
The open-world action-RPG, where you can do anything, of your dreams… as if it came out 30 years ago!
Modeled estimate, not a reported figure. How we estimate →
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About
Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy or even fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they matter.
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 attributes, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes! Or just use your own fists and feet!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to craft mighty weapons, build your own house, double-jump, or simply unlock a door and disarm traps, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, tame and ride a horse... or learn how to run faster than them. There are many ways to traverse this vast world, and reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced coma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to explore, conquer, and scour for answers!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like Morrowind but with more freedom and infinitely more weird.
it's like if you took Vvardenfell's Grazelands, ground it into a fine powder with an early 00s MMO interface, and snorted it through rolled-up classic runescape. crafting, construction, procedurally generated environments, and more. the spirit of morrowind but about a fifth as deep, entirely to its benefit. also the dev has been updating the game for like 40 weeks or something? crazy
This game is weird in all the good ways. Imagine Daggerfall in a similarly huge world, but with almost no storyline narrative and less unique civilian NPCs with their own storylines (as of right now). But what this game makes up for is a huge open world with tons of dungeons, an impressive variety of weapons, TONS of NPCs with their own joinable factions, and an impressive crafting system that also features enchanting, repairing, upgrading, and spellcrafting. I will recommend you to play above "Normal" difficulty because it's relatively easy to become overpowered mid game once you learn all the main mechanics of the game. Almost dropped the game from how confusing it was in the beginning, but I'm so glad I stuck with it and saw it through
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
F****** AWESOME RPG, most playstyles are not only viable, but encouraged. Replayed 5 times so far and diving back in for a 6th
Люблю этого разраба, желаю развития игре.
Amazing world and gameplay its everything that Bethesda wants to be and creates its own unique environment with amazing systems and artistic value.
Amazing game with so much depth for what it is looking forward to the continued improvements!
Very good game. Virtual crack. If you like kenshi you will like this.
Primeiro jogo no estilo que me prendeu
I seriously don't understand why this game doesn't get more popular, this game is actually really damn fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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