for this game is crazy I don't normally write reviews for games but this one is really close to my heart and I just wanted to take a second to give it the praise it deserves it has come a long way and has so much effort put into it and the gameplay reflects that if you're reading this I strongly recommend you give this game a try 12/10 It is the best indie game on Steam
Billy's Nightmare is one of the best Roguelikes ever made, period. Fast paced and highly addictive combat featuring more unique characters than The Lord of the Rings. Humorous NPCs, an awesome collection of bosses, and a fantastic soundtrack. There is certainly some RNG involved, and you can't guarantee that a specific run is going to be the one that takes you to victory. But there are permanent upgrades that will make your runs so much easier as you play, a shop to buy things, some truly incredible weapons. The kinds that you might have come up with while you were a kid, pretending to attack a various multitude of monsters and other creatures. The ability to mount up and travel through levels quickly is also present, and implemented in the best possible way. It's an absolutely entertaining experience, one that you can play in short bursts or find yourself glued to the screen for a very long time. Absolutely recommended.
STRIKE ME DOWN, BOOGEYMAN, YOU DON'T HAVE THE BALLS!!!
I enjoyed my time with Billy's nightmare. Just to preface this I did receive the game for free, but that does not change my thoughts or opinions on it. There are a few things that I wish were a little bit different in the game, not necessarily problems, but preferences. 1. I'd like to be able to use an ability while firing my main gun. Currently abilities go on the primary fire cool down which doesn't allow you to use abilities quite as seamless while firing. 2. I'd like monsters to have a small chance to drop sleeping pills. Probably because I'm bad at the game, but I found myself spending a lot of money just on healing at the tooth fairy instead of getting new items. 3. I'd like to see more passive items, or the chance at getting passive items more often throughout runs. It could allow you to feel stronger and make things a bit more chaotic with stacking passive items. Maybe similar to the way Binding of Isaac does it idk. The good: The game was fluid and fun! I love the theme. It was fun using different silly items to mow down nightmares. The mount was an extremely nice touch to help when you have to navigate back through an entire floor and kept the pacing smooth. I thought the difficulty was good too, even though I struggled it felt rewarding to finally beat a boss I had been struggling with. Overall I'd definitely recommend Billy's Nightmare, especially if you enjoyed enter the gungeon or the binding of Isaac. Can't wait to see what they change/add to the game!
The game is great and a masterpiece, but why does it lag and freeze so much? Although my computer is not weak. Other than that, I don't see any other drawbacks P.s After the patch, all the friezes disappeared. Thank you for listening to us and fixing bugs, I look forward to the hard mod.
good
Finished the gameplay loop for several times. I really like rogue like twin stick shooters in pixel art, so was following developers channel about how they were developing the game, it was made very professionally and interesting, many details and choices are hidden behind this game. So what I like: 1. Shooting - it's good 2. Build creation - something new actually, you have 2 active skills on your choice, primary and secondary attacks depends on your costume (Especially Boogeyman and Dovakin costumes, great attacks and game-play rhythm) 3. Active items - they fun and unique, consistent with the game lore 4. World and story - pretty consistent, relevant bosses and enemies 5. Coop - both local and remote What I think could be better: 1. Cooldowns block using skills when you use a primary or a secondary attack 2.Insufficient light - A little bit dark sometimes 3. Pixel art style - do not understand me wrong, in general it's good, but the style sometimes is too much basic, while I see that it can be better for some models and envs. Actually I think that the game is not very popular because of the style and posters, because technically the game designed great 4. Companions are not transferred with you to the next floor 5. Bosses are not affected by some effects at all, such as scare and other Would be great, if: 1. There will be more items, especially passive items, maybe some flying orbs, more companions, 2. More floors and content of course Conclusion: for this price, it's a super game especially for genre lovers as me. Very sad that this game has so little reviews and almost forgotten, considering how much effort were put by devs. I hope devs will create something else or with size the franchise and will find success on this complicated filed
great game
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